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  • SW:TOR Process exited. Uh oh...

    Discussion in 'Buddy Wing Support' started by TheDudeBR, Apr 20, 2015.

    1. TheDudeBR

      TheDudeBR New Member

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      BOT is crashing only during screen loads (entering BGs or Instances, not during phase shifts).
      Already tried to clear/reinstall dependencies and nothing!
      It runs fine if I just play in an open map (and start after arrive).

      Code:
      [00:09:30.567 N] Starting Buddy Wing v1.0.1189.638
      [00:09:32.502 N] Logging in...
      [00:09:33.080 N] T: 5247337736152709423 H: 1867160705
      [00:09:33.080 N] Login Success!
      [00:09:33.166 D] First CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
      [00:09:33.167 D] OS Version: Windows NT 6.2.9200.0
      [00:09:33.167 D] App Path: E:\JOSE\BuddyWing\Buddywing.exe
      [00:09:33.365 D] Current build number: 1005777
      [00:09:33.380 D] Loading client.gom..
      [00:09:33.423 D] Loaded client.gom!
      [00:09:33.520 D] Took 51ms to get the nodes list.
      [00:09:33.520 D] There are 10929 nodes.
      [00:09:33.520 D] DomList has 11014/12289
      [00:09:33.617 D] guiApiGfx handled.
      [00:09:33.633 D] ablTrainerOracle handled.
      [00:09:33.634 D] prfOracle handled.
      [00:09:33.636 D] _BaseClient handled.
      [00:09:33.636 D] utlStaticDefinitions handled.
      [00:09:33.636 D] strOracle handled.
      [00:09:33.636 D] _InputHandler handled.
      [00:09:33.636 D] chrOracle handled.
      [00:09:33.637 D] qstOracle handled.
      [00:09:33.666 D] Adding input layer ctlInputCamera - 3B9AFDB9
      [00:09:33.671 D] sysInputLayer handled.
      [00:09:33.688 D] Adding input layer ctlInputMouse - 3B9AFDC6
      [00:09:33.705 D] sysInputLayer handled.
      [00:09:33.721 D] Adding input layer ctlInputMovement - 3B9AFDCA
      [00:09:33.738 D] sysInputLayer handled.
      [00:09:33.755 D] Adding input layer ctlInputVehicle - 3B9AFDDF
      [00:09:33.771 D] sysInputLayer handled.
      [00:09:33.788 D] Adding input layer ctlInputTargetting - 3B9AFDEE
      [00:09:33.806 D] sysInputLayer handled.
      [00:09:33.822 D] Adding input layer ctlInputGame - 3B9AFE11
      [00:09:33.839 D] sysInputLayer handled.
      [00:09:33.856 D] Adding input layer ctlInputUI - 3B9AFE71
      [00:09:33.872 D] sysInputLayer handled.
      [00:09:33.889 D] Adding input layer ctlInputConvo - 3B9AFEA4
      [00:09:33.906 D] sysInputLayer handled.
      [00:09:33.922 D] Adding input layer ctlInputCharacterSelection - 3B9AFEB6
      [00:09:33.939 D] sysInputLayer handled.
      [00:09:33.955 D] Adding input layer ctlInputCreditsScreen - 3B9AFEBC
      [00:09:33.972 D] sysInputLayer handled.
      [00:09:33.989 D] Adding input layer ctlInputUtility - 3B9AFEBE
      [00:09:34.005 D] sysInputLayer handled.
      [00:09:34.022 D] Adding input layer ctlInputLoadingScreen - 3B9AFEC9
      [00:09:34.039 D] sysInputLayer handled.
      [00:09:34.055 D] Adding input layer ctlInputMacroBinoculars - 3B9AFECB
      [00:09:34.072 D] sysInputLayer handled.
      [00:09:34.089 D] Adding input layer ctlInputSCFFVehicle - 3B9AFED7
      [00:09:34.105 D] sysInputLayer handled.
      [00:09:34.136 D] spnOracle handled.
      [00:09:34.137 D] ablOracle handled.
      [00:09:34.137 D] cnvOracle handled.
      [00:09:34.137 D] ctlOracle handled.
      [00:09:34.142 D] mapOracle handled.
      [00:09:34.143 D] scSpaceCombatOracle handled.
      [00:09:34.143 D] gmOracle handled.
      [00:09:34.143 D] Debug Draw Oracle added.
      [00:09:34.143 D] dbgDrawOracle handled.
      [00:09:34.151 D] Took 630ms to process the node list
      [00:09:34.602 N] User is a Agent
      [00:09:36.413 N] Advanced Class: Operative / Discipline: Medicine
      [00:09:36.413 V] Routine Path: Routines
      [00:09:36.970 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
      [00:09:37.643 N] Medpac  Created!
      [00:09:38.649 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
      [00:09:38.649 D] Routines were reloaded. New routine list:
      [00:09:38.649 D] DefaultCombat v0.0.0.0
      [00:09:38.649 D] Pure Rotation v0.0.0.0
      [00:09:38.649 D] Unpure Rotation v0.0.0.0
      [00:09:38.769 N] [DefaultCombat] Level: 60
      [00:09:38.776 N] [DefaultCombat] Class: Agent
      [00:09:38.788 N] [DefaultCombat] Advanced Class: Operative
      [00:09:39.138 N] [DefaultCombat] Discipline: Medicine
      [00:09:39.521 N] [DefaultCombat] [Hot Key][F7] Toggle AOE
      [00:09:39.521 N] [DefaultCombat] [Hot Key][F8] Load UI
      [00:09:39.521 N] [DefaultCombat] [Hot Key][F12] Set Tank
      [00:09:39.521 N] [DefaultCombat] Rotation Selected : Operative Medicine
      [00:09:39.872 N] [DefaultCombat] Healing Enabled
      [00:09:39.914 N] Chose DefaultCombat as your combat routine.
      [00:09:39.922 N] [DefaultCombat] Level: 60
      [00:09:39.938 N] [DefaultCombat] Class: Agent
      [00:09:39.955 N] [DefaultCombat] Advanced Class: Operative
      [00:09:40.305 N] [DefaultCombat] Discipline: Medicine
      [00:09:40.671 N] [DefaultCombat] [Hot Key][F7] Toggle AOE
      [00:09:40.671 N] [DefaultCombat] [Hot Key][F8] Load UI
      [00:09:40.671 N] [DefaultCombat] [Hot Key][F12] Set Tank
      [00:09:40.671 N] [DefaultCombat] Rotation Selected : Operative Medicine
      [00:09:41.022 N] [DefaultCombat] Healing Enabled
      [00:09:41.056 D] Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
      [00:09:41.056 D] There are 0 plugins.
      [00:09:41.223 N] Current bot set to Combat Bot
      [00:09:41.228 N] Loaded profile 
      [00:09:41.246 N] Sell quality set to Cheap.
      [00:09:41.249 N] Buddy Wing: The Old Robot is ready!
      [00:09:51.292 N] LazyRaider Disabling Loot Targeting
      [00:09:51.293 N] LazyRaider Disabling Mounting
      [00:09:51.293 N] LazyRaider Disabling Movement
      [00:09:51.293 N] LazyRaider Disabling Targeting
      [00:09:51.293 N] LazyRaider Disabling Repop
      [00:09:51.293 D] Replaced hook [RepopCorpse] fcde72d0-9a77-4cc0-87b2-293b8e407037
      [00:09:51.293 N] [Hot Key][F7] Toggle AOE
      [00:09:51.293 N] [Hot Key][F8] Load UI
      [00:09:51.293 N] [Hot Key][F12] Set Tank
      [00:09:51.293 N] [Hot Key][F9] Toggle Pause
      [00:09:51.293 N] Initialize Behaviors
      [00:09:51.294 N] RebuildBehaviors called.
      [00:09:51.294 D] Replaced hook [RepopCorpse] 84e395d5-7efe-49b0-917c-003f1f8dee4c
      [00:09:51.294 D] Replaced hook [RepopCorpse] 8eb7b8db-95d3-42f9-a9d1-a7f8d8fbba01
      [00:09:51.351 N] Medpac  Created!
      [00:10:17.370 N]  Using Operative Medic by alltrueist rotation based on Character Spec 
      [00:10:25.795 D] Replaced hook [TreeStart] 0d2cc12b-7ac5-4eb0-8f22-5474cb645e74
      [00:10:25.795 N] Rebuild Complete.
      [00:10:40.424 N] Current bot set to Combat Bot
      [00:10:40.427 N] Loaded profile 
      [00:11:36.738 D] Start/Stop Button Clicked!
      [00:11:36.739 D] Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      [00:11:36.861 N] Current bot set to Combat Bot
      [00:11:36.862 N] Loaded profile 
      [00:11:36.862 D] Starting bot Combat Bot
      [00:11:36.864 D] Added new hook [Pull] 42ab08f7-9535-43a5-91b4-e88a5c512322
      [00:11:36.864 D] Added new hook [RoutineCombat] 42ab08f7-9535-43a5-91b4-e88a5c512322
      [00:11:36.865 D] Added new hook [Combat_OOC] a83c1527-98e6-4de3-a53f-49b7374047bc
      [00:11:36.865 D] Added new hook [Combat_Pull] 42ab08f7-9535-43a5-91b4-e88a5c512322
      [00:11:36.865 D] Added new hook [Combat_Combat] 42ab08f7-9535-43a5-91b4-e88a5c512322
      [00:11:36.865 D] Replaced hook [TreeStart] b27c6d8f-9787-4000-92df-ef00c9246833
      [00:11:36.866 D] Spooling up bot thread.
      [00:11:36.867 D] Bot thread started.
      [00:11:43.274 D] Hotkey pressed: Pause Rotation (F9)
      [00:11:43.274 N] Rotation Paused
      [00:12:46.164 D] [HLL] Dictionary contains 4611686350832247009 key already. Value: .
      [00:15:48.484 N] SW:TOR Process exited. Uh oh...
      
       
    2. Cryogenesis

      Cryogenesis Moderator Moderator

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      Duh, longtine issue (besides the crash).
      Bot cant handle transition. It's only working if you are loaded into a zone.
       
    3. tsukasadt

      tsukasadt Member

      Joined:
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      What about it crashing the game during a fight in a zone you never left? Happens to me after ~10 of using the bot, consistently, regardless of the routine or profile I load. Even tried making a basic profile just to grind a small area of NPCs and it crashed, so I doubt it's the profile or the routines.

      I run the game in window mode, lowest graphical settings, and as Administrator. Buddywing is also ran as Administrator. I've nothing else running (save the OS) and have even tried raising both programs' priority via taskmgr.

      Here's the Buddywing log from my last attempt (most of the middle I cut out due to character limit):
      Code:
      [00:44:16.446 N] Starting Buddy Wing v1.0.1192.643
      [00:44:19.713 N] Logging in...
      [00:44:19.852 N] T: 5247352445024761810 H: 3043867493
      [00:44:19.852 N] Login Success!
      [00:44:21.004 D] First CPU: Intel(R) Core(TM) i7 CPU       X 980  @ 3.33GHz
      [00:44:21.004 D] OS Version: Windows NT 6.1.7601 Service Pack 1
      [00:44:21.004 D] App Path: D:\Users\bob\Desktop\BuddyWing\Buddywing.exe
      [00:44:21.383 D] Current build number: 1006983
      [00:44:21.396 D] Loading client.gom..
      [00:44:21.441 D] Loaded client.gom!
      [00:44:21.794 D] Took 325ms to get the nodes list.
      [00:44:21.794 D] There are 81304 nodes.
      [00:44:21.794 D] DomList has 81349/98317
      [00:44:22.000 D] _BaseClient handled.
      [00:44:22.000 D] utlStaticDefinitions handled.
      [00:44:22.014 D] strOracle handled.
      [00:44:22.014 D] ablOracle handled.
      [00:44:22.014 D] gmOracle handled.
      [00:44:22.014 D] Debug Draw Oracle added.
      [00:44:22.014 D] dbgDrawOracle handled.
      [00:44:22.014 D] mapOracle handled.
      [00:44:22.014 D] chrOracle handled.
      [00:44:22.014 D] qstOracle handled.
      [00:44:22.032 D] spnOracle handled.
      [00:44:22.033 D] cnvOracle handled.
      [00:44:22.033 D] ctlOracle handled.
      [00:44:22.033 D] _InputHandler handled.
      [00:44:22.038 D] scSpaceCombatOracle handled.
      [00:44:22.094 D] guiApiGfx handled.
      [00:44:22.107 D] ablTrainerOracle handled.
      [00:44:22.110 D] prfOracle handled.
      [00:44:22.144 D] Adding input layer ctlInputCamera - 3B9AF0BB
      [00:44:22.148 D] sysInputLayer handled.
      [00:44:22.159 D] Adding input layer ctlInputMouse - 3B9AF0C8
      [00:44:22.167 D] sysInputLayer handled.
      [00:44:22.176 D] Adding input layer ctlInputMovement - 3B9AF0CC
      [00:44:22.185 D] sysInputLayer handled.
      [00:44:22.195 D] Adding input layer ctlInputVehicle - 3B9AF0E1
      [00:44:22.204 D] sysInputLayer handled.
      [00:44:22.213 D] Adding input layer ctlInputTargetting - 3B9AF0F0
      [00:44:22.223 D] sysInputLayer handled.
      [00:44:22.232 D] Adding input layer ctlInputGame - 3B9AF113
      [00:44:22.241 D] sysInputLayer handled.
      [00:44:22.250 D] Adding input layer ctlInputUI - 3B9AF173
      [00:44:22.260 D] sysInputLayer handled.
      [00:44:22.270 D] Adding input layer ctlInputConvo - 3B9AF1A6
      [00:44:22.279 D] sysInputLayer handled.
      [00:44:22.288 D] Adding input layer ctlInputCharacterSelection - 3B9AF1B8
      [00:44:22.297 D] sysInputLayer handled.
      [00:44:22.306 D] Adding input layer ctlInputCreditsScreen - 3B9AF1BE
      [00:44:22.315 D] sysInputLayer handled.
      [00:44:22.325 D] Adding input layer ctlInputUtility - 3B9AF1C0
      [00:44:22.335 D] sysInputLayer handled.
      [00:44:22.344 D] Adding input layer ctlInputLoadingScreen - 3B9AF1CB
      [00:44:22.360 D] sysInputLayer handled.
      [00:44:22.369 D] Adding input layer ctlInputMacroBinoculars - 3B9AF1CD
      [00:44:22.378 D] sysInputLayer handled.
      [00:44:22.388 D] Adding input layer ctlInputSCFFVehicle - 3B9AF1D9
      [00:44:22.397 D] sysInputLayer handled.
      [00:44:23.075 D] Took 1281ms to process the node list
      [00:44:23.459 N] User is a Inquisitor
      [00:44:24.408 N] Advanced Class: Assassin / Discipline: Deception
      [00:44:24.408 V] Routine Path: Routines
      [00:44:24.967 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
      [00:44:25.634 N] Medpac  Created!
      [00:44:27.038 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
      [00:44:27.038 D] Routines were reloaded. New routine list:
      [00:44:27.038 D] DefaultCombat v0.0.0.0
      [00:44:27.038 D] JoesCombat v0.2014.6.23
      [00:44:27.038 D] DefaultCombat v1.0.963.353
      [00:44:27.104 N] [DefaultCombat] Level: 38
      [00:44:27.111 N] [DefaultCombat] Class: Inquisitor
      [00:44:27.120 N] [DefaultCombat] Advanced Class: Assassin
      [00:44:27.316 N] [DefaultCombat] Discipline: Deception
      [00:44:27.547 N] [DefaultCombat] [Hot Key][F7] Toggle AOE
      [00:44:27.547 N] [DefaultCombat] [Hot Key][F8] Load UI
      [00:44:27.547 N] [DefaultCombat] [Hot Key][F12] Set Tank
      [00:44:27.547 N] [DefaultCombat] Rotation Selected : Assassin Deception
      [00:44:27.769 N] Chose DefaultCombat as your combat routine.
      [00:44:27.770 N] [DefaultCombat] Level: 38
      [00:44:27.779 N] [DefaultCombat] Class: Inquisitor
      [00:44:27.789 N] [DefaultCombat] Advanced Class: Assassin
      [00:44:27.993 N] [DefaultCombat] Discipline: Deception
      [00:44:28.201 N] [DefaultCombat] [Hot Key][F7] Toggle AOE
      [00:44:28.201 N] [DefaultCombat] [Hot Key][F8] Load UI
      [00:44:28.201 N] [DefaultCombat] [Hot Key][F12] Set Tank
      [00:44:28.201 N] [DefaultCombat] Rotation Selected : Assassin Deception
      [00:44:28.424 D] Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
      [00:44:30.000 D] Initializing BuddyMonitor
      [00:44:30.001 N] BuddyMonitor has started up successfully.
      [00:44:30.002 N] [BuddyMonitor] You have enabled BuddyMonitor but haven't entered your API key or your identifier yet! Open the configuration, set the values and restart BuddyWing.
      [00:44:30.002 D] Initializing Use Lockboxes
      [00:44:30.003 D] There are 2 plugins.
      [00:44:30.691 D] [Trace] Element AvoidMobs is not supported yet!
      [00:44:30.693 N] Current bot set to Quest Bot
      [00:44:30.912 N] Loaded profile Hoth
      [00:44:30.929 N] Sell quality set to Premium.
      [00:44:30.935 N] Buddy Wing: The Old Robot is ready!
      [00:44:34.529 N] [JoesCombat] Level: 38
      [00:44:34.538 N] [JoesCombat] Class: Inquisitor
      [00:44:34.594 N] [JoesCombat] Advanced Class: Assassin (Darkness)
      [00:44:36.978 N] [JoesCombat] ***************** PROCESS INFO ******************
      [00:44:36.979 N] [JoesCombat] Reported Processor Count: 12
      [00:44:37.000 N] [JoesCombat] ********************** HOTKEYS *****************************
      [00:44:37.000 N] [JoesCombat] Combat Toggle Key [Home] HotKey Registered.
      [00:44:37.000 N] [JoesCombat] Bot Pause Toggle Key [Subtract] HotKey Registered.
      [00:44:37.000 N] [JoesCombat] Movement Toggle Key [Delete] HotKey Registered...  You can edit the value in MercHelpers.cs if necessary (and then restart the .exe)
      [00:44:37.000 N] [JoesCombat] Targeting Toggle [Add] HotKey Registered.
      [00:44:37.000 N] [JoesCombat] Forced Bot Thread ABORT [NumPad0] HotKey Registered.  Use this after a few seconds of no action, and the bot window is unresponsive/hung (and then wait 5-10s after pressing it,and try and Alt-Tab back to BuddyWing window).
      [00:44:37.000 N] [JoesCombat] Star Wars Process ID Detected as: 8360
      [00:44:37.001 N] [JoesCombat] ************* PROFESSIONS CHECK **************
      [00:44:37.049 N] [JoesCombat] Abil Archaeology found
      [00:44:37.049 N] [JoesCombat] Abil Synthweaving found
      [00:44:37.050 N] [JoesCombat] Abil Underworld Trading found
      [00:44:37.050 N] [JoesCombat] ***************** CHAR MISC ******************
      [00:44:37.050 N] [JoesCombat] Pull Range set at 2
      [00:44:37.101 N] [JoesCombat] Spec Detected as: AssassinDarkness
      [00:44:37.102 N] [JoesCombat] ***************** CHECKING ABILITIES ********************
      [00:44:37.542 N] [JoesCombat] Ability Accept Revive found.
      [00:44:37.660 N] [JoesCombat] Ability Field Revive found.
      [00:44:37.720 N] [JoesCombat] Ability Summon Companion found.
      [00:44:38.527 N] [JoesCombat] Ability Return to Medcenter found.
      [00:44:38.700 N] [JoesCombat] Ability Quick Travel found.
      [00:44:39.530 N] [JoesCombat] Ability Loot found.
      [00:44:41.346 N] [JoesCombat] Total (Non-Passive) Abilities Found: 51
      [00:44:41.364 N] [JoesCombat] *********************************************************
      [00:44:48.048 D] Start/Stop Button Clicked!
      [00:44:48.048 D] Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      [00:44:48.202 D] [Trace] Element AvoidMobs is not supported yet!
      [00:44:48.202 N] Current bot set to Quest Bot
      [00:44:48.203 N] Loaded profile Hoth
      [00:44:48.203 D] Starting bot Quest Bot
      [00:44:48.220 D] Added new hook [RepopCorpse] a2562931-66d1-4cee-be9d-6c7177325e04
      [00:44:48.223 D] Added new hook [Pull] d27c24ca-663e-4055-ab2f-7b1189841bbf
      [00:44:48.223 D] Added new hook [RoutineCombat] d8a51dac-d6de-46b4-a320-c43c16593c89
      [00:44:48.225 D] Added new hook [HotspotPoi] a2c2b7dc-79d9-49f2-9433-8bfff569e78a
      [00:44:48.227 D] Added new hook [SellVendorPoi] c61030e0-3926-4e04-8d3b-440d269edf05
      [00:44:48.228 D] Added new hook [SetLootPoi] 1e758e2f-7ae1-477e-8cfc-1e551b6b970e
      [00:44:48.228 D] Added new hook [SetCombatPoi] a2c4a5de-fae8-4ce4-ac70-f434ec48cc22
      [00:44:48.228 D] Added new hook [SetVendorPoi] 02caedb9-1400-4e10-97d5-412603173b02
      [00:44:48.228 D] Added new hook [SetHotspotPoi] a08d3f23-ec55-4954-974a-36fb7e110e3e
      [00:44:48.228 D] Added new hook [SelectPoiType] abdfe659-9f7a-4afa-bd20-5ba585c38c12
      [00:44:48.229 D] Replaced hook [SelectPoiType] 15c09d4b-b3f9-4bc9-97bb-b803e58c3c7f
      [00:44:48.230 D] Spooling up bot thread.
      [00:44:48.231 D] Bot thread started.
      [00:44:50.133 N] Grind Area changed to Hoth Highmount Ridge
      [00:44:50.135 V] [Poi.Clear] Reason: Current quest behavior changed to GrindTag: GrindRef: Hoth Highmount Ridge, WhileCondition: True, QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: False, Behavior: Buddy.Common.HookExecutor, .
      [00:44:50.146 D] Replaced hook [QuestProfileBehavior_Hook] 1f41dcd1-cfe7-4a69-aca0-e76cb2217b48
      [00:44:50.219 N] [JoesCombat] Scanning for 'Goodies' (for Rep, or Lockboxes) in inventory...
      [00:44:51.124 N] [JoesCombat] XP Booster [Complimentary Minor Experience Boost] found in inventory and used.
      [00:44:51.175 N] [JoesCombat] CheckQuestingPOI:  Area - 4611686025038950088
      [00:44:54.944 N] Mounting Rark K-1A. Result: Ok
      ...
      [00:55:07.959 N] Mounting Rark K-1A. Result: Ok
      [00:55:09.641 D] [POI Set] Type: Kill
      [00:55:09.711 N] Killing White Maw Blaster with 100% health at 28.11 meters
      [00:55:10.351 N] [JoesCombat] CheckQuestingPOI:  Area - 4611686025038950088
      [00:55:10.625 D] Generating path to Kill Target <-123.9977, 5.726, 69.39795>
      [00:55:10.644 E] Contacting nav server for path.
      [00:55:10.842 D] Waiting for path request to finish...
      [00:55:11.340 D] Nav callback called.
      [00:55:11.554 D] Generating path to Kill Target <-123.9977, 5.726, 69.39795>
      [00:55:11.584 E] Got response from server, validating.
      [00:55:11.584 E] Response has 4 hops. Converting to vectors and path queue.
      [00:55:11.584 D] Nav Service path generated.
      [00:55:11.584 D] Generated path to <-123.9977, 5.726, 69.39795> (Kill Target) with 4 hops.
      [00:55:13.246 D] Moving to next hop: <-126.025, 5.7345, 69.22501>, T: None (Kill Target) D: 0.8283101
      [00:55:15.805 D] [Stuck Handler] We're stuck at <-126.7686, 5.446032, 69.31879> - hot_main_1 - 400000018A146EC8
      [00:55:19.912 D] Stuck handler, unsticking.
      [00:55:19.913 D]    at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.(String )
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors..(Object )
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      [00:55:20.578 D] Generating path to Kill Target <-123.9999, 5.726, 69.39005>
      [00:55:20.615 E] Contacting nav server for path.
      [00:55:20.839 D] Waiting for path request to finish...
      [00:55:21.036 D] Nav callback called.
      [00:55:22.480 D] Generating path to Kill Target <-124.0223, 5.726, 69.30653>
      [00:55:22.496 E] Got response from server, validating.
      [00:55:22.496 E] Response has 4 hops. Converting to vectors and path queue.
      [00:55:22.496 D] Nav Service path generated.
      [00:55:22.496 D] Generated path to <-124.0223, 5.726, 69.30653> (Kill Target) with 4 hops.
      [00:55:23.113 D] Moving to next hop: <-126.025, 5.7345, 69.22501>, T: None (Kill Target) D: 0.8307863
      [00:55:24.725 D] Generating path to Kill Target <-124.0235, 5.726, 69.30185>
      [00:55:24.749 E] Got response from server, validating.
      [00:55:24.749 E] Response has 4 hops. Converting to vectors and path queue.
      [00:55:24.749 D] Nav Service path generated.
      [00:55:24.749 D] Generated path to <-124.0235, 5.726, 69.30185> (Kill Target) with 4 hops.
      [00:55:25.384 D] [Stuck Handler] We're stuck at <-126.7633, 5.447083, 69.31812> - hot_main_1 - 400000018A146EC8
      [00:55:29.452 D] Stuck handler, unsticking.
      [00:55:29.452 D]    at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.(String )
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors..(Object )
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      [00:55:29.870 N] [JoesCombat] CheckQuestingPOI:  Area - 4611686025038950088
      [00:55:30.076 D] Generating path to Kill Target <-123.9927, 5.726, 69.4168>
      [00:55:30.092 E] Contacting nav server for path.
      [00:55:30.310 D] Waiting for path request to finish...
      [00:55:30.592 D] Nav callback called.
      [00:55:31.909 D] Generating path to Kill Target <-124.001, 5.726, 69.3861>
      [00:55:31.933 E] Got response from server, validating.
      [00:55:31.933 E] Response has 4 hops. Converting to vectors and path queue.
      [00:55:31.933 D] Nav Service path generated.
      [00:55:31.933 D] Generated path to <-124.001, 5.726, 69.3861> (Kill Target) with 4 hops.
      [00:55:32.522 D] Moving to next hop: <-126.025, 5.7345, 69.22501>, T: None (Kill Target) D: 0.8370594
      [00:55:34.141 D] Generating path to Kill Target <-124.0235, 5.726, 69.30186>
      [00:55:34.161 E] Contacting nav server for path.
      [00:55:34.376 D] Waiting for path request to finish...
      [00:55:34.687 D] Nav callback called.
      [00:55:35.074 D] Generating path to Kill Target <-124.0235, 5.726, 69.30186>
      [00:55:35.098 E] Got response from server, validating.
      [00:55:35.098 E] Response has 4 hops. Converting to vectors and path queue.
      [00:55:35.098 D] Nav Service path generated.
      [00:55:35.098 D] Generated path to <-124.0235, 5.726, 69.30186> (Kill Target) with 4 hops.
      [00:55:36.643 D] Generating path to Kill Target <-124.0205, 5.726, 69.31297>
      [00:55:36.666 E] Got response from server, validating.
      [00:55:36.666 E] Response has 4 hops. Converting to vectors and path queue.
      [00:55:36.666 D] Nav Service path generated.
      [00:55:36.666 D] Generated path to <-124.0205, 5.726, 69.31297> (Kill Target) with 4 hops.
      [00:55:37.304 D] [Stuck Handler] We're stuck at <-126.6271, 5.485497, 69.26962> - hot_main_1 - 400000018A146EC8
      [00:55:41.361 D] Stuck handler, unsticking.
      [00:55:41.361 D]    at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.(String )
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors..(Object )
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      [00:55:41.942 D] Generating path to Kill Target <-123.9927, 5.726, 69.41678>
      [00:55:41.964 E] Contacting nav server for path.
      [00:55:42.174 D] Waiting for path request to finish...
      [00:55:42.372 D] Nav callback called.
      [00:55:43.752 D] Generating path to Kill Target <-124.0081, 5.726, 69.35962>
      [00:55:43.766 E] Got response from server, validating.
      [00:55:43.766 E] Response has 4 hops. Converting to vectors and path queue.
      [00:55:43.766 D] Nav Service path generated.
      [00:55:43.766 D] Generated path to <-124.0081, 5.726, 69.35962> (Kill Target) with 4 hops.
      [00:55:44.334 D] Moving to next hop: <-126.025, 5.7345, 69.22501>, T: None (Kill Target) D: 0.653101
      [00:55:45.744 N] [JoesCombat] CheckQuestingPOI:  Area - 4611686025038950088
      [00:55:45.937 D] Generating path to Kill Target <-124.0235, 5.726, 69.30189>
      [00:55:45.958 E] Contacting nav server for path.
      [00:55:46.166 D] Waiting for path request to finish...
      [00:55:46.366 D] Nav callback called.
      [00:55:46.747 D] Generating path to Kill Target <-124.0235, 5.726, 69.30189>
      [00:55:46.766 E] Got response from server, validating.
      [00:55:46.766 E] Response has 4 hops. Converting to vectors and path queue.
      [00:55:46.766 D] Nav Service path generated.
      [00:55:46.766 D] Generated path to <-124.0235, 5.726, 69.30189> (Kill Target) with 4 hops.
      [00:55:48.315 D] Generating path to Kill Target <-124.0154, 5.726, 69.33234>
      [00:55:48.334 E] Got response from server, validating.
      [00:55:48.334 E] Response has 4 hops. Converting to vectors and path queue.
      [00:55:48.334 D] Nav Service path generated.
      [00:55:48.334 D] Generated path to <-124.0154, 5.726, 69.33234> (Kill Target) with 4 hops.
      [00:55:48.907 D] [Stuck Handler] We're stuck at <-126.6271, 5.485497, 69.26962> - hot_main_1 - 400000018A146EC8
      [00:55:52.980 D] Stuck handler, unsticking.
      [00:55:52.980 D]    at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.(String )
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors..(Object )
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      [00:55:53.511 D] [POI Set] Type: Kill
      [00:55:55.068 D] Generating path to Kill Target <-127.5314, 5.197029, 65.7874>
      [00:55:55.084 E] Contacting nav server for path.
      [00:55:55.283 D] Waiting for path request to finish...
      [00:55:55.577 D] Nav callback called.
      [00:55:55.842 D] Generating path to Kill Target <-127.5314, 5.197029, 65.7874>
      [00:55:55.861 E] Got response from server, validating.
      [00:55:55.861 E] Response has 3 hops. Converting to vectors and path queue.
      [00:55:55.861 D] Nav Service path generated.
      [00:55:55.861 D] Generated path to <-127.5314, 5.197029, 65.7874> (Kill Target) with 3 hops.
      [00:55:57.436 D] Moving to next hop: <-126.725, 5.272, 68.72501>, T: None (Kill Target) D: 0.1107565
      [00:55:59.703 D] [Stuck Handler] We're stuck at <-126.7243, 5.268539, 68.72503> - hot_main_1 - 400000018A146EC8
      [00:56:03.784 D] Stuck handler, unsticking.
      [00:56:03.784 D]    at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.(String )
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors..(Object )
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      [00:56:03.867 D] [HLL] Dictionary contains 4611686348492434523 key already. Value: .
      [00:56:04.293 N] [JoesCombat] CheckQuestingPOI:  Area - 4611686025038950088
      [00:56:04.765 N] [JoesCombat] Flushing Cache.
      [00:56:04.931 D] [Trace] Element AvoidMobs is not supported yet!
      [00:56:05.729 N] [JoesCombat] Initiating Combat with White Maw Destroyer InGroup: False My Spec: AssassinDarkness IsRanged: False
      [00:56:06.236 N] [JoesCombat] SoG: N  HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.2 TD: 19.2 THP: 100.00 Comp: NONE CHP: 100.0 Casting Stealth
      [00:56:08.214 N] [JoesCombat] MoveTo: White Maw Destroyer Moving to within 0.2 from dist of 1.9 current LOS: True
      [00:56:08.472 D] Generating path to  <-127.5314, 5.197029, 65.7874>
      [00:56:08.486 E] Contacting nav server for path.
      [00:56:08.684 D] Waiting for path request to finish...
      [00:56:08.892 D] Nav callback called.
      [00:56:08.959 D] Generating path to  <-127.5314, 5.197029, 65.7874>
      [00:56:08.975 E] Got response from server, validating.
      [00:56:08.975 E] Response has 2 hops. Converting to vectors and path queue.
      [00:56:08.975 D] Nav Service path generated.
      [00:56:08.975 D] Generated path to <-127.5314, 5.197029, 65.7874> () with 2 hops.
      [00:56:09.236 D] Moving to next hop: <-127.5314, 5.197029, 65.7874>, T: None () D: 1.918538
      [00:56:11.449 N] [JoesCombat] SoG: N  HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.2 TD: 0.1 THP: 100.00 Comp: NONE CHP: 100.0 Casting Maul
      [00:56:15.390 N] SW:TOR Process exited. Uh oh...
      That attempt I was using the FightAtJoes routine and a Hoth profile I wrote.
       

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