Results 11 to 20 of 236
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04.12.2011, 23:26 #11
bots running on top of each other, due to the navigator, generating the same path from point to point, like one base to another (in AV). i know theres not a lot of information, but there's gotta be a way to make it NOT take the most direct path, and randomize the path the bot takes. one way would be to add blackspots so it forces it to take detours, and then make something to switch those up. so at least in AV it makes the path more random.
also when its mounted, it tends to ignore players and run past them (most of the time) you might already be addressing this in your "targeting issues" but ether way.Current Projects - Generation 4
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05.12.2011, 00:16 #12
2 and + HB bots running at the same time in small BGs like AB and WSG most of the time lead to awkward situation where you have them all bunched up following exact same route :/
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05.12.2011, 00:39 #13
In AV the bot will randomly stop, and then sometimes go back the direction it just came, regardless of where your default hotspot is. Also in AV - if you're ally - sometimes after it stops it keeps going and it will go down the wrong side of Balinda towards field of strife and get obliterated by oncoming horde.
AB, BfG, EotS: Once the node is captured the bot will leave; I would really like an option to stay and defend the node for "x" period of time, or if thats not possible code the bot to stay a *variable* amount of time before leaving.
Also, just want to check that this actually works: today I changed the default hotspots in AB by -4 for each one, to try avoid all the hb bots stacking up on top of each other. It seems to have worked, but once I was stacked - so would it be a coincidence I stacked or coincidence I didn't? I wasn't watching the whole time.
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05.12.2011, 00:45 #14
I'd like if it didn't wait 30 seconds at the start of WSG before doing anything.
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05.12.2011, 00:48 #15
Line of sight issues, Bot targets player in a building (whilst bot is outside), Bot will then do the 3 step Bot shuffle repeatedly until it either manages to get in the building, the targeted player goes out of range or the Bot is engaged by another player.
Might be shooting a bit high...but, how about a logical chat function for each BG that can be edited by the user
i.e. AB, Bot recognises which Resource it is near and when it gets into a (fight) calls incomming,
Bot recognises that we are holding 3 of 5 resources and bg chats one of a list of user defined - Defend what we have, dont push out yet
and/or randomly bg chats says anyone of a user defined list i.e. call incommings, LM safe for now (if at LM and not being attacked)
Would like to see the BGFIX pluggin in the BGBot settings
Plus rep and hugs for looking at this Bot even if you ignore my suggestions
A follow the crowd option, biggest crowd (your own side) stay with itLast edited by HB5715I37; 05.12.2011 at 00:53.
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05.12.2011, 00:50 #16
Also, I wouldn't mind if it's source was opened, that way people(me) could make personal modifications to it.
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05.12.2011, 01:03 #17
Agreed bot is quite stable now, glad you are looking at it Apoc.
Maybe focus on whatever is "call to arms" this weekend so it can get a good work out ?
G
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05.12.2011, 01:45 #18
General:
- When at a flag location, don't stand there and do nothing like the other 3 botters. (a small location swap would already make the difference or even if it would shuffle between that location and a fight location or so)
- don't stop at random locations that aren't being used ex AV where it pauzes a lot and doesn't go via the proper way to boss 1(alliance) and thus dying as always
- make a logic where it will capture the flag maybe and try run back to base, or pick up the flag if dropped next to you and run to base
- insignia looting
- option maybe to stick as group or go spread
- group pvp??(would love to see a heavy melee, resto druid, ranged work them baddies in pvp)
If I find more relevant info of my bots ill post here.
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05.12.2011, 01:53 #19
As mentioned above, just work on Fuzzy Logic and Randomness of the bot along with LOS/Targeting and avoidance situations like detecting 30 enemy players coming your direction... Don't try to fight them all by yourself... Run and get killed to look more realistic who stands there and fights 10+ enemy players at once... Let alone step into a group of them...
Rez a little slower to look less bottish... Just do what your doing and rework it to look more human... It's very easy to tell its a bot by how it runs around and cuts corners super close... no zig zagging or "player like" behaviors gives it away... Especially people who have used the bot before... Make it twist jump and zig zag more...
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05.12.2011, 03:42 #20
ok so i know im gunna get flamed for posting this but anyways.
when i queue for AV i can go on all night and know i wont DC or afk out or anything.
as soon as i try random BGs, i always get DC'd overnight.
my guess is i get stuck somewhere in a random BG and the thing gets reported afk and i guess he just waits for deserter and gets DC'd cuz hes afk. might not be it. but it happened today in AB, i left it on while i was shopping and playing Wii with my GF and when i came to check up on it it was DC'd (that was while i was farming AB for the call to arms weekend for conquest cap).
anyways. a simple anti afk check if we get deserter would be nice. i honestly didnt sit to see if it did that already but when i get home and leave BGs i dont notice it taking over while i buy/gem/reforge my new gear. like id see it jump or try to move in a direction if it would try to.
the random BG feature needs some love but im sorry i cant really help about specific issues. i just get DC'd everytime i run it. i will farm AB all night and ill post a new reply to this thread with the appropriate log. i just restarted honorbuddy over 20 times today for plugins so i wouldnt be able to tell wich log is the good one.


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