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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. ohman47

      ohman47 New Member

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      Currently there are profiles for very few bounties, so it's fully possible that the games you created did not include any of the supported ones.
      Could you keep trying for a while and see if it eventually gets one it can do?
      (Or manually crate games until you get skeleton king or khazra den, then start the bot to make sure it goes to work.)
       
    2. dan991199

      dan991199 New Member

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      this is pretty exciting. can't wait to see how quickly people can come up with profiles for this.
       
    3. ohman47

      ohman47 New Member

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      It's a bit different from making normal questprofiles, but once you understand the basics of how the bounties work, it doesn't seem to be too bad.
      I've done a couple now, going to try and get a large portion of act 1 done tonight.
       
    4. Akudo

      Akudo New Member

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      You forgot to change game mode from campaign to adventure :D
       
    5. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Good stuff man.

      My ideas are similar, but i'm actually pushing to get the DB API to more natively support the bounty logic (e.g. so we can use any existing profile tag with questId/stepId), rather than to have to re-design every single profile behavior to accommodate bounties. Some things to be weary of: ZetaDia.ActInfo.ActiveBounty is slow to read from memory, and when it's done it actually returns NULL on purpose (e.g. instead of State==Completed).

      I would also like a native way to identify which bounty is associated with a Waypoint, but I suppose that's not critical if we're going to script every single one of them.

      We're also looking to see if can support "every" bounty without having to write a profile for each - having it smart enough so it knows where to go and what to do - that's one's a little more complex though :)
       
    6. finalization

      finalization Member

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      Perhaps this should be another "collaboration" type of thing, between all of you developers. No sense in having multiple profiles that do the same thing. Bouncing ideas off each other, to get it right quicker, stuff like that :)
       
    7. Masakari

      Masakari New Member

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      lol no I didn't, I'm not that stupid.. The bot even tried opening the map (Plenty of visible Bounties to be had) before it decided to leave.
       
    8. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      P.S.

      More updates for bounties stuff will come next week in Demonbuddy.

      DB .372 was just the first of many... Performance will be improved for reading the bounty info (it's terribly slow right now), and, probably new features too.
       
    9. crustina

      crustina Member

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      I love you!
      I wanna have baby with you!
       
    10. sychotix

      sychotix New Member

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      Yeah, I would have changed DB's base logic if I could =P Honestly, there are only like 5 different kinds of bounties, which really would mean that is the best solution.

      Just gotta work with what I've got now. New profiles to come soon, and now that it is confirmed that the check for bounties is indeed the reason it runs so slowly, I am going to write my own caching system for that.

      P.S. If you guys are creating profiles as you say, POST THEM! =P That way we don't create the same profiles and can have a wider range of supported bounties.
       
    11. bennyquest

      bennyquest Community Developer

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      Maybe make a list in the first post of supported bounties. So we can make some that are not supported.
       
    12. sychotix

      sychotix New Member

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      Has now been added.
       
    13. sychotix

      sychotix New Member

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      New plugin has been made to cache the bounties and only request new information every second, fixing(hopefully) the lag problem with AWTrinityExploreDungeon. Please make sure that you actually USE the new version by putting it in your trinity folder.

      EDIT: One bug fixed, another appears =P I think caching may have created a bug when it is searching for a game with bounties we know how to do. Gotta add another tag that forces the cache to update.

      EDIT2: Fixed! New plugin again. New tag as well, <RefreshBountyCache/>
       
      Last edited: Apr 4, 2014
    14. stud4fun

      stud4fun New Member

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      Thank you for great work.

      I wonder if this profile is completely AFKable now.

      Could someone post legendary drop rate, gold/ exp rate log please?
       
    15. sychotix

      sychotix New Member

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      Legendaries and gold/exp are too relative to your gear and luck to be posted yet. Also, I would not classify this as being afkable yet. Many of the profiles have still yet to be tested thoroughly. It is getting there though. Hopefully we can get act 1 completely profiled soon.
       
    16. sychotix

      sychotix New Member

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      EZUpdater probably does not put the plugin in the right place, but I have no idea how that plugin works.
       
    17. alexvip

      alexvip Member

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      on Townruns it runs to the chest (akt1), then it stucks at the gate in Town Akt 1.
      When i start profile it starts in akt5 an ports to the bounties, all fine. But @Town run i get stuck @ the gate in Akt1
       
    18. botheric

      botheric Member

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      It should update by itself, if it does not, just go --> DB -- > Plugins --> EZUpdater "Config" -- Click the check for updates! just remember that if Trinity is being updated you will need to replace the bounty.cs again, since EZUpdater deletes that file whenever trinity is updated.

      --
      Also, EZUpdater places the plugin in the plugin dir, but as i stated in the above lines it doesn't copy/replace the bounty.cs .. so that part needs to be done manually.
       
      Last edited: Apr 4, 2014
    19. danyo

      danyo New Member

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      With both plugins enabled, the character doesn't even attack efficiently and stands there and attacks every 5 seconds. After disabling the Bounty dumper plugin it acts normal. Not sure whats going on.
       
    20. sychotix

      sychotix New Member

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      Pretty sure that is a problem with either Trinity or DB. I don't have any control over townruns.

      Also, it isn't that big of a deal updating it. The plugin doesn't update every revision. The updates keep flowing in right now because the plugin/profiles were started yesterday =P They will slow in time when it becomes more stable or rrrix/nesox releases something that makes this obsolete.
       
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