A5 - Fastest White Item Farm - Abandoned Siege Camp The fastest and safest way to farm white items. 7+ armor racks per run Each run takes about 1 minute Very safe. No monsters, only a little bit of environment damage. Great for hardcore. Requirements QuestTools Trinity Act 5 - 6.2 Siege Runes. You do not need to start the game. Settings Go to Plugins > Trinity > Config > Objects Set Container open range to max. Check only Open Chests Skip Destructables unless stuck. The default version has barricades blacklisted because they slow down the run a lot. DB thinks they are there for a few seconds after they are destroyed. Here are some passive aoe skills that will destroy the barricades for you. Wizard: Ice Armor (Frozen Storm) Barbarian: Sprint (Gangway) Demon Hunter: Chakram (Shuriken Cloud) Monk: Sweeping Wind Witch Doctor ? Crusader ? If you do not use these skills or illusory boots, use the barricade version.
Legendary crafting requires reusable parts instead of the specific item now. This is probably the fastest white item farm.
Code: <Profile> <Name>White Armor Farm - Abandoned Siege Camp</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams quest="273790" step="43" act="A5" resumeFromSave="False" isPrivate="True" numGames="-1" /> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <TargetBlacklists> <TargetBlacklist actorId="289796" name="Chest"/> <TargetBlacklist actorId="333040" name="Tower Chain"/> <TargetBlacklist actorId="364231" name="Tower Chain"/> <TargetBlacklist actorId="365323" name="MastaBlasta Rider"/> <TargetBlacklist actorId="363240" name="Tower"/> </TargetBlacklists> <Order> <ToggleTargeting questId="1" combat="False" looting="True" lootRadius="100" killRadius="0" /> <If condition="Me.IsInTown"> <UseWaypoint questId="1" waypointNumber="8" /> </If> <If condition="CurrentWorldId == 291941"> <!-- <TrinityExploreDungeon questId="273790" stepId="43" until="SceneFound" sceneName="E03_S03" pathPrecision="20" boxSize="20" boxTolerance="0.3"> <PriorityScenes> <PriorityScene sceneName="E03_S03" /> </PriorityScenes> </TrinityExploreDungeon> --> <SafeMoveTo questId="273790" stepId="43" x="430" y="91" z="-66" pathPrecision="5" /> <SafeMoveTo questId="273790" stepId="43" x="425" y="381" z="-26" pathPrecision="5" /> <!-- <SafeMoveTo questId="273790" stepId="43" x="422" y="117" z="-66" pathPrecision="5" /> <SafeMoveTo questId="273790" stepId="43" x="410" y="156" z="-66" pathPrecision="5" /> <SafeMoveTo questId="273790" stepId="43" x="411" y="635" z="0" pathPrecision="5" /> <SafeMoveTo questId="273790" stepId="43" x="592" y="632" z="0" pathPrecision="5" /> --> <UseTownPortal questId="273790" stepId="43" /> </If> <LeaveGame reason="The END" stayInParty="False" /> </Order> </Profile> Here's a working profile, just changed the walking points little. Picking up 5 or so per run, make sure Pickup gray/white is selected in Trinity settings
Tried this profile with my monk. Sweeping wind is not activated and won't break the objects that has white items or open chest... running the latest DB, QT, Trinitry.. maybe one of the newer version is the problem?
Im running Trinity 2.3.3 and quest tools 3.1.17 with release build not beta. it clicks the weapon racks, wont do chests though thats something with DB. though i havent seen a white drop from them before. Far as the monk issue not sure, dont have one im using but maybe try selecting use movement spells out of combat.
When character goes back to town he sells the reusable parts/some whites. how do i fix this? or how do i set some bag space to be guarded or not move anything out of so that reusable parts can just accumulate.
Need help please. Did what instructions said, my character runs through the whole map and doesnt pick up chests or loot wepon racks. Anyone please help....? Im seriously confused. (Ive tried checking loot armor racks and loot chests and higher priority in trin settings.) Any insight?
Same god damn problems, the bot just bug after some launch, and vault back, vault over, vault back, vault over, and do that untill my gold inactivity timer ends it.. Someone could fixe this please?