Results 1 to 6 of 6
Thread: Loot Radius
-
08.09.2012, 23:56 #1
Loot Radius
I see these things all the time but dont know what they do. In most peoples "guides" it just says leave them at their pre set value.
- Kill radius
- Loot radius
- Repair Durability
- Log Level
I have an understanding of what they mean but have never seen a definition, can anyone help?
-
09.09.2012, 00:15 #2
.kill radius = range (how far or near) ur toon attacks mobs whether 1 or many elites/blues etc..
.loot radius = same sht but instead of mobs it will determined the distance itll pick up items/loots.
.repair durability = percentage ur bot goes to town and do repair ur sht (it repairs all of it).
Log level = is good at default if ur sorta find error all devs/mods/bossland will ask for log << this is where and when they ask u for logs that u can find in the folder, theyll advice u how to switch it to log every move it makes.
I suggest leaving repair durability/log level as it is and as for kill radius/loot radius its up to u.
Edit: mind u most public prof (esp long ones have preset KR/LR to get ur bot not to stuck alot.
Hope this helps
-
09.09.2012, 00:19 #3
- Kill radius - the distance of mobs from your char that the char will attack
- Loot radius - the distance of loot from your char that the char will go and pickup
- Repair Durability - the percentage of durability of armour lost before repair is made
- Log Level - I can't remember the exact details, but this relates to different levels of information stored in DemoBuddy's log file
I hope that makes sense. I'm very tired at the moment (way past bedtime), thus this might not be that well written
I'm going to whip you within an inch of your life, and then I am going to have you
Some Useful Threads
PROFILE CREATION
Available Profile Tags
More Profile Tag Info
RadsAtom - the core of profile management
UnstuckMe - oo err, missus!l
PROFILES
CIGGARC profiles
rrrix's Full Questing - All Acts
PLUGIN CREATION
Initialising a Plugin Project (C#)
-
09.09.2012, 00:21 #4
-
09.09.2012, 01:49 #5
Just to clarify a little;
*MOST* of the popular routines/profiles (eg CIGGARC/Radonic ones) dynamically set the kill and loot radius for you, setting it at different values for different parts of the routine (eg low values in places with narrow corridors, higher values in big open spaces, to help prevent stucks). So it's quite possible (even likely) you won't ever need to touch your kill or loot radius - because they'll be ignored anyway and over-ridden by the profile you run. (not all profiles set these values though!).
Also - log level - this only affects what is output to your *WINDOW* - and so I recommend keeping it at normal at the highest, because if DB has to keep updating the window, it gets laggier. The actual log FILES (in your "/logs/" folder) - are ALWAYS at full diagnostics level regardless of any settings here, and so you will always have a full and useful log to use.- Giles "The Shrewsbury Devil" Smith.
My Plugins:
Giles Trinity v1.6.3.4
Auto Gear Upgrader & Equipper v1.7.1
[Donate via PayPal]
-
08.12.2012, 22:36 #6
I did some testing on loot radius as well and was changing my loot radius variable through the profile. The conclusion is quite interesting and may help you with your botting. I am a little concerned that the loot radius is somewhat misleading when applying to items. Check it out!
Diablo Bot Loot Radius | Bot Diablo


LinkBack URL
About LinkBacks




Reply With Quote


Bookmarks