Page 1 of 13 12311 ... LastLast
Results 1 to 10 of 121
Like Tree12Likes

Thread: [N - Rep] Magisters' Terrace Endless Farm

  1. #1
    Buddy
    Join Date
    15.09.2011
    Posts
    344
    Blog Entries
    1

    Default [N - Rep] Magisters' Terrace Endless Farm

    Version 1.4 (Feb 23, 2012)

    Bot to Use: Questing
    Location: Magisters' Terrace (in Isle of Quel'danas, Eastern Kingdoms)
    Rep gained: Shattered Sun Offensive (about 2300 Heroic, 1500 normal)
    Vendor: YES
    Repair: YES
    Mailbox: YES
    Quests: No
    AFK: 100%

    No special plugin required!

    This profile will clear Magisters' Terrace, use the teleporter to exit the instance, reset it, and clear it again and again until you stop the bot or get Exalted with Shattered Sun Offensive. If you run the first instance on Heroic, it will automatically set the difficulty back to Normal after the first clear. It will stutter for a few seconds near the entrance portal inside the instance due to the Summon Enabler Stalkers (it wants to keel them!), but it's negligible. It will kill the vast majority of mobs in the instance. I had to set the Pull Distance to 15 so that it didn't freak out when crossing that first bridge and trying to target things below it.

    To change this into a money farming profile after you are exalted, you can edit the profile and change
    Code:
    <While Condition="Me.GetReputationLevelWith(1077) &lt; Styx.WoWUnitReaction.Exalted" >
    to
    Code:
    <While Condition="Me.GetReputationLevelWith(1077) == Styx.WoWUnitReaction.Exalted" >
    Start this profile anywhere on the Isle of Quel'danas, or inside the instance. It sure beats the hell out of running all those dailies... I did not hard code the looting, so if you don't want to loot (faster runs), then be sure to turn that off in your bot settings.

    Known issues:
    • None right now, please test!


    Change log:
    • v1.1 Added teleporter functionality after killing Kae'thas, which should fix most of the pathing issues after exiting the instance (thanks Iaria!). Also added Summon Enabler Stalker to avoid list to smooth out entrance behavior, and turned on loot for Kael's body.
    • v1.2 Changed the code to enter the instance to use the GoThruPortal command, which should help some people's issues with entering the instance correctly.
    • v1.3 Added vendor and mailbox support! After it teleports out after each run, it will detect if it needs to vendor/mail/repair and do so if necessary.
    • v1.4 Changed portal movement to MyCTM until the GoThruPortal command is fixed. Now waits for Kael'thas' speech while standing in his face to minimize the chance of skipping him.


    [N - Rep] Magisters Terrace Endless Farm 1.4.xml
    Last edited by Zikke; 23.02.2012 at 21:29. Reason: Bugfixes
    alfalahi, thedon19, Impala and 8 others like this.

  2. #2
    Buddy
    Join Date
    15.09.2011
    Posts
    344
    Blog Entries
    1

    Default

    I realized that my original version had the wrong Faction ID >_< so I have since fixed it. Sorry about that!

  3. #3
    Lifetimer
    Join Date
    03.06.2011
    Location
    Norway
    Posts
    123

    Default

    Not really sure, but I think you could add the teleporter at the end with UseItemTargetLocation (one of the standard QBs), with the ID of the teleporter (found with dev tools). Think it's somewhat faster to teleport out and run to the entrance instead of running out of the dungeon Will try the profile when I get home from Christmas, it could be nice for farming the Phoenix pet (altho high droprate) and the white ostrich on heroic mode!
    ▄██████████████▄▐█▄▄▄▄█▌WIP - MountRoll - Need-rolls on raredrop mounts!
    ██████▌▄▌▄▐▐▌███▌▀▀██▀▀ WIP - FieldRepair - Using Mammoth, Jeeves and MOLL-E in the field!
    ████▄█▌▄▌▄▐▐▌▀███▄▄█▌ RepairFly - Flies you to the vendor when repairing/selling with QuestBot!
    ▄▄▄▄▄██████████████▀

  4. #4
    Buddy
    Join Date
    15.09.2011
    Posts
    344
    Blog Entries
    1

    Default

    Thanks for the suggestion! I remember trying about 5 different commands to see if I could get the teleporter working, but nothing worked. I'll try that one when I get the chance.

  5. #5
    Buddy
    Join Date
    06.06.2011
    Posts
    18

    Default

    Ran it a few times, works good, atleast if my CC doesnt fail.. since there is not really a proper working warrior CC i cant get the most out of it. But other then that great work dude. With the teleport added in the end of instance and with a good CC people can run this flawless.

  6. #6
    Buddy
    Join Date
    15.09.2011
    Posts
    344
    Blog Entries
    1

    Default

    Well the UseItem command only works for using an item in your inventory when at a specific location. I also tried InteractWith, UseGameObject, and BasicInteractWith and none of them work.... It's very puzzling, because they work for taking other portals like the ones in Orgrimmar, but not this one.

    Anybody know a sneaky way that might work?

  7. #7
    Moderator
    Join Date
    15.01.2010
    Posts
    1,572
    Blog Entries
    27

    Default

    PHP Code:
        <AvoidMobs>
            <
    Mob Name="Summon Stalker" Entry="53488" />
        </
    AvoidMobs
    Might make the start a bit smoother

  8. #8
    Buddy
    Join Date
    15.09.2011
    Posts
    344
    Blog Entries
    1

    Default

    Quote Originally Posted by laria View Post
    PHP Code:
        <AvoidMobs>
            <
    Mob Name="Summon Stalker" Entry="53488" />
        </
    AvoidMobs
    Might make the start a bit smoother
    I tried it with that mob in the avoid list first, but then the bot just stands there at the entrance forever. So I figured a few lost seconds is the cost of doing business, so to speak. Is there an Ignore tag instead of Avoid? That would be useful.

  9. #9
    Moderator
    Join Date
    15.01.2010
    Posts
    1,572
    Blog Entries
    27

    Default

    you could try the NoCombatMoveTo behaviour, but im not sure if its still requires a quest.

    Maybe you should turn off looting for all bosses but the final one or at least during trash, so the inventory doesnt get crowded so far.
    Last edited by laria; 28.12.2011 at 07:41.

  10. #10
    Buddy
    Join Date
    16.01.2010
    Posts
    1,559

    Default

    nice, thanks.


    G

 

 
Page 1 of 13 12311 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •