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Thread: [PVP/Melee] Stick to your target like -Glue-

  1. #1
    Gesperrt
    Join Date
    19.12.2010
    Posts
    499

    Default [PVP/Melee] Stick to your target like -Glue-

    Glue - Stick to a enemy like glue
    a PVP God plugin


    Info:
    ive taken notice to melee CC's that they dont pulse Movement fast enough avg 300ms, and my enemy ends up getting to far away and i end up down the bottom of DPS for BG's
    So ive taken a sollution of making a seperate thread for movement.

    so instead of running 3 times a second, it will end up running 30-60.
    this has dramaticly improved my BG botting

    it creates a thread that runs XX frames per second, [ defined in Movement.cs ]
    and will only activate when XX Distance [ Defined in Movement.cs ]

    What this does:
    This will stick to your enemy like glue

    Installation:
    This just goes in your Honorbuddy Plugin folder
    Code:
    Honorbuddy\Plugins\Glue\Glue.cs
    Honorbuddy\Plugins\Glue\Movement.cs
    Honorbuddy\Plugins\Glue\Utils.cs
    this is in Movement.cs
    Config:
    Code:
            /// <summary>
            /// We want to pulse around 30-60FPS
            /// </summary>
            public static int FPSPulse = 60;
    
            /// <summary>
            /// The distance before it starts Overriding
            /// </summary>
            public static int Distance = 15;
    Attached Files Attached Files
    Last edited by swiny; 12.02.2012 at 01:24.
    Unknown, HB5235H91, Teveel and 6 others like this.

  2. #2
    Gesperrt
    Join Date
    19.12.2010
    Posts
    499

    Default

    Change Log:
    • 1.0.0.2 - Attempted to fix crash issue, fixed some bugs, added if mounted dont glue.
    • 1.0.0.1 - Fixed a slight bug with standing behind, should work now


    Plans:

    To keep working on this.
    • To stop using CTM, and to start using Movement.Forward ( immatates keyboard press )
    • Straffing left and right when your moving faster than the person ( most real people do ) - Had this logic in my Boomking but removed it, shouldnt be hard.
    • To end up getting this put in most melee CC's as well. as well the melee movement isnt great in PVP
    • Add logic to where his going to move + 3ft - i was playing around with this for 30 mins, couldnt find a accurate way so i left it out for now



    If you would like my logic of movement in your CC,
    Please dont hesitate to contact me, as im glad to help put a really good movement into your CC.
    After all. thats my plans
    Last edited by swiny; 12.02.2012 at 01:30.

  3. #3
    Lifetimer
    Join Date
    17.06.2010
    Posts
    1,253

    Default

    So this will make the melee LazyRaider CCs work for PvP?
    Or am i misunderstanding what it's for?
    Protect & Serve + all LazyRaider DPS CCs located on the Protect & Serve SVN (found HERE)
    I advice all to read the "Read Me"

    Remember, if you are having problems - attach a log
    Tried LazyRaider yet?

  4. #4
    Buddy
    Join Date
    18.01.2010
    Posts
    9

    Default

    Just tested this, it works really good.

  5. #5
    Gesperrt
    Join Date
    19.12.2010
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    499

    Default

    Quote Originally Posted by Venus112 View Post
    So this will make the melee LazyRaider CCs work for PvP?
    Or am i misunderstanding what it's for?
    Basiclly this is for say your normal CC's. i.e Singular/wRogue
    that just overrides the Movement with its own thread running XX FPS when its XX distance
    Instead of 3-4 it will move 30-60, making you stick like glue.

    But i guess it could if you got within the distance, it Would take over the movement
    Last edited by swiny; 25.01.2012 at 08:34.

  6. #6
    Lifetimer
    Join Date
    17.06.2010
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    Default

    Quote Originally Posted by swiny View Post
    Basiclly this is for say your normal CC's. i.e Singular/wRogue
    that just overrides the Movement with its own thread running XX FPS when its XX distance
    Instead of 3-4 it will move 30-60, making you stick like glue.

    But i guess it could if you got within the distance, it Would take over the movement
    Gonna have to try this later, will post back
    Protect & Serve + all LazyRaider DPS CCs located on the Protect & Serve SVN (found HERE)
    I advice all to read the "Read Me"

    Remember, if you are having problems - attach a log
    Tried LazyRaider yet?

  7. #7
    Buddy
    Join Date
    05.09.2011
    Posts
    48

    Default

    where do i put the file ?

  8. #8
    Gesperrt
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    19.12.2010
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    Quote Originally Posted by miestaruler View Post
    where do i put the file ?

    Just updated the origanal post,
    but here

    Installation:
    This just goes in your Honorbuddy Plugin folder
    Code:
    Honorbuddy\Plugins\Glue\Glue.cs
    Honorbuddy\Plugins\Glue\Movement.cs
    Honorbuddy\Plugins\Glue\Utils.cs

  9. #9
    Buddy
    Join Date
    12.10.2010
    Posts
    431

    Default

    Would be great if you could add it to not only to stick to players. But also to run around them, to for e.g stop casters casting.

    So i guess rarther than constantly running around, have it to always be at back of the player
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  10. #10
    Gesperrt
    Join Date
    19.12.2010
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    Default

    Quote Originally Posted by neodite View Post
    Would be great if you could add it to not only to stick to players. But also to run around them, to for e.g stop casters casting.

    So i guess rarther than constantly running around, have it to always be at back of the player
    i just had a look over my code,
    and found a bug with standing behind them,

    it does try to stand behind them at all times, just had a slight bug,
    i fixed it and re-released new version
    Last edited by swiny; 25.01.2012 at 10:22.

 

 
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