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  • Warriorus - super simple PvP Fury Assistant

    Discussion in 'Archives' started by ilyals, Jul 14, 2011.

    1. ilyals

      ilyals Member

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      Warriorus​

      Very simple CC for assisting a Fury warrior in Dungeons/Raids/BGs.

      Built on new TreeSharp technology. It was just my attemt to understand TreeSharp better.

      What it does:
      - Fury rotation (CS-RB-BT-Slam-HS)
      - Some PvP stuff

      What it doesn't:
      - Move
      - Face
      - Anything that may interrupt yours control


      Installation
      Unzip Warriorus.zip to your custom class folder
      Choose blank profile in your settings
      Start up honorbuddy, log in, and start Combat/Heal bot.

      Please consider this as a test release, this wasn't tested much and should contain bugs - please report them.


      Thanks to Nesox, Apoc, fpsware, Truman422 for code, exaples and other stuff!

      SVN: warriorus - Revision 13: /trunk

      Please use SVN for most actual version!

      V 1.0.14
      rev. 14
      - modified rotation (should do better DPS now)
      - RESOLVED bug with Slam not working

      rev. 6
      - changed TG rotation for better DPS

      rev.5
      - clean up
      - added self healing with ER
      - Heroic Throw for PVP

      rev.1
      Initial realease
       

      Attached Files:

      Last edited: Jul 16, 2011
      yipsilonn and imfat like this.
    2. xn3t0x

      xn3t0x New Member

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      possible to add a smfury rotation? just change slam and bt priority
       
    3. ilyals

      ilyals Member

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      Slam bugs out everytime... i don't know why, but after one proc HB doesn't detect it, so it's kinda fucked up with not casting Slam at all.
      All warrior classes - Singular, Gladiatore, Champion of Aldeeran suffer from that (bug?).

      And do you mean change RB and Slam, because I thought smf rotation is - CS-BT-SL-HS-RB. And maybe I'll add this later.
       
    4. xn3t0x

      xn3t0x New Member

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      if you are testing in a dummy yes it will bug out... but in raids heroics it works....
      it doesn't do it instantly because it isn't suppose to but it does it.

      and for smf i thought everything was the same except rb and slam and hs is last prio just used to dump rage
       
    5. xn3t0x

      xn3t0x New Member

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      Q: What rotation should I be using for Titan's Grip?
      A: Bloodthirst -> Raging Blow (use Berserker Rage to activate if necessary) -> Bloodthirst -> Free GCD. Colossus Smash between Bloodthirsts, delaying Raging Blow if necessary. Use Slam only when you have a Bloodsurge proc during a free GCD. Heroic Strike should only be used at 90+ rage with a threat of capping and should be lined up with Colossus Smash as much as possible.

      Q: What rotation should I be using for Single Minded Fury?
      A: Same rotation as Titan's Grip. However, Slam is more important to SMF than Raging Blow. Prioritize accordingly.

      from EJ
       
    6. ilyals

      ilyals Member

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      Hmm, maybe i need to adjust my TG rotation according to this. So its more like BT-RB-CS-Slam-Heroic.
      Really long time i didn't play my Warrior ^^
      I'll look into this.
      Thank you!
       
      Last edited: Jul 14, 2011
    7. daorigin

      daorigin New Member

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      i think hb isnt detecting slams right ... my smf rotation on gladiatore isnt working right now... it doesnt detect some slams at all its frustrating cause it isnt throwing an error.
       
    8. nomnomnom

      nomnomnom Well-Known Member

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      If thats the case, report it? ;)
       
    9. Mazzyr

      Mazzyr Member

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      Any Add detection implemented in this CC?
       
    10. nomnomnom

      nomnomnom Well-Known Member

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      Don't think so. Its a very basic and small CC. Looking good though.
       
    11. daorigin

      daorigin New Member

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      rather troubleshoot the cc before placing blame as it should be working fine, although no thrown errors but thats off topic... anyone here else test this cc out ?
       
    12. ilyals

      ilyals Member

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      It's about HB bug, not CC. And I have reported this twice. Seems HB doesn't detect some auras for some reason.

      Yes, there is an add detection if you have more than 1 target infront of you, it will do AOE stuff (WW, Cleave)
       
    13. ilyals

      ilyals Member

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      rev. 15
      - modified rotation (should do better DPS now)
      - RESOLVED bug with Slam not working

      Get from SVN =)
       
    14. nomnomnom

      nomnomnom Well-Known Member

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      The trunk says rev 14?
       
    15. xn3t0x

      xn3t0x New Member

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      could you add smfury ?
       
    16. Zacharybinx34

      Zacharybinx34 New Member

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      Any plans to implement Arms PVP ?

      Thanks!
       
    17. ilyals

      ilyals Member

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      ups, a bit overhead ^^ rev.14 is the last one, so slam is fixed in 14

      I really need to know Arms rotation and priorities, because after one year pause, seems everything changed.
      Eventually, I'll relase Fury/Arms/Prot CC.

      Next release I'll add smfury
       
      Last edited: Jul 18, 2011
    18. Zacharybinx34

      Zacharybinx34 New Member

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      Priority list.
      Hamstring (if not applied) > Rend (if not applied) > CS > MS > OP > OP > Slam > HS

      Burst Damage Output
      / Make sure rend is on the target and Lambs to the Slaughter has full stacks
      / Ideally you want to fit a CS -> MS -> OP -> OP in with as many HS uses as possible without rage depriving yourself. Remember to not use CS when low on rage, it doesn't hit very hard by itself and if you can't use other abilities while the ArP is up on the target there is no point

      Also, does your CC immediately rip off bubbles?
       
    19. nomnomnom

      nomnomnom Well-Known Member

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      Mind informing us how you fixed slam, I assume the bug was the detection of BloodSurge?

      Good work btw!

      Not placing the blame on anyone. I just wonder if one of the CC programmers actually reported that the detection of bloodsurge in HB is somewhat buggy.

      It seems that Ilyals found a work-around or a fix in rev14. Will test is out soon.
       
      Last edited: Jul 18, 2011
    20. ilyals

      ilyals Member

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      Yes, it was a Bloodsurge.
      "The fix" was suggested by Nesox. It now uses SpellID instead of Spellname to detect Bloodsurge proc (plain simple and working).

      No, because Shattering Throw requires Battle stance and I really don't wanna do any stance dancing by a bot, but I should think about it.
       
      Last edited: Jul 18, 2011

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