Constantly get stuck on DL'ing meshes + Loading tiles. Using my own private script - It could be wrong. The error im getting is: LOG: System.Threading.ThreadAbortException: Thread was being aborted. at #QH.#SH.GetTile(TileIdentifier wowTile) at Tripper.Navigation.WowNavigator.LoadTile(TileIdent ifier wowTile) at Tripper.Navigation.WowNavigator.#Ozc(Int32 x, Int32 y) at Tripper.RecastManaged.Detour.NavMeshTileLoader.Til eLoader(Int32 x, Int32 y, Void* userArg) at dtNavMeshQuery.loadNeighbourTiles(dtNavMeshQuery* , UInt32 ref) at dtNavMeshQuery.updateSlicedFindPath(dtNavMeshQuery * , Int32 maxIter) at Tripper.RecastManaged.Detour.NavMeshQuery.UpdateSl icedFindPath(Int32 maxIter) at (Object , Int32 ) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Logic.Pathing.MeshNavigator.CanNavigateFully( WoWPoint from, WoWPoint to, Int32 maxHops) at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWP oint from, WoWPoint to, Int32 maxHops) at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWP oint from, WoWPoint to) at Styx.Database.NpcQueries.GetNearestNpc(WoWFactionT emplate myFaction, UInt32 mapId, WoWPoint searchLocation, UnitNPCFlags npcFlags) at Styx.Logic.Profiles.VendorManager.GetClosestVendor (VendorType type) DEBUG: [3:27:48 PM:167] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.Profiles.VendorManager.GetClosestVendor (VendorType type) [3:27:48 PM:180] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.BehaviorTree.TreeRoot.Tick() at Styx.Logic.BehaviorTree.TreeRoot.Run() [3:27:48 PM:180] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.BehaviorTree.TreeRoot.Run()