Results 1 to 10 of 37
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23.02.2012, 07:47 #1
Decided to make a PvPRogue CC, Need some help and input.
Hey guys,
ive been going threw all the rogue class's and they really do seem to fail quiet hard.
i have started my public version of a rogue class.
i want to get into extreme details with this
im after some people who are 2k+ arena rating and have extremly good knowledge of a rogue
i myself /was/ a rogue, but i was always mutt spec in wotlk and never played Sub
i will be focusing extremly on Sub, then Assas
If you can help me out jump on Mirc #WoWGather, or PM me if you have MSN.
this will be my progression ETC. -> swiny - all my stuff - Google Project HostingLast edited by swiny; 23.02.2012 at 07:49.
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23.02.2012, 08:17 #2
I'm glad you're doing this, I'm having a lot of trouble with rogue CC's for both PVP and Raiding. I'd be happy to help with whatever i can.
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23.02.2012, 08:46 #3
just need as much as possible info needed.
for Sub,
for each class -> what is your opener? - reason.
etc
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23.02.2012, 16:55 #4
On Melee Classes I usually use CS, on Casters Garrote for the silence effect, Then spam HEMO to get combo points up ( this is my build by the way ) then Kidney shot, Go into shadow dance and shadow step behind, spam ambush, then Evisc when I can. Rinse repeat. The nice thing about waiting for shadow step is that IF and most do either blink or pesky hunters decide to trinket then disengage, I teleport right behind them and start to do damage on them anyways. If you want I can get down to the nitty gritty on how I play when it comes down to cool downs etc etc.
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23.02.2012, 17:03 #5
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24.02.2012, 10:45 #6
https://swiny.googlecode.com/svn/PvP...ue/PvPRogue.cs
Just implmented the Pull procedure.
if you wanna test it and let me know how it goes download the SVN here ------> https://swiny.googlecode.com/svn/
atm all it does is pull, doesnt actually fight but feedback is always good .Last edited by swiny; 24.02.2012 at 10:49.
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24.02.2012, 10:49 #7
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25.02.2012, 15:24 #8
Swiny I'm really excited about this mate! I can't wait to pwn some noobs with it! I'm actually using this along with a sub/pvp rotation from pqrotation. Yours opens and pqr continues through its progression an it is very effective. On a side note the noxxic link above actually is to the pve sub page not the pvp page. Anyways hope all is well.
Saif
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27.02.2012, 22:46 #9
Any updates to this lately swiny? I'm looking forward to a finished product
. Love all your work!
Saif
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29.02.2012, 06:04 #10
Getting there, only need to add a couple of more things then some massive testing time ( i dont even have a rogue so i dunno how im gunna do that )
it should support all rogues from level 15-85
Code:public static void pulse() { if (!Utils.SafeChecks.CombatReady) return; // If target is running, we need to chase! if (Spells.Shadowstep.CanRun) Spells.Shadowstep.Run(); if (Spells.Sprint.CanRun) Spells.Sprint.Run(); // Our main moves! if (Spells.Ambush.CanRun) Spells.Ambush.Run(); if (Spells.ShadowDance.CanRun) Spells.ShadowDance.Run(); // Defensives if (Spells.Evasion.CanRun) Spells.Evasion.Run(); if (Spells.Kick.CanRun) Spells.Kick.Run(); if (Spells.CombatReadiness.CanRun) Spells.CombatReadiness.Run(); // Special Moves if (Spells.Shiv.CanRun) Spells.Shiv.Run(); if (Spells.Dismantle.CanRun) Spells.Dismantle.Run(); // Finishing moves. if (Spells.Recuperate.CanRun) Spells.Recuperate.Run(); if (Spells.SliceandDice.CanRun) Spells.SliceandDice.Run(); if (Spells.Eviscerate.CanRun) Spells.Eviscerate.Run(); // if we are not close enough do nothing if (!StyxWoW.Me.CurrentTarget.IsWithinMeleeRange) return; Spell.Cast(Spells.MainMove.GetName, StyxWoW.Me.CurrentTarget); } public static string GetName { // Hemorrhage - [Sub Spec] [ infront ] - Must have up at all times // Backstab - 18 [ Behind ] // Sinister Strike - lowbie get { // Frame lock it, as we are calling CanCast. using (new FrameLock()) { // First check if we need to re-apply the bleed if (Spell.HasCanSpell("Hemorrhage") && !Spell.HasMyAura("Hemorrhage", StyxWoW.Me.CurrentTarget)) return "Hemorrhage"; // Behind Check if (StyxWoW.Me.CurrentTarget.MeIsBehind && Spell.HasCanSpell("Backstab")) return "Backstab"; // Check if we can cast hemorrhage if (Spell.HasCanSpell("Hemorrhage")) return "Hemorrhage"; // Last resort is Sinister Strike return "Sinister Strike"; } } }
Pull
Code:public static class Pull { public static void Pulse() { // Lets open! Spell.Cast(OpenerName, StyxWoW.Me.CurrentTarget); } /// <summary> /// Gets the spellname for the opener /// </summary> /// <returns>SpellName</returns> public static string OpenerName { get { // Frame lock it, as we are calling CanCast. using (new FrameLock()) { if (Spell.HasCanSpell("Garrote")) // 40 - Garrote { return "Garrote"; } else if (Spell.HasCanSpell("Cheap Shot")) // 26 - Cheap Shot { return "Cheap Shot"; } // Last resort is ambush // if they dont have this, they seriously need to quit life. return "Ambush"; } } } }Last edited by swiny; 29.02.2012 at 06:06.


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