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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. chatbite94

      chatbite94 New Member

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      WD, 800kdps unbuff, 330khp, 5000+armor, 1600+all res, darts / bears / fetich / walk / harvest / gragantua, T1 (wanna farm horadric cache) can usually run act 4 in t3 with 2 death/hour

      DB .406 beta, questTools 1.5.53, trinity 1.8.28, trunk rev 276 ; open lot container, open chest (but it dont...)

      Bein stuck in the middle of nowhere manytimes, or often visit the same place ; sometimes dont finish the bounty (like stop @ kill 59/100creeps) and teleport to another bounty

      + and this is sad.... DB client crashin after 1 or 2 hours since the three latest beta....

      :/

      This is not goin this good at all :'(
       
      Last edited: May 8, 2014
    2. hotornot

      hotornot New Member

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      Hi why the bot dont open chests? :(
       
    3. chatbite94

      chatbite94 New Member

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      id like to know.... events chest neither, kinda embarassin...
       
    4. hairui0228

      hairui0228 New Member

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      I have a problem, after killing Diablo, he pt to the map which i have already done the bounty there instead of talking to Tyral to get the bounty bag. Does anyone have the same problem?.
       
    5. stud4fun

      stud4fun New Member

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      There are act 4 bounty working flawlessly in Yet another rift profile. I already posted same thing earlier. Find " Yet another Rift" post in Profile forum.

      In "Yet another Rift " first page, second post by Oksehode, you will see " Compilation.zip". Inside of that compilation, you will see Bounty only profile. That is act 4 bounty and works flawlessly 24/7 nonstop with all newest DB beta, Trinity 1.9.1, quest tool 2.0.1. You have to update trinity and quest tool manually. Remove old Trinity and Quest tool manyually, don't override.
       
      Last edited: May 8, 2014
    6. Oksehode

      Oksehode Active Member

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      I've updated the compilation pack with Trinity 1.9.2 and Quest Tools 2.0.14. The SVN for Trinity and Quest Tools is also updated with these latest versions.
       
    7. alex189

      alex189 New Member

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      Nice work in general, just some pointers to prevent bugs and stuff that in general is bad for your profiles.

      When you are faced with a situation where you have to either use a waypoint, portal etc. the following example ( as done in your scripts ) is a bad way:
      A less "buggy" way to change levels / area`s is the following:
      This is also a viable and better way to replace most of your WaitWhile timers.
      Using WaitWhile timer is in general a bad habbit cause sometimes the game can hang / things bug.

      Another bad example is the following:
      If someone was constantly spamming my servers cause the game was laggy, high latency or some other shit it would rise a flag for me at least.
      A better way is the following.
      The following is the most common bad example you can take out of 99% of all the profiles here at the forums:
      better way:
      So basicly you wanna avoid thouse while loops cause imo. it`s something that most likely will set some flags here and there if blizz got any brainz:p
      My guess is that my own profiles + a realistic approach to ingame time, join leave timer+ breaks ingame is whats keept me and alot other from the ban waves in the past.
       
    8. hairui0228

      hairui0228 New Member

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      Thank you Very much man!!! i am testing it, hope i get no problem since now on. Again thank you !!!


       
    9. xzjv

      xzjv Community Developer

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      Interesting, Thanks for the tips. The problem with using way-point is when you get interrupted, so that's what the while is for because we have to try again when it was cancelled. In previous versions we used an IF and TrinityTownPortal because it would handle the interruptions for us and ensure the waypoint would always work since town has no monsters.
       
    10. kedde2005

      kedde2005 New Member

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      The izual part in act4 is VERY BUGGY. Often i have to move it to portal myself since i gets stuck all the time..
       
    11. alex189

      alex189 New Member

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      Yeah figured as much but what they really should add is the wait function with a condition that could break the timer.
      As for now I rather use WaitWhile function until I am able to make the XML tag for a proper function myself / db adds it.
      I`ve also noticed that in some cases using the method with a while loop ( with timer ofc. ) slows down the process cause it keeps spamming the same thing , resetting the animation if you have a really slow computer etc.
       
    12. xzjv

      xzjv Community Developer

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      There is also a bug in DB with while loops where waits are ignored after the first loop; which causes it to spam as fast as possible.

      I wasn't aware of WaitWhile, i think i can put that to good use.
       
    13. Drdemise

      Drdemise New Member

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      what is this alpha stuff
       
    14. xzjv

      xzjv Community Developer

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      It is my prototype for using the new objective markers. Currently, i have it going straight to the guy that needs to be killed on kill quests, and running straight to the correct cave entrance on clear quests. Some bugs here and there and lots of debug spam.
       
      Last edited: May 9, 2014
    15. snakkes

      snakkes New Member

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      Wow, this is some good stuff :D
       
    16. msk380

      msk380 Member

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      Is there a way to make a game public? If you could start act1 profile and somehow make the game public, cache collection would be 4x faster. Declinimg events should be easy to modify. So does anyone know the code for making a game public?
       
    17. stud4fun

      stud4fun New Member

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      View attachment 128202 I came back from work and saw this in Trinity. Last game lasted over 14 hours, just one game. It didn't even finish. The bot was standing doing nothing for 14 hours in Hall of Agony level 2.

      [ExploreDungeonTag] Found Object 221574!
      Loaded profile Act 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
      Loaded profile A Stranger In Need (345546)
      [Logger] TrinityExploreDungeon Started
      [ExploreDungeonTag] Found Object 221574!
      Loaded profile Act 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
      Loaded profile A Stranger In Need (345546)
      [Logger] TrinityExploreDungeon Started
      [ExploreDungeonTag] Found Object 221574!
      Loaded profile Act 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
      Loaded profile A Stranger In Need (345546)
      [Logger] TrinityExploreDungeon Started
      [ExploreDungeonTag] Found Object 221574!
      Loaded profile Act 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
      Loaded profile A Stranger In Need (345546)
      [Logger] TrinityExploreDungeon Started
      [ExploreDungeonTag] Found Object 221574!
      Loaded profile Act 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
      Loaded profile A Stranger In Need (345546)
      [Logger] TrinityExploreDungeon Started
      [ExploreDungeonTag] Found Object 221574!
      Loaded profile Act 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
      Loaded profile A Stranger In Need (345546)
      [Logger] TrinityExploreDungeon Started
      [ExploreDungeonTag] Found Object 221574!
      Loaded profile Act 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
      Loaded profile A Stranger In Need (345546)
      [Logger] TrinityExploreDungeon Started
      [ExploreDungeonTag] Found Object 221574!
      Loaded profile Act 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
      Loaded profile A Stranger In Need (345546)
      [Logger] TrinityExploreDungeon Started
      [ExploreDungeonTag] Found Object 221574!
      Loaded profile Act 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
      Loaded profile A Stranger In Need (345546)
      [Logger] TrinityExploreDungeon Started
      [ExploreDungeonTag] Found Object 221574!
      Stopping the bot.
      Session lasted for: 14:24:17.1851776

      I hope someone can fix this issue.

      DB beta 406, Trinity 1.9.1, quest tool 2.0.1, bounty 277
       
      Last edited: May 9, 2014
    18. DanielMahan

      DanielMahan Member

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      Hey guys, i've been away for some time, just curious is Act 1 Afkable now for farming Cache's for Ring of Grandeur ? :D

      I'm asking directly about THIS thread, or if there is another somewhere that is working 100% Afkable? 476 posts is alot to go through... =P


      Really would appriciate some feedback on this question!

      Great work all around though guys in the past with this project! Excited and anxious to start farming for RoG!
       
    19. high_ender

      high_ender New Member

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      hi, anybody has any idea why this profile keep looping on act4 instead of rotating between act1, 3, 4 and 5. i find my bot go to act1 when first started. but after completing act1, 3 and 4, it will restart the game and go to act4 and the loop to act4 bounty again and again. any enlightenment on how can it be randomised. thank you.
       
    20. byobodybag

      byobodybag Member

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      I think this thread should be recreated with the most active developers posting. The OP is already gone and this profile has gone very far in revisions already.
       
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