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  • Quest bot does one action and then stands still forever

    Discussion in 'Buddy Wing Support' started by nuclear898, Jul 19, 2012.

    1. nuclear898

      nuclear898 New Member

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      I bought a 1 day trial, I've used gatherbuddy/honorbuddy for over a year on WoW and it almost never failed me, and gave me lots of fun and time saved, and I decided to give this bot a try but so far it hasn't been able to do anything for me.

      Space missions don't work, questing on my lvl 24 powertech doesnt work so now I decided to give blackhole dailies a try on my main 50 but it gives the same result as on my powertech. The bot does something: walks to the elevator and uses it, but afterwards it will just stand still doing nothing. Log keeps spamming this:
      Code:
      06:34:57.813 D] Function GetHealth does not exist.
      [06:34:57.813 D]    at ..[T](Boolean hasReturnValue, String functionName, Object[] args)
         at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
         at Buddy.Swtor.Objects.TorCharacter.get_Health()
         at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         at WingIt.TargetSelect.ForGuard()
         at WingIt.CommonSubBehaviorTrees.CreateBTPS.<>c__DisplayClass19.<ApplyGuard>b__13(Object ctx)
         at Buddy.BehaviorTree.Decorator.CanRun(Object context)
         at Buddy.BehaviorTree.Decorator..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      After it uses the elevator.

      I'm using the newest BuddyWing and the newest wingit from SVN.

      Here's the fulll log:
      View attachment 2012-07-19 06.33.txt
       

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