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  • [Test] Honorbuddy 2.0.0.3013 for CC and Plugin Devs for Wow 4.0.1

    Discussion in 'Archives' started by Nesox, Oct 24, 2010.

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    1. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      NOTICE: This build no longer works on live servers! There was a small patch that caused the required offsets to change. We're working on a release.


      CHANGELOG
      Code:
      + API - Navigator.CanNavigateFully - Use this if you want to test full-path availability. (Instead of Navigator.GeneratePath().Length == 0)
      
      FIX - Fixed a bug where the quest bot would not realize what unit/game objects dropped a required quest item.
      FIX - Honorbuddy will no longer crash when multiple instances are opened.
      FIX - Questgivers with multiple quests are now handled properly.
      FIX - Mobs will be blacklisted if we can't reach them when looting. (Same for harvestables)
      FIX - "Learn New Flightpaths" is fixed
      FIX - "Kill Between Hotspots" actually works again - Does nothing while in BGs/Instances
      FIX - Misc other bugfixes
      
      CHANGE - Will no longer mount if the distance to the destination is less than 150yds away. (This prevents a silly bug with mounting, running 30 yds, just to dismount. Over and over)
      CHANGE - WoWClient.GetNetStats will only return 'fresh' data once every 10 seconds.
      CHANGE - Will only train new spells if you actually have something to train. This will also make it train on odd-numbered levels if there is something available.
      
      For Bugreports! Make sure you make a new account unless you already got one:
      http://bugtracker.thebuddyforum.com/

      If you are receiving the message telling you that Honorbuddy needs to install extra components over and over; please read the following!

      Run the HonorbuddyInstallerWorkaround.exe located in the zip archieve .

      Some text should appear.

      Close it, and run HB.

      DOWNLOAD: Honorbuddy 2.0.0.3013 HERE
       
      Last edited by a moderator: Oct 27, 2010
      Bobble likes this.
    2. Tony

      Tony "The Bee" Staff Member Moderator

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      keep this thread clear from useless improper bug reports
      dont forget to include your debug as attachment on every report bug post or better for everyone use http://bugtracker.thebuddyforum.com/
      dont open new threads for bugs,keep all reports on this thread

      thx


      useless/spam/improper posts will be deleted
       
    3. Mario27

      Mario27 Banned

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      going to test it second is it here fixed with quest accepting?
       
    4. Apoc

      Apoc Moderator Staff Member Moderator

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      Yes. Tested it with a bunch of different scenarios; and they all seemed to work properly. If you find any bugs, just file a bug report!
       
    5. redsector

      redsector Member

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      There is a new tab in the bot where grind bot mixed mode etc can be set its called duel/combat bot 0.0.3 can someone tell what that is
       
    6. Mario27

      Mario27 Banned

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      ok thnx wil test it for an hour with questing see how it goes
       
    7. Tony

      Tony "The Bee" Staff Member Moderator

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      its a future feature
       
    8. gameownz

      gameownz New Member

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      Oh nesox, please release a SotA Hotfix.
      SotA is again full of bugs and problems what means I can't run it nights.

      Problems with SotA:

      - He sometimes die and don't release his corpse what ends up in a report -> kick (possibly 3 hour ban)
      I actually just notice this if he die on a boat.

      - He's just running between this two points on the beach searching for enemys even one or more gates are
      broken and the whole enemy team is far upside he's running between the ships looking for enemys.
      What looks kinda bottish.

      If it helps here you go with my log.
       

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    9. Runkel

      Runkel Member

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      Tryed the new release on my lvl 25 Warlock.

      My character had 2 completed quests (both on the same NPC), when he trys to turn he only stands in front of the NPC and keeps spamming:

      Code:
      [19:30:32:596] Activity: Moving to quest turn in at quest giver Dockmeister Baren.
      [19:30:37:382] Activity: Turning in quests at quest giver Dockmeister Baren
      [19:30:37:498] interact: 0x3442092C
      [19:30:37:531] interact done: 0x3442092C
      [19:30:39:16] Activity: Turning in quests at quest giver Dockmeister Baren
      [19:30:39:779] interact: 0x3442092C
      [19:30:39:811] interact done: 0x3442092C
      [19:30:41:306] Activity: Turning in quests at quest giver Dockmeister Baren
      [19:30:42:68] interact: 0x3442092C
      [19:30:42:101] interact done: 0x3442092C
      [19:30:43:594] Activity: Turning in quests at quest giver Dockmeister Baren
      [19:30:44:358] interact: 0x3442092C
      [19:30:44:390] interact done: 0x3442092C
      Heres the Log File

      Edit:

      After Turning in one quest by hand, HB hands in the other quest correctly.
       

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      Last edited: Oct 24, 2010
    10. durmag

      durmag New Member

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      Styx Target pulse.

      Running an 80 Paladin through random battlegrounds (he was in EotS). I saw this when I fired it up and joined:

      "
      [12:32:54 PM:251] System.Threading.ThreadAbortException: Thread was being aborted.
      at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
      at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
      at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
      [12:32:54 PM:256] System.Threading.ThreadAbortException: Thread was being aborted.
      at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
      at Styx.Logic.Targeting.Pulse()"

      He just sort of stands there. Targets the enemy, but I keep seeing "Trying to move to x for 45 seconds, blacklisting" Numerous Styx errors. I'm running Vista 64-bit. Actually, the test version ran smoothly except for the wow crashes (which is more or less Blizzard's fault in many cases). Log is attached.


      EDIT: I have been able to get it to successfully pull by a complete restart, though the errors remain. Even in the same battleground, odd.
       

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      Last edited: Oct 24, 2010
    11. patto92

      patto92 Community Developer

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      Class: Shaman
      Defaut CC and used shamwow Same thing
      Latest HB version
      Log Attached
      Mixed mode with 68-80 grind profile

      I just get spammed with this log error and nothing happens


      [3:43:16 AM:111] System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
      Parameter name: value
      at System.DateTime.AddTicks(Int64 value)
      at Styx.Logic.Blacklist.Add(UInt64 guid, TimeSpan end)
      at Styx.Logic.Blacklist.Add(WoWObject o, TimeSpan end)
      at Styx.Logic.Vendors.get_NearestFlightMerchant()
      at Bots.Grind.LevelBot.bq(Object A_0)
      at TreeSharp.Decorator.CanRun(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.b()
      [3:43:16 AM:111] Cleared POI
       

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    12. syn3

      syn3 New Member

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      Hi everyone

      ive ran the old HB from 07:00 to 17:00 with PvP Mode on, worked fine and all. After that it began to crash all the time 132 READ/WRITE Error when the bot enters BG!

      So then i updated to 2.0.0.3013 same problems all the time.

      I added the Log of the runs. As far as i have seen it only crashed for Eots latley....

      Otherwise it ran very good (Mage)!

      Yours Truly
       

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    13. Koalemos

      Koalemos New Member

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    14. crack00r

      crack00r Member

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      My char try the hole day to repair...
       

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    15. fedehat

      fedehat New Member

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      Been seeing this as well. Me.CurrentTarget cannot be counted upon to be non-null even between method calls.
      Opened a bug report on it at http://bugtracker.thebuddyforum.com/show_bug.cgi?id=17 already :)
       
    16. gimik

      gimik New Member

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      I'm getting various error in my debug log.
       

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    17. griovejas

      griovejas New Member

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      Bot never moves and never downloads meshes.
       

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    18. tdicup12

      tdicup12 New Member

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      Last edited: Oct 24, 2010
    19. Spikewow

      Spikewow New Member

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      Hunter default cc

      i made some changes on the default hunter class to avoid the spaming of spells its nothing big and i only look at the dps section not the pull or other section so there still some spaming on multiple atackers.

      Hunters mark is still spaming, i think the funktion "Me.CurrentTarget.Auras.ContainsKey("Hunter's Mark")" dont return true if its on the target.

      i dont know if this is the right tread to post it but maybe someone intresting in it
       

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    20. Apoc

      Apoc Moderator Staff Member Moderator

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      Please turn of "Learn Flightpaths", or go pick up the Flightpath that is currently unreachable near you. (We found a lovely bug in .NET, hence the errors you're getting.)

      It's CC related.
       
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