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  • [Agil] [BETA] Gear optimizer, spiritbonder, and repair!

    Discussion in 'Archives' started by Neverdyne, Jan 24, 2015.

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    1. Neverdyne

      Neverdyne Community Developer

      Joined:
      Sep 12, 2014
      Messages:
      644
      Likes Received:
      18
      Trophy Points:
      18
      "Buy cheap, sell expensive!"​


      Note: This is the old version of Agil, and I am no longer maintaining this version.

      Gear Optimizer
      [HR][/HR]
      It'll search for the best gear in your inventory and equip it according to class stat weights. Works for every class, even gatherers and crafters. If you don't like the default weights, you can edit them on the Settings window.

      Repairs
      [HR][/HR]
      Every time your gear reaches 30% condition, it will go repair to the closest mender and then continue whatever you were doing. It won't do it when you're doing a fate, in combat, with the gather window up, or in the middle of a craft. You can change the minimum condition in the Settings window. You can also enable self repairs; only use this if you can repair everything you have equipped, else it'll get stuck.

      Spiritbind
      [HR][/HR]
      On the Settings window you can enable "Spiritbinding". This will cause the gear optimizer to prioritize items with the lowest spiritbind value, and THEN their stats. There is also a "Minimum Item Level" and "Maximum Item Level" field in the Settings. Use these to make sure you're equipping what you want to spiritbind and not something else.

      Note: This is the old version of Agil, and I am no longer maintaining this version.
       

      Attached Files:

      • Agil.zip
        File size:
        369.6 KB
        Views:
        390
      Last edited: Jul 7, 2015
      lordofthereef likes this.
    2. xwillsotakux

      xwillsotakux New Member

      Joined:
      Jan 24, 2015
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      0
      Wow,

      This is an amazing plugin thank you for the release will give it a try and see how it works..also nice job on the SOA references :)!

      Update: Can't seem to edit any settings

      Have included a screenshot of the error.

      [​IMG]
       
      Last edited: Jan 24, 2015
    3. newb23

      newb23 Community Developer

      Joined:
      Nov 26, 2014
      Messages:
      397
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      15
      Trophy Points:
      18
      I like the way this sounds!

      This looks fantastic, I love your other plugin, and I may be reaching, but it looks like you have others planned, so, color me excited

      I do have a couple of questions/statements.

      One: Are you planning on consolidating all of your plugins into one folder? You directory looks to be set up like you are, and I just want to clarify before I start beating my face against the screen because there are two identical plugins trying to run. :p

      Two: Are you actually looking at releasing more plugins, because if you are, awesome!

      and Three: I've installed the plugin from the zip file attached to it's own folder under/plugins, and am receiving the same error as xwillsotakux.

      Here are the error details:
      [HIDE]See the end of this message for details on invoking
      just-in-time (JIT) debugging instead of this dialog box.

      ************** Exception Text **************
      System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\newb23\Desktop\RB\Plugins\Cardinal\Images\Agil'.
      at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
      at System.IO.FileSystemEnumerableIterator`1.CommonInit()
      at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
      at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
      at Cardinal.Plugins.AgilWindow.OnLoad(EventArgs e) in c:\Users\newb23\Desktop\RB\Plugins\Cardinal Plugin\Source\Plugins\Agil\AgilWindow.cs:line 24
      at System.Windows.Forms.Form.OnCreateControl()
      at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
      at System.Windows.Forms.Control.CreateControl()
      at System.Windows.Forms.Control.WmShowWindow(Message& m)
      at System.Windows.Forms.Control.WndProc(Message& m)
      at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
      at System.Windows.Forms.ContainerControl.WndProc(Message& m)
      at System.Windows.Forms.Form.WmShowWindow(Message& m)
      at System.Windows.Forms.Form.WndProc(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


      ************** Loaded Assemblies **************
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      ----------------------------------------
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      CodeBase: file:///C:/Users/newb23/Desktop/RB/RebornBuddy.exe
      ----------------------------------------
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      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
      ----------------------------------------
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      ----------------------------------------
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      ************** JIT Debugging **************
      To enable just-in-time (JIT) debugging, the .config file for this
      application or computer (machine.config) must have the
      jitDebugging value set in the system.windows.forms section.
      The application must also be compiled with debugging
      enabled.

      For example:

      <configuration>
      <system.windows.forms jitDebugging="true" />
      </configuration>

      When JIT debugging is enabled, any unhandled exception
      will be sent to the JIT debugger registered on the computer
      rather than be handled by this dialog box.[/HIDE]

      I then click the continue, and get either another error as above, or, a pure white window with no options and the title Agil Settings.

      Looking forward to working with you!

      EDIT: Okay! So, after I installed the plugin, I went ahead and looked over the folder structure, and noticed that at first run it created a folder called "Cardinal" in the /plugins directory. I cut all of the files in /plugins/cardinal plugin into /Cardinal, and everything looks peachy now! No error! Well, almost. A little graphical error as seen below, but I can save and change the settings without error now. ;)
       
      Last edited: Mar 29, 2015
    4. Neverdyne

      Neverdyne Community Developer

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      Thanks for the reports guys. Just a question, did you copy the entire Cardinal folder into Plugins or just the "Agil" folder inside Cardinal? It has to be the entire Cardinal folder. If that's not the problem then it seems the folder got messed up somehow, from your error: "Desktop\RB\Plugins\Cardinal\Image s\Agil'." it looks like the "Images" folder has an incorrect name, it should be "Images" not "Image s". I've uploaded the folder again and tested it, everything works for me. Both of your errors have to do with the settings window not finding the images folder, which should be at "Rebornbuddy\Plugins\Cardinal\Images\Agil". Try downloading the folder again, if you still have the error check to see if the images are there on that folder.

      @newb23 Glad you like em! As you said, I'm combining all my plugins into a single folder but don't worry, the version of Zekken inside Agil's folder won't conflict with what you have right now, you won't even see it appear. Just keep using the other Zekken for now. I'm planning on making the next version of Zekken before I start with Lisbeth, which is planned to be an intelligent crafter botbase. The idea is you just tell it what items and how much of each you want, and she takes care of the rest :p
       
    5. newb23

      newb23 Community Developer

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      That sounds stinking awesome! And yes, I took everything out of /cardinal Plugin and moved it into /Cardinal. I'll grab the new one right quick and look!

      Another question for you, once you begin to consolidate, will you be adding SVN support?

      Edit: You sly dog, editing the folder name in the zip. ;) Everything looks to be running properly. Same graphical error, but, functional none-the-less. I'll keep testing it, thank you! :D
       
      Last edited: Jan 24, 2015
    6. Yasuko

      Yasuko Member

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      Neverdyne,

      Just a quick question.

      1) you mention that it will go repair and then go back to whatever it is you are doing?
      Q: Does this include crafting profiles? Can you have it close the crafting window, then talk to mender (even mender in housing), then go back to crafting? .. This is something I had just literally started doing myself.. but if yours does it, or you can add it to yours.. i will just use yours lol

      Also, can you have a user set variable for the percentage to repair at? In my opinion (mostly for alot of things I do) I see 60% being too high.. especially for SBing many sets of gear at a time.
      If you havent already, can you implement self repairs for us who have all crafting at 50 to cut down on constantly running to a mender? The place I SB at is a long run from any mender (since its a very nice and low traffic place lol).. the time it takes to run back and repair is too time consuming for me atm.

      Other than that.. the plugin looks fantastic, I'm going to take a look at it and see how well it runs for me here in just a bit. Thank you for your work
       
    7. Neverdyne

      Neverdyne Community Developer

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      Does that mean you still have the error? I just tried a fresh Rebornbuddy install and don't get anything strange, the Settings window works fine for me. Hmmm...

      @Yasuko To change the minimum condition you can go to the Settings window and click the "Settings" button. This should open up a text file on notepad, just change the "60.0" in it to whatever you want. I haven't tested crafting with OrderBot yet, it might work. As it is right now, it won't repair if "CraftManager.IsCrafting" is true, which I think means you are actually crafting something. If that is not true, then if the minimum condition is met it'll go repair. You could test it out by setting the minimum condition to 100% and start crafting something with OrderBot, see if after the first crafted item it goes repair. I just haven't had the time to test it beyond FateBot and gathering OrderBot.

      As for self repairing, I haven't seen if the API has the necessary functionality yet. I just wouldn't like to rely on hotkeys again to do it, those can be messy. But yeah, if the API has it I'll try include it on the next version.
       
    8. Yasuko

      Yasuko Member

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      As for the API the only problem (that i've seen) is that there is no way to open the self repair window with the bot itself, and there is no in game text command to open it either.. so unfortunately a hotkey would need to be added to open it.. but once it is open you can verify that it is open with remotewindows, and call repairall through the api, then close it through the api... Just opening it is what i've found to be an issue that would require a hotkey at the moment.. but once its open the api can handle everything else.
       
    9. Neverdyne

      Neverdyne Community Developer

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      Well at least it's just one hotkey, but still that gives you problems. If you click around or use your keyboard at the same exact time the bot tries to repair it'll mess the hotkey being sent and might get stuck. If IsOpen works though that can be solved by sending the hotkey until the window is open, which is much better than the blind method used before the API changes. Yeah I can see adding it that way, what's the default hotkey for self repairs?
       
    10. Yasuko

      Yasuko Member

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      and sorry for all the questions.. Can you add a MinLevel for statweight settings for gear?
       
    11. Yasuko

      Yasuko Member

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      The only issue I can see is if you are trying to type while the bot is trying to press the hotkey.. anything other than that shouldnt be an issue..

      Or add it as a setting to enable self repair.. so people could just turn it off and on whenever they plan to do alot of afk activity lol
       
    12. Neverdyne

      Neverdyne Community Developer

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      You mean: "Don't equip anything that's not at least this ilevel."?
       
    13. Neverdyne

      Neverdyne Community Developer

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      Yup I'm testing this right now, I'll still have to make it defensive. That means checking to see if you have the correct dark matter and correct crafting classes at the correct levels, etc. If it's fine for you to just do it without all the defensive conditionals, I can do it quick and leave it as a "use it on your own peril" option on the settings. As in, if you don't have the correct stuff to repair, the bot won't go to the mender either and it'll probably get stuck.
       
    14. Yasuko

      Yasuko Member

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      exactly, in your example in OP, it would prevent equipping lvl 1 gear and doing lvl 40 fates with lvl 1 gear lol.. say that most of my gear I SB is lvl 45-49 .. If I could set the MinLevel for the weight to 45, I wouldnt have to worry about making sure my armory/inventory is totally clean in fear it would equip items way too low of a level.. ilvl or physical level would work.. Because if a piece of gear is has an ilvl of like 15 levels lower than the mob, it will not get SB at all (i think its 11-15 ilvls lower) ..which would just freeze that equip slot.

      Just thought I would add an edit to this:

      When I SB gear, I only care that my weapon and ring are repaired.. all the gear will obviously get converted by time it meets that threshold, so for alot of people who are SBing, or have accounts just for exp'ing would only need to worry about having the crafting class for their weapon and/or ring leveled to repair through the self repair all menu.
       
      Last edited: Jan 24, 2015
    15. Yasuko

      Yasuko Member

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      Yeah, Thats why it would be better to make it a turn on/off option.. you can still click repairAll in the repair window and it will only repair the gear that you are able to do via your crafting levels.. but RepairAll is the only option in the api.. no support for individual items in that window.
       
    16. Neverdyne

      Neverdyne Community Developer

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      The only problem is that if you don't have the requirements, doing a RepairAll won't open the "Yes/No" window, which is what Agil uses to know what to do next to complete the repair. In other words, if you don't have the requirements and you get an error message when trying to self RepairAll, the bot will get stuck there trying to do it. To make it defensive would take me some time, but adding the option on the settings file for a "run at your own risk of getting stuck if requirements are not met" I can add it quickly. Oh and do you know what the default hotkey for it is?
       
    17. Yasuko

      Yasuko Member

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      I just now verified this on my alt account that only has gsm and carp leveled to repair my weapon/ring.. and The yes/no window will pop up when you click repair all.. it will only repair anything that you have the corresponding craft leveled to repair.
       
    18. Yasuko

      Yasuko Member

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      The only problem I see is that it would be a conditional usage for alot of people.. for example.. you would need Agil to know what can and can not be repaired by the player if they have that option enabled.. and to either ignore the pieces that cant be repaired or still run to a vendor to repair.. but ignoring pieces that cant be repaired by self would be the best way to go..
       
    19. newb23

      newb23 Community Developer

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      The Only "error" that I get is the graphics in the options window are cut off as seen below. Everything else works perfectly well. :D
       
      Last edited: Mar 29, 2015
    20. Neverdyne

      Neverdyne Community Developer

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      Tried changing some settings to the window, maybe that'll fix it.

      @Yasuko Added the MinimumItemLevel setting.
       
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