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  • [Perdition's Reprieve] - Arms

    Discussion in 'Archives' started by Dagradt, Sep 13, 2016.

    1. gaggme

      gaggme New Member

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      There appears to be a slight flaw in the CS uptime ticker, but can't work the syntax out.
      Line 71 appears to keep casting colossus smash, even if the debuff is up ~1/2 through debuff

      if (await S.Cast(SB.spellColossusSmash, !U.colossusSmash)) return true;
       
    2. greenbrad

      greenbrad Community Developer

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      you can change that line to:

      Code:
      if (await S.Cast(SB.spellColossusSmash, !currentTarget.auraExists(SB.spellColossusSmash))) return true;
      
      until he decides to implement a fix
       
    3. Dagradt

      Dagradt Community Developer

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      I'll need to take a look and add in some logging to verify casting. Personally I don't see this overlap happening but, I have yet to test with Enyo either.
       
    4. Dagradt

      Dagradt Community Developer

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      The call !U.colossusSmash equals the same thing as your post. Are you also seeing this overlap? Could be possible that the cache isn't updating correctly.
       
    5. gaggme

      gaggme New Member

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      I can verify it is throwing CS about 1/2 through CS or WB. Will try some more testing testing/tweaking.
       
    6. gaggme

      gaggme New Member

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      Found it. Tactics.cs Line 192 for the single target rotation

      if (await S.Cast(SB.spellColossusSmash, !U.shatteredDefenses)) return true;

      This was causing CS to cast on CD if Shattered Defenses was not up try to force a proc. Changed to this and it was casting at the end of debuff.

      if (await S.Cast(SB.spellColossusSmash, !U.colossusSmash)) return true;

      Going to try and wrap some more logic around it to cast when the buff is about to fall off, so it hits for added damage & applying same logic to warbringer artifact talent cast. That is unless someone can spell out why this is bad?
       
    7. Dagradt

      Dagradt Community Developer

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      Currently I am following SimC for the rotation but, I do see your point in an overlap to allow the initial damage to make use of the already existing debuff (assuming it can make use of it). Please let me know what you find to be best and I can create variations if needed.
       
    8. torment619

      torment619 New Member

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      Dagradt ,
      The rotation is fine. You need to Refresh CS just Before Mortal Strike to benefit from Shattered Defenses. You dont need to let full duration of CS run. This is how simcraft works and even you should Mortal strike on CD even if you have 1 stack or 2 of Focused Rage.
       
    9. gaggme

      gaggme New Member

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      With the nerf to tactician today, going to see how the cards fall. With the reduced procs, may need to keep CS up as long as possible.
       
    10. tazd3v

      tazd3v New Member

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      So when is the CS fix coming?
       
    11. quorak

      quorak New Member

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      Any news about this routine ? Actually not bad, but can do better i think ^^ Keep the work it's nice job ;)
       
    12. Dagradt

      Dagradt Community Developer

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      Public Update:

      >> Update: 10/08/2016 <<

      [Perdition's Reprieve] - Arms will be rolled into [Perdition's Reprieve] - Warrior along with full updates to each spec in accordance with the patchwork level simulations given by SimC and user requests. Please be aware that there may be a brief momentary lapse of time in which none of the Warrior specifications may be available during the transition to the new core.
       
    13. Mofoz

      Mofoz New Member

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      Do you need a hand for alpha testing?
       
    14. greenbrad

      greenbrad Community Developer

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      If you havn't already looked at specialization changes while the bot is on, let me know I can supply you with the code. Didn't really want to copy pasta here though.
       
    15. Dagradt

      Dagradt Community Developer

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      Please PM me.
       
    16. Dagradt

      Dagradt Community Developer

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      I'm using a rather simple method currently but, it may be adding extra weight to the tick process. Please PM me.
       
    17. wallyworld

      wallyworld Banned

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      Any status update on this?
      How's it working?
       
    18. Dagradt

      Dagradt Community Developer

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      Playing with different rotations currently and ideas. Making tweaks as my testers give feedback.
       
    19. bnevins1967

      bnevins1967 New Member

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      So anxiously waiting release, this will be awesome indeed as I have trouble with the FR rotation currently as Arms
       
    20. quadzilla13

      quadzilla13 New Member

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      With charge being a big part of generating rage in down time, could it be possible to add a visual or audio queue for it? Since the CR doesn't handle movement and I haven't quite got the timing down for it either. Thanks
       
      Last edited: Oct 21, 2016

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