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Thread: Belphegor Test Release

  1. #1
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    Default Belphegor Test Release

    Hey so I could use some help testing out the changes we've made, The change log below is by no means full just what i could remember.

    This is a test release so please include FULL logs even if its a small problem as it can help.

    Version 244 currently comes with the bot as of 22/8/12.

    Only supported with
    http://www.thebuddyforum.com/demonbu...ild-220-a.html

    Please note as we cache your spells if you change them you need to make a new game or restart the bot.
    They will auto update if you join a new game or if you level up.

    Version 262:
    Health Globes should now work better.
    We now cache your skills to improve performance.
    Added a simple combat provider to improve performance.
    Removed the movement from the BT so it will attack whenever it can.
    Barbarian rend improved & should now spam frenzy much faster.

    Version 266:
    Archon skills are now added to the cache manually if needed.
    Added a hydra AoE setting.
    Added a Lashing Tail Kick Spirit threshold setting.

    Version 277:
    Added more stuck handling for avoidance.
    Rend should actually be used in time with the setting.
    All fury generators should spam better.
    Monk now has the same spam logic for its spells.
    Target Provider supports profile tags added with DB .204 for blacklisting and priorities.

    Version 283:
    Azmondan avoidance should be better.
    Should be possible to use a throw barb set-up.

    Version 290:
    Introduced a CombatContext to reduce memreads from D3.
    This has a major impact on the bot and is preparation for out of combat avoidance.
    This needs alot of feedback.

    Version 296:
    Selection of GroundEffects for Point generation should be better now.
    Should fix a problem where the bot wasn't using attacks that are limited by range.
    Rubber banding in avoidance is fixed and waiting for monsters to come in range when they stand in ground effects is working again
    Modified DH Behavior to use Smokescreen when incapacited.
    Added a setting for RendRange.

    Version 297:
    Added a setting for DH for use with Shuriken Cloud
    Updates will probably be slower than they have been from now on due to work commitments.







    Attached Files Attached Files
    Last edited by Nuok; 15.09.2012 at 12:00.
    veany, Microburst, gukku and 3 others like this.

  2. #2
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    Default

    Same deal as the build that came with the update in case it gets lost in there.

    line 127: private static WaitTimer _sprintTimer = new WaitTimer(TimeSpan.FromSeconds(5));

    The buff only lasts for 3 seconds so you almost twice the duration of the buff before it is used again. Drop this down to 3 seconds. with that you can then remove: "!ZetaDia.Me.HasBuff(SNOPower.Barbarian_Sprint ) &&"
    from line 30 resulting in sprinting being used whenever it is available but never more than once in 3 seconds.

    Cheers.
    Last edited by nucleotides; 27.06.2012 at 11:09.
    I think a sig goes here..

  3. #3
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    Quote Originally Posted by nucleotides View Post
    Same deal as the build that came with the update in case it gets lost in there.

    line 127: private static WaitTimer _sprintTimer = new WaitTimer(TimeSpan.FromSeconds(5));

    The buff only lasts for 3 seconds so you almost twice the duration of the buff before it is used again. Drop this down to 3 seconds. with that you can then remove: "!ZetaDia.Me.HasBuff(SNOPower.Barbarian_Sprint ) &&"
    from line 30 resulting in sprinting being used whenever it is available but never more than once in 3 seconds.

    Cheers.
    Added in 1.0.102

    I might move these kind of buffs to playermover so i can see if the distance is worth using the ability for.
    Last edited by Nuok; 27.06.2012 at 11:19.

  4. #4
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    07.12.2011
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    Well I tested vault on my 54 DH with hell act 1 leveling profile.
    I noticed that while "vaulting" diablo 3 lags alot sometimes (np when i do it manually) and he sometimes vaults in the wrong direction

  5. #5
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    18.06.2012
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    this routine isnt use my wormhole in sarkoth profile... only use celestial orb and kill all zombies and i dont want that..how to fix?

  6. #6
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    thanks a lot, could you please make it to avoid arcane, poison, fire... when reaching certain amount of health percent?

  7. #7
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    Quote Originally Posted by songoku252 View Post
    thanks a lot, could you please make it to avoid arcane, poison, fire... when reaching certain amount of health percent?
    Defiantly something for the future, I think a GUI with settings will be the next big step.

  8. #8
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    12.06.2012
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    Nuok can the bot actually 'notice' the walls that are being cast by wallers and how they are alligned? Could work on shooting around the corner with hungering arrow

  9. #9
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    Quote Originally Posted by PapaBash View Post
    Nuok can the bot actually 'notice' the walls that are being cast by wallers and how they are alligned? Could work on shooting around the corner with hungering arrow
    In theory it notices the walls with a line of sight check, however because we quite like this check im not too sure how we would overcome it. And to either effect I only have 2 accounts and neither have a DH of any significance although although I surpose j0achim could have a look a it

  10. #10
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    Another update, still seeing it sometime mess up pathing after teleporting or vaulting.

 

 
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