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  • Questing Bot Plugin - Open Treasure Chests

    Discussion in 'Archives' started by fluffyhusky, Aug 15, 2011.

    1. fluffyhusky

      fluffyhusky Member

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      i think it would be pretty eazy, basicly need a plugin to open treasure chests and open them, i see many chests while quest boting, but the bot does not open them

      they contain 100% chance to get a blue, even herd of people finding boe epics in them

      if someone can help make a plugin, or explain a way to add it to the current profile to open them would be really cool

      thanks for reading my post :)


      (i can supply all the treasure chests names if u want and there id's)
       
    2. tozededao

      tozededao Community Developer

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    3. amputations

      amputations Active Member

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      This would be actually be nice, considering the chance for good BOE's inside :)
       
    4. Megser

      Megser Well-Known Member

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      Tried enabling "Loot Chests"?
       
    5. laria

      laria Well-Known Member

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      megser, that option has been broken for years ;)
       
    6. Bengan12

      Bengan12 Well-Known Member

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    7. fluffyhusky

      fluffyhusky Member

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      that is only in 5 yard range tho, i want plugin to have bigger range then that

      maybe if someone can modifiy that plugin, to make it just for chests because i dont want my quest bot randomly trying to break my quest order if its trying to pick up objects on the quest it's not doing

      and that plugin says nothing about tresure chests, only diremaul chests the tribute chest at end of dm north ( which the plugin what used for )
       
      Last edited: Aug 16, 2011
    8. LiquidAtoR

      LiquidAtoR Community Developer

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      LiquidTreasure 1.0

      Give this a try to see if it does what it's supposed to do.
      If it works it will get a releasetopic of it's own.

      It's based on HighVoltz's Egg Collector code with a few adaptations.
      It's collect range is your harvest range setting in HB (for loot, minerals, herbs, skins etc).

      Regards, LiquidAtoR.

      ps. This is partially tested, so if it does work let me know please.
       
      Last edited: Sep 10, 2011
    9. tozededao

      tozededao Community Developer

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      Been using it so far, any chance that I can check if it actually catches something by logging ?
       
    10. tozededao

      tozededao Community Developer

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      Just saw it picking a Maplewood Chest now.
       
    11. LiquidAtoR

      LiquidAtoR Community Developer

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      I didn't add any logging tbh, just altered some stuff from the original base plugin.
      Maybe when I get around to it I might add it and re-upload it here.
      I assume not all ID's are in there yet, but it can be easily expanded.
      I still didn't get any list from the original requester of this plugin and I cba to look em all up :)
      Feel free to add em ^^

      Edit:, ok. As I'm going to work again for 3 weeks here's a quick addition to logging per request.
       
      Last edited: Sep 10, 2011
    12. tozededao

      tozededao Community Developer

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      Here's all the ID's(at least the ones in wowhead)

       
    13. LiquidAtoR

      LiquidAtoR Community Developer

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      I will add em and re-upload the file in a moment (as said I'm off to work for 3 weeks from tomorrow).

      Here you go. Thanks for providing the ID's.
      When I can get a few more confirmations that this works as intended I will release this in it's appropriate own thread.
       
      Last edited: Sep 10, 2011
    14. tozededao

      tozededao Community Developer

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      No problem, is it possible to get the range of loot bigger than 100? for example, if it finds a chest, no matter how far it is, it goes for it.

      Should be most likely removing this o.Distance <= Styx.Logic.LootTargeting.LootRadius &&
       
    15. LiquidAtoR

      LiquidAtoR Community Developer

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      U can remove it, but it will not be detected past that range I think, since it's a protected range in WoW itself?
      Something along the lines, if it doesn't show on your minimap you can't detect it either.

      Either way I will leave this in since you don't want a low level run into a higher area just because he detected a treasurechest :D That's also what the harvestdistance is for, to protect you from running all over the map (when u set it to max).
       
      Last edited: Sep 10, 2011
    16. tozededao

      tozededao Community Developer

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      I've noticed a bug now, if I'm already flying and it spots a chest, it tries to mount once again, therefore it dismounts and dies.
       
    17. LiquidAtoR

      LiquidAtoR Community Developer

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      Delete line 83 for the time being (as far as I can see).
      I will change it and reupload the file in a moment with a check.

      Edit: Ok, version 1.3 available with a check if mounted not to remount (only mount when we are not mounted).

      If this doesn't work (can't check it for now and I'm really on the edge of leaving for work now), simply put // in front of line 88 in this last release. I will update the release on all posts in this thread. That you don't say anything about the logging, I assume that part works now?

      I will be at work for the coming 3 weeks, so I would say time enough to test it out. When I have a moment I will check the forums somewhere during these 3 weeks, and help where I can.
      Just hope it's working now as intended.
       
      Last edited: Sep 10, 2011
    18. tozededao

      tozededao Community Developer

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      Been using this so far and some features would suit this perfectly.

      - Some chests are not acessable by ground mount, is it possible to use the same navigator GB2/Archeology? For example there is a tag for questing profiles such as:
      Code:
      "FlyTo" DestName="Turnin Quest" X="-8212.959" Y="429.426" Z="118.0515" />
      Discovering the object location by XYZ isn't it possible to make it fly to that location?

      The perfect spot to land to pick up a chest would be right on it, becuase I've found some flying chests(I know its crazy lol) and wether it would bug out, since a blacklist would be my second feature request, or not loot it loosing the possibility of extra items and XP.
       

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