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Page 1 of 219 1231151101 ... LastLast
Threads 1 to 20 of 4370

Forum: Trinity

Demonbuddy Plugins

» Sticky Threads
  1. Poll Sticky Thread Sticky: Poll: POLL - Priorities - What to focus on next?

    Started by xzjv, 25.07.2016 09:32
    3 Pages
    1 2 3
    demonbuddy, focus, improving, poll, priorities, spent, time
    • Replies: 25
    • Views: 1,821
    Today, 01:25 Go to last post
  2. Daumen hoch Sticky Thread Sticky: [DOWNLOAD] Trinity 2.50.231

    Started by xzjv, 13.01.2016 01:26
    198 Pages
    1 2 3 ... 198
    • Replies: 1,975
    • Views: 437,022
    Yesterday, 19:14 Go to last post
  3. Idee Sticky Thread Sticky: Phelon's Playground - Support Thread

    Started by Phelon, 20.05.2016 23:23
    29 Pages
    1 2 3 ... 29
    • Replies: 287
    • Views: 32,147
    18.08.2016, 05:06 Go to last post
  4. Sticky Thread Sticky: [Guide] How to use the ItemList Looting System.

    Started by xzjv, 12.08.2016 04:32
    accursed, ancient, andariels, auto-keeping, boots, code, damage, debug, evaluated, export, false, illusory, importing, info, information, item, itemlistcheck=keep, itemlistcheck=trash, items, list, listitem, log, logger, loot, mad, marauders, met, monarchs, odysseys, optional, potions, required, rule, rules, scepter, selected, sell/salvage, set, stash, stat, tools, treads, trinitydebug, true, type=optional, type=required, unknown, version, visage, [trinity]
    • Replies: 1
    • Views: 428
    12.08.2016, 05:47 Go to last post
  5. Sticky Thread Sticky: Trinity Avoidance

    Started by xzjv, 22.05.2016 06:48
    • Replies: 5
    • Views: 2,929
    02.06.2016, 05:14 Go to last post
  6. Ausrufezeichen Sticky Thread Sticky: Frequently Asked Questions - Read First

    Started by xzjv, 26.01.2016 22:43
    auto-updater, changed, compiled, completely, copied, dbplugins, dbs, deleted, demonbuddy, errors, existing, faq, files, folder, frequently, happen, list, mixed, occur, occurs, plugin, plugins, properly, questions, read, solution, starting, text, top, version, versions, wall, warnings, [=1]install, [=1]remove
    • Replies: 0
    • Views: 5,091
    26.01.2016, 22:43 Go to last post
» Normal Threads
  1. LTK sweeping wind issue

    Started by bruhbruh, Yesterday 17:14
    belt, build, cast, coding, difficult, ensure, figure, fix, issue, ltk, maintain, spirit, stacks, sweeping, times, wind
    • Replies: 1
    • Views: 30
    Today, 01:09 Go to last post
  2. ExploreGoblinRealm Not Working

    Started by Zamphire, 24.08.2016 13:26
    current, exploregoblinrealm, fix, puzzle, rings, svn, trinity, version
    • Replies: 2
    • Views: 57
    Today, 00:25 Go to last post
  3. repair durability at blacksmith

    Started by testman, Yesterday 12:47
    blacksmith, durability, repair, set, setting, trinity
    • Replies: 1
    • Views: 25
    Yesterday, 22:37 Go to last post
    • Replies: 0
    • Views: 10
    Yesterday, 20:29 Go to last post
    • Replies: 2
    • Views: 36
    Yesterday, 19:53 Go to last post
    • Replies: 2
    • Views: 25
    Yesterday, 19:51 Go to last post
  4. Monk stuck at Act 4 *Corrupt Growth*

    Started by Endius, Yesterday 18:45
    • Replies: 0
    • Views: 18
    Yesterday, 18:45 Go to last post
    • Replies: 0
    • Views: 17
    Yesterday, 16:41 Go to last post
  5. Crusader questions

    Started by ne3limenea, Yesterday 08:45
    0bot, 231, 233, 234, belt, bombardment, coe, crus, crusader, hexing, hey, hit, iron, lowering, mobs, ooc, options, pants, properly, questions, reinstalling, skin, spam, steed, stops, trinity, trinity230, trove, yan
    • Replies: 1
    • Views: 42
    Yesterday, 16:20 Go to last post
    • Replies: 5
    • Views: 267
    Yesterday, 14:58 Go to last post
  6. Ausrufezeichen I am having this errors during compile

    Started by demondude, Yesterday 13:51
    add, appeared, attributemanager.isvalid, class, compiler, confused, cs0105, cs0108, cs0114, cs0628, cs0660, cs0661, current, declared, defines, demonbuddy, directive, dusersxdocumentsdemonbuddypluginstrinitycomponentsadventurergameexplorationgridpoint.cs6, dusersxdocumentsdemonbuddypluginstrinitycomponentsadventurergamegridgridpoint.cs5, dusersxdocumentsdemonbuddypluginstrinityframeworkobjectsmemoryattributesattributemanager.cs51, error, fieldcollection.items, folder, gridpoint, hides, hiding, igrid.reset, implementation, inherited, intended, keyword, memorywrapper.isvalid, module.name, namespace, notifybase.propertychanged, object.equalsobject, object.gethashcode, operator, override, previously, protected, sealed, system, trinity, trinityactor.annid, vector3, visualizerviewmodel.onpropertychangedstring, warning, worldcache.name, xmlsettings.onpropertychangedstring
    • Replies: 0
    • Views: 20
    Yesterday, 13:51 Go to last post
  7. repair durability at blacksmith

    Started by testman, Yesterday 12:51
    blacksmith, durability, repair, setting, trinity
    • Replies: 1
    • Views: 20
    Yesterday, 13:02 Go to last post
  8. How to disable oculus "damage bonus"

    Started by fisknitrox, Yesterday 12:34
    attacking, basecombat, bonus, char, damage, die, disable, edit, file, hours, inbetween, i`ve, makes, monsters, move, oculus, recent, remove, ring, stop, update
    • Replies: 0
    • Views: 18
    Yesterday, 12:34 Go to last post
  9. ItemsDropped.csv location?

    Started by HitmanReborn, 25.08.2016 22:15
    chance, checked, create, crit, dropped, file, information, item, itemrules, items, itemsdropped.csv, location, log, logged, noticed, options, rules, set, socket, stats, stored, time, trinity
    • Replies: 0
    • Views: 31
    25.08.2016, 22:15 Go to last post
    • Replies: 11
    • Views: 2,427
    25.08.2016, 22:09 Go to last post
    • Replies: 0
    • Views: 46
    25.08.2016, 14:41 Go to last post
  10. death gate problem

    Started by botallday, 17.08.2016 05:04
    act, character, death, eventually, forward, gate, gates, issue, map, moving, nephalem, portal, rifts, timed, type
    • Replies: 2
    • Views: 114
    25.08.2016, 11:10 Go to last post
  11. game goes afk while botting

    Started by erkana, 23.08.2016 14:26
    afk, afraid, ban, behaivour, bot, botting, close, demon, demonbuddy, direct, directly, effect, game, grifts, guardian, hunter, kinda, mobs, normal, play, question, reason, rift, run, settings, solution
    • Replies: 2
    • Views: 87
    25.08.2016, 05:39 Go to last post
    • Replies: 4
    • Views: 634
    24.08.2016, 23:45 Go to last post
  12. Ausrufezeichen trinity 2.50.231 (SVN) Error

    Started by Hoschy, 24.08.2016 23:33
    1.0.27, 2.50.230], 2.50.231, 24.08.2016, access, arguments, autofollow, binder, bindingflags, boolean, constructor, culture, cultureinfo, deactivated, destination, dowloaded, error, exception, groupingtype, ienumerable`1, ignorepropertynames, index, invocation, invokeattr, itrinitysetting`1, obj, object, object[], parameters, plugins, sig, signature, source, stack, svn, system.reflection.runtimemethodinfo.invokeobject, system.reflection.runtimemethodinfo.unsafeinvokeinternalobject, system.reflection.runtimepropertyinfo.setvalueobject, system.runtimemethodhandle.invokemethodobject, system.windows.data.collectionviewsource.set_islivegroupingrequestedboolean, system.windows.dependencyobject.setvaluedependencyproperty, target, thread, thrown, trace, trinity.config.trinitysetting.copyto[t]itrinitysetting`1, trinity.settings.loot.itemlistsettings.changegroupinggroupingtype, trinity.settings.loot.itemlistsettings.set_groupinggroupingtype, [trinity, ~2300
    • Replies: 0
    • Views: 95
    24.08.2016, 23:33 Go to last post

 
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