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25.01.2012, 08:08 #1
[PVP/Melee] Stick to your target like -Glue-
Glue - Stick to a enemy like glue
a PVP God plugin
Info:
ive taken notice to melee CC's that they dont pulse Movement fast enough avg 300ms, and my enemy ends up getting to far away and i end up down the bottom of DPS for BG's
So ive taken a sollution of making a seperate thread for movement.
so instead of running 3 times a second, it will end up running 30-60.
this has dramaticly improved my BG botting
it creates a thread that runs XX frames per second, [ defined in Movement.cs ]
and will only activate when XX Distance [ Defined in Movement.cs ]
What this does:
This will stick to your enemy like glue
Installation:
This just goes in your Honorbuddy Plugin folder
this is in Movement.csCode:Honorbuddy\Plugins\Glue\Glue.cs Honorbuddy\Plugins\Glue\Movement.cs Honorbuddy\Plugins\Glue\Utils.cs
Config:
Code:/// <summary> /// We want to pulse around 30-60FPS /// </summary> public static int FPSPulse = 60; /// <summary> /// The distance before it starts Overriding /// </summary> public static int Distance = 15;Last edited by swiny; 12.02.2012 at 01:24.
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25.01.2012, 08:15 #2
Change Log:
- 1.0.0.2 - Attempted to fix crash issue, fixed some bugs, added if mounted dont glue.
- 1.0.0.1 - Fixed a slight bug with standing behind, should work now
Plans:
To keep working on this.
- To stop using CTM, and to start using Movement.Forward ( immatates keyboard press )
- Straffing left and right when your moving faster than the person ( most real people do ) - Had this logic in my Boomking but removed it, shouldnt be hard.
- To end up getting this put in most melee CC's as well. as well the melee movement isnt great in PVP
- Add logic to where his going to move + 3ft - i was playing around with this for 30 mins, couldnt find a accurate way so i left it out for now
If you would like my logic of movement in your CC,
Please dont hesitate to contact me, as im glad to help put a really good movement into your CC.
After all. thats my plans
Last edited by swiny; 12.02.2012 at 01:30.
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25.01.2012, 08:25 #3
So this will make the melee LazyRaider CCs work for PvP?
Or am i misunderstanding what it's for?Protect & Serve + all LazyRaider DPS CCs located on the Protect & Serve SVN (found HERE)
I advice all to read the "Read Me"
Remember, if you are having problems - attach a log
Tried LazyRaider yet?
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25.01.2012, 08:27 #4
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25.01.2012, 08:30 #5
Basiclly this is for say your normal CC's. i.e Singular/wRogue
that just overrides the Movement with its own thread running XX FPS when its XX distance
Instead of 3-4 it will move 30-60, making you stick like glue.
But i guess it could if you got within the distance, it Would take over the movement
Last edited by swiny; 25.01.2012 at 08:34.
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25.01.2012, 08:42 #6Protect & Serve + all LazyRaider DPS CCs located on the Protect & Serve SVN (found HERE)
I advice all to read the "Read Me"
Remember, if you are having problems - attach a log
Tried LazyRaider yet?
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25.01.2012, 09:06 #7
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25.01.2012, 09:09 #8
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25.01.2012, 09:40 #9
Would be great if you could add it to not only to stick to players. But also to run around them, to for e.g stop casters casting.
So i guess rarther than constantly running around, have it to always be at back of the playerMain
Paladin - Current level - 85
Alt
Druid - Current level - 85
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25.01.2012, 10:11 #10


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