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  • Belphegor Test Release

    Discussion in 'Archives' started by Nuok, Jun 27, 2012.

    1. Nuok

      Nuok Community Developer

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      Hey so I could use some help testing out the changes we've made, The change log below is by no means full just what i could remember.

      This is a test release so please include FULL logs even if its a small problem as it can help.

      Version 244 currently comes with the bot as of 22/8/12.

      Only supported with
      http://www.thebuddyforum.com/demonb...e-demonbuddy-rainy-wednesday-build-220-a.html

      Please note as we cache your spells if you change them you need to make a new game or restart the bot.
      They will auto update if you join a new game or if you level up.

      Version 262:
      Health Globes should now work better.
      We now cache your skills to improve performance.
      Added a simple combat provider to improve performance.
      Removed the movement from the BT so it will attack whenever it can.
      Barbarian rend improved & should now spam frenzy much faster.

      Version 266:
      Archon skills are now added to the cache manually if needed.
      Added a hydra AoE setting.
      Added a Lashing Tail Kick Spirit threshold setting.

      Version 277:
      Added more stuck handling for avoidance.
      Rend should actually be used in time with the setting.
      All fury generators should spam better.
      Monk now has the same spam logic for its spells.
      Target Provider supports profile tags added with DB .204 for blacklisting and priorities.

      Version 283:
      Azmondan avoidance should be better.
      Should be possible to use a throw barb set-up.

      Version 290:
      Introduced a CombatContext to reduce memreads from D3.
      This has a major impact on the bot and is preparation for out of combat avoidance.
      This needs alot of feedback.

      Version 296:
      Selection of GroundEffects for Point generation should be better now.
      Should fix a problem where the bot wasn't using attacks that are limited by range.
      Rubber banding in avoidance is fixed and waiting for monsters to come in range when they stand in ground effects is working again
      Modified DH Behavior to use Smokescreen when incapacited.
      Added a setting for RendRange.

      Version 297:
      Added a setting for DH for use with Shuriken Cloud
      Updates will probably be slower than they have been from now on due to work commitments.







       

      Attached Files:

      Last edited: Sep 15, 2012
    2. nucleotides

      nucleotides Active Member

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      Same deal as the build that came with the update in case it gets lost in there.

      line 127: private static WaitTimer _sprintTimer = new WaitTimer(TimeSpan.FromSeconds(5));

      The buff only lasts for 3 seconds so you almost twice the duration of the buff before it is used again. Drop this down to 3 seconds. with that you can then remove: "!ZetaDia.Me.HasBuff(SNOPower.Barbarian_Sprint) &&"
      from line 30 resulting in sprinting being used whenever it is available but never more than once in 3 seconds.

      Cheers.
       
      Last edited: Jun 27, 2012
    3. Nuok

      Nuok Community Developer

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      Added in 1.0.102

      I might move these kind of buffs to playermover so i can see if the distance is worth using the ability for.
       
      Last edited: Jun 27, 2012
    4. PeterPWN

      PeterPWN New Member

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      Well I tested vault on my 54 DH with hell act 1 leveling profile.
      I noticed that while "vaulting" diablo 3 lags alot sometimes (np when i do it manually) and he sometimes vaults in the wrong direction :)
       
    5. aer0_x

      aer0_x New Member

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      this routine isnt use my wormhole in sarkoth profile... only use celestial orb and kill all zombies and i dont want that..how to fix?
       
    6. songoku252

      songoku252 New Member

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      thanks a lot, could you please make it to avoid arcane, poison, fire... when reaching certain amount of health percent?
       
    7. Nuok

      Nuok Community Developer

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      Defiantly something for the future, I think a GUI with settings will be the next big step.
       
    8. PapaBash

      PapaBash New Member

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      Nuok can the bot actually 'notice' the walls that are being cast by wallers and how they are alligned? Could work on shooting around the corner with hungering arrow :)
       
    9. Nuok

      Nuok Community Developer

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      In theory it notices the walls with a line of sight check, however because we quite like this check im not too sure how we would overcome it. And to either effect I only have 2 accounts and neither have a DH of any significance although although I surpose j0achim could have a look a it :)
       
    10. Nuok

      Nuok Community Developer

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      Another update, still seeing it sometime mess up pathing after teleporting or vaulting.
       
    11. Nuok

      Nuok Community Developer

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      Added basic settings, need more feedback :(

      There is no ui yet to configure things.
       
    12. Nuok

      Nuok Community Developer

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      (121)
      - Wrath of The Berserker checks if its already been cast
      - War Cry is only cast in towns if you have sprint
      - Potential Fix For Multi-Shot for Demon Hunters.
       
    13. sojufiend

      sojufiend New Member

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      thanks will try it out(demon hunter)
       
    14. newyorkstocker

      newyorkstocker Member

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      Hey Nuok, I would like a smokescreen (dsiplacement) every 2 sec with prep spammed everytime it is on cd to make faster core of arreat runs and general faster movement
       
    15. Nuok

      Nuok Community Developer

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      Update 136 (Hello World?)

      - Added a settings interface
      - Probably lots of updates since I last posted here that I have forgotten.
       
    16. TreeK

      TreeK New Member

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      Been using this on my DH since your post earlier today - nice job. Really like how you handle vaults. One of my 'long' profiles I'm working on for the incoming game # nerf was taking about 200~210 seconds a run, is now down to 170~180a run. Which might not be a good thing actually :) Haven't noticed any back tracking or pathing issues. Combat is working well, and UI seems okay as well. Is a bit of a pain that you have to start/stop a profile before you can access it, but I could live with it. More options would be nice, vault on/off, combat range (I hate the > 30 move to 15 range check, would prefer a < 15 move to 30).
       
    17. xenohadden

      xenohadden New Member

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      using this on my monk and the settings tab doesn't do anything at all, pops up but is just a white tab :/ still love the combat though, shame it doesn't always spam my mantra for the bubble (using mantra of healing + time of need).

      Good work though bro :)
       
    18. newyorkstocker

      newyorkstocker Member

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      @Nuok, when I press settings a big white screen appears....
       
    19. Nuok

      Nuok Community Developer

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      Logs please :eek:

      It probably cant find the xaml

      Make sure the Belphegor folder has a capital B, could cause issues.

      You can also try deleting your settings folder, a log after each would be much appreciated.
       
      Last edited: Jul 20, 2012
    20. Nuok

      Nuok Community Developer

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      - Vault and Teleport can be turned off in settings
      - DH Grenades Corrected
      - Added tooltips too many spells with descriptions
      - Added setting for Dreadnought Charge HP

      Make sure the folder is called Belphegor
       

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