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  • [Act 5 - Adventure] Corvus Run (High Mob Density)

    Discussion in 'Archives' started by ThuGyY, Apr 3, 2014.

    1. prudens

      prudens Member

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      I have the same issue...
       
    2. ThuGyY

      ThuGyY Member

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      I tried my best but couldn't find a way to ignore that quest :(
       
    3. justsomeone

      justsomeone New Member

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      this quest can happen in both ruins and passage? or only in one of them?
       
    4. prudens

      prudens Member

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      Closing questreward dialog
      [Trinity] Blacklisting target x1_Catacombs_chest ActorSNO=261135 RActorGUID=-1471086429 due to possible stuck/flipflop!


      That error with the latest update...

      It's the Ruins only profile.
       
    5. usmarine6132

      usmarine6132 Member

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      anyone else having a problem that when you die. your toon logs out and starts a new game? seems to be just happening with this xml. Any ideas on how I can fix this?
       
    6. S o u L D u s T

      S o u L D u s T New Member

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      pathing can be improved as well. bot seems to be spending half the time running to and fro explored / cleared areas. It's as if it's exploring the map in concentric circles which is almost always a dead give away.

      i've not seen a human player clear a map in such a fashion. had to give up the profile, at least untill the pathing improves.
       
    7. XmidiXx

      XmidiXx New Member

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      any plans to update this ?
       
    8. Meteora

      Meteora New Member

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      My profile ends after 12 games, is this how it is written? can I some how make it infinite? let me know thankyou :D
       
    9. ThuGyY

      ThuGyY Member

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      Will update the profile hopefully tomorrow
       
    10. Meteora

      Meteora New Member

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      19:18:21.549 INFO BrainBehavior Waiting 3.3 seconds before next game...
      19:18:24.848 ERROR BotMain Exception when terminating bot thread.
      System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 344
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.Service.BnetHero.()
      at Zeta.Game.Internals.Service.BnetHero.()
      at Zeta.Game.Internals.Service.BnetParty.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
      at Zeta.Bot.Logic.BrainBehavior.?(Object )
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
      19:18:24.898 INFO BrainBehavior Waiting 12 seconds before next game...
      19:18:36.930 ERROR BotMain Exception when terminating bot thread.
      System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 344
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.Service.BnetHero.()
      at Zeta.Game.Internals.Service.BnetHero.()
      at Zeta.Game.Internals.Service.BnetParty.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
      at Zeta.Bot.Logic.BrainBehavior.?(Object )
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
      19:18:36.980 INFO BrainBehavior Waiting 14.4 seconds before next game...
       
    11. TomPT

      TomPT New Member

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      How can I change it, that the bot takes the weapon racks? I need the white weapons for crafting.
       
    12. Alkajak

      Alkajak New Member

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      Is no one able to answer this?
       
    13. Limper

      Limper New Member

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      ^ I thought that racks is an option in the settings.

      That'd mean you click the box to check it. *shrugs*
       
    14. Farix

      Farix Member

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      Not specifically in trinity settings. Back in Giles day, we had our own little dictionaries we can adjust to get things like that, that the code ignores.
       
    15. sam203

      sam203 Member

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      anyone can provide feedback about this profile?

      exp/h
      gold/h
      legs/h

      thank you.
       
    16. babblingduk

      babblingduk New Member

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      From my experience using it today:

      330k gold/hr
      300M exp/hr
      2 legs/hr

      Running only for 2 hours though. Also on T2 difficulty, as I am not that strong.
       

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