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  • Simcraft Implemented, a Raidbot Derivate with Integrated Combat

    Discussion in 'Botbases' started by Kane49_2, Feb 15, 2015.

    1. davidh

      davidh New Member

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      How do you do that? I would am working on my own CR and i would like to be able to set some weak auras for AoE toggles as well
       
    2. Jerf

      Jerf New Member

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      I'm not concerned with seeing an overlay added, framerate loss is too high for me. But I game on a multiple monitor rig in windowed mode so I can just watch the bot for information.

      However between looking at that as well as getting a note from Kane about C/C# I'm realizing I'm likely not the right person to be taking things over. I'll look into how I can get a legit copy of Visual Studio and see how long it takes to bone up on it but it is a language set I've avoided for 30+ years :)

      For now I'm hoping someone with skills already defined wants to take this over. Tuanha + Enyo's DPS is becoming more adequate for my spec but Simcraft was definitely better.

      It would be amazing to see the ability to modify your rotation directly in Singular using Simcraft's base as an advanced user option (a checkbox allowing us to pick a rotation file). Since the rotations can be exported from an existing tool the learning curve for users has proven to be pretty simple and it would improve Singular's DPS significantly. I'm sure there is code cleanup that the core team would want to do but the basic work is done and shown to be able to provide optimal DPS.

      It could make keeping Singular updated for specs as things change in future patches easier as the Singular team wouldn't need to focus as much on rotation calcs (so long as SimulationCraft exists, and I don't see it going away). Additionally it gives each user the ability to tailor rotations so we don't all look identical.

      (and yes, I realize that is a pipedream, a guy can dream, no? :)
       
    3. shineey

      shineey Member

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      Even with a customization option on Singular, the delay between casts is just too much to be competitive. It seems as though there's almost a half-second between the GCD becoming free and when the next spell is cast.
       
    4. PriorityCR

      PriorityCR New Member

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      in which file are those lines? thanks
       
    5. captainsubtext

      captainsubtext New Member

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      New edited version:
      - Added HB window hotkey output
      - Removed HB window spam (luaavg, iltavg)
      - Changed the linies proposed by wulf
      - Fixed Enraged Regeneration spellid for warriors
      - Removed autocast for ground target spells (i.e. Heroic Leap, Ravager,...)
      - AND added overlay for Hotkeys
       

      Attached Files:

    6. PriorityCR

      PriorityCR New Member

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      Explosive trap is not being used. This is due to: removed autocast is ground target spells (ie Heroic Leap, Ravager, ...)?

      Overlay work fine. Great Job.

      Edit: would disable the click-to-move the mouse?
       
      Last edited: Apr 2, 2015
    7. captainsubtext

      captainsubtext New Member

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      Autoclicking for ground target spell should work again.

      I removed it only for Heroic Leap. The Routine will pause until the cursor is cleared or spell is cast manually.

      If you want to remove your own spells from autogroundtarget casts just change line 644 in SimcraftTop.cs:

      Code:
      if (
      					(StyxWoW.Me.CurrentPendingCursorSpell.Name == "Heroic Leap" )
      					|| (StyxWoW.Me.CurrentPendingCursorSpell.Name == "YOURSPELL1" )
                                              || (StyxWoW.Me.CurrentPendingCursorSpell.Name == "YOURSPELL2" )
      					)
      					{
      						Write("Waiting for manual targeting!");
      						while (StyxWoW.Me.CurrentPendingCursorSpell != null)
      						{
      						StyxWoW.Sleep(100);	
      						}
      						Write("Manual targeting successful!");
      					}
      

      i wont add disable clicktomove. just make a ingame macro and drop it on yout hotbar

      Code:
      /console SET AutoInteract False
      
       

      Attached Files:

      Last edited: Apr 14, 2015
    8. PriorityCR

      PriorityCR New Member

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      Thanks. do you think is risky, I keep the explosive trap automatic ?

      Edit:
      changed to

      if (StyxWoW.Me.CurrentPendingCursorSpell.Name == ("Heroic Leap" || "Explosive Trap"))

      and the bot is not listed. Not appear Simcraft Impl.
       
      Last edited: Apr 2, 2015
    9. captainsubtext

      captainsubtext New Member

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      got it wrong, this is correct:

      Code:
      if (
      					(StyxWoW.Me.CurrentPendingCursorSpell.Name == "Heroic Leap" )
      					|| (StyxWoW.Me.CurrentPendingCursorSpell.Name == "YOURSPELL1" )
                                              || (StyxWoW.Me.CurrentPendingCursorSpell.Name == "YOURSPELL2" )
      					)
      					{
      						Write("Waiting for manual targeting!");
      						while (StyxWoW.Me.CurrentPendingCursorSpell != null)
      						{
      						StyxWoW.Sleep(100);	
      						}
      						Write("Manual targeting successful!");
      					}
      
      But i would not add explosive trap there. i would just add movement spells or cc spells.
       
    10. PriorityCR

      PriorityCR New Member

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      Ok. Thanks again. But do you think Blizzard could catch me, for I add this line with explosive trap?
       
    11. captainsubtext

      captainsubtext New Member

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      No. This was not a change for safety reasons. You can add every ground target spell you want to control and cast yourself.
       
    12. PriorityCR

      PriorityCR New Member

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      @wolfrain62
      @captainsubtext
      @rimdab

      When the FF buff is not active and BW is available, you should use FF before using BW, regardless of how many there are stacks available. And this is not happening with my profile. He often uses the FF after the BW. It is noteworthy that the rule cited above only applies to when the FF buff is not active before using BW.

      "Focus Fire (use this WeakAura to tell you When to use it. Do not use it When it says DELAY. Otherwise use at 5 stacks regardless, use @ stacks before going into any Bestial Wrath, use @ any stacks When Stampede is up . Save for high-DPS / high prio-target damage opportunities. Do not delay for too long.) "by Azortharion

      Code:
      actions+=/focus_fire,five_stacks=1
      actions+=/focus_fire,if=buff.bestial_wrath.remains>3&buff.frenzy.up
      actions+=/focus_fire,if=buff.frenzy.remains<3&buff.frenzy.up
      actions+=/focus_fire,if=cooldown.stampede.remains>260&buff.frenzy.up
      actions+=/focus_fire,if=cooldown.bestial_wrath.remains<2&buff.frenzy.up
      You know how can I fix it? thanks
       
    13. Mirabis

      Mirabis Community Developer

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      Damn you.... I wanted to be the one >.<
       
    14. captainsubtext

      captainsubtext New Member

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      I use this BM Hunter Profile:

      Code:
      hunter="Hunter_BM_Custom"
      level=100
      race=
      role=attack
      position=ranged_back
      talents=0001333
      spec=beast_mastery
      summon_pet=spirit_beast
      
      hotkeys+=/hotkey_barrage,none,X
      
      actions+=/mend_pet,if=(pet.health.pct<=50)&!pet.buff.mend_pet.up
      actions+=/spirit_mend,if=(health.pct<=50)
      
      actions+=/tranquilizing_shot,if=debuff.savage_howl.up
      actions+=/tranquilizing_shot,if=debuff.reactive_earth_shield.up
      actions+=/tranquilizing_shot,if=debuff.cauterizing_bolt.up
      actions+=/tranquilizing_shot,if=debuff.earthen_barrier.up
      
      actions+=/cobra_shot,if=(buff.steady_focus.down&prev_gcd.cobra_shot)&talent.steady_focus.enabled
      
      actions+=/focus_fire,five_stacks=1
      actions+=/stampede,if=(buff.bloodlust.up|buff.focus_fire.up)&cooldowns_enabled
      actions+=/use_item,name=[COLOR="#FF0000"]YOUR_TRINKET_HERE[/COLOR],if=cooldowns_enabled
      actions+=/focus_fire,if=buff.focus_fire.down&(((cooldown.bestial_wrath.remains<gcd)&buff.frenzy.up)|(buff.stampede.up&buff.frenzy.up)|(buff.bestial_wrath.up&buff.frenzy.up))
      actions+=/bestial_wrath,if=(focus>30)&buff.bestial_wrath.down
      actions+=/dire_beast
      
      
      actions+=/call_action_list,name=single,if=(active_enemies=1)|!aoe_enabled
      actions+=/call_action_list,name=aoe,if=active_enemies>1&aoe_enabled
      
      actions.single+=/kill_command
      actions.single+=/a_murder_of_crows
      actions.single+=/kill_shot,if=(target.health.pct<=20)
      actions.single+=/barrage,if=hotkey_barrage
      actions.single+=/cobra_shot,if=(buff.steady_focus.down)&((14+cast_regen)<=focus.deficit)&talent.steady_focus.enabled
      actions.single+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.up
      actions.single+=/arcane_shot,if=(focus>=75)
      actions.single+=/aspect_of_the_cheetah,if=(buff.aspect_of_the_cheetah.down)&moving
      actions.single+=/cobra_shot
      
      actions.aoe+=/multishot,if=(active_enemies>2)&(pet.buff.beast_cleave.down)
      actions.aoe+=/barrage,if=hotkey_barrage
      actions.aoe+=/cobra_shot,if=(buff.steady_focus.down)&((14+cast_regen)<=focus.deficit)&talent.steady_focus.enabled
      actions.aoe+=/explosive_trap
      actions.aoe+=/kill_command
      actions.aoe+=/multishot,if=(active_enemies=2)&(pet.buff.beast_cleave.down)
      actions.aoe+=/a_murder_of_crows
      actions.aoe+=/kill_shot,if=(target.health.pct<=20)
      actions.aoe+=/kill_shot,cycle_targets=1,max_cycle_targets=3,if=(target.health.pct<=20)
      actions.aoe+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.up
      actions.aoe+=/arcane_shot,if=(focus>=75)
      actions.aoe+=/aspect_of_the_cheetah,if=(buff.aspect_of_the_cheetah.down)&moving
      actions.aoe+=/cobra_shot
      
      trinket[COLOR="#FF0000"]X[/COLOR]=[COLOR="#FF0000"]YOUR_TRINKET_HERE[/COLOR],id=[COLOR="#FF0000"]XXXXXX[/COLOR]
      
       
      Last edited: Apr 4, 2015
    15. PriorityCR

      PriorityCR New Member

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      Code:
      actions+=/tranquilizing_shot,if=debuff.savage_howl.up
      actions+=/tranquilizing_shot,if=debuff.reactive_earth_shield.up
      actions+=/tranquilizing_shot,if=debuff.cauterizing_bolt.up
      actions+=/tranquilizing_shot,if=debuff.earthen_barrier.up
      Dont work. "Invalid Spell: tranquilizing_shot, skipping."

      Code:
      actions+=/focus_fire,if=buff.focus_fire.down&(((cooldown.bestial_wrath.remains<gcd)&buff.frenzy.up)|(buff.stampede.up&buff.frenzy.up)|(buff.bestial_wrath.up&buff.frenzy.up))
      Makes use FF with any stack. Often without using stack 5

      Code:
      actions.single+=/aspect_of_the_cheetah,if=(buff.aspect_of_the_cheetah.down)&moving
      actions.aoe+=/aspect_of_the_cheetah,if=(buff.aspect_of_the_cheetah.down)&moving
      Dont work.
       
    16. shineey

      shineey Member

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      For the invalid spells, you probably need to add them in the Spells list in "SimcNames.cs".
       
    17. captainsubtext

      captainsubtext New Member

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      Code:
      actions+=/focus_fire,if=buff.focus_fire.down&(((cooldown.bestial_wrath.remains<2)&buff.frenzy.up)|(buff.stampede.up&buff.frenzy.up))
      
      Please try this.

      And i attached the SimcNames.cs with the missing spells.
       

      Attached Files:

    18. PriorityCR

      PriorityCR New Member

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      Thanks.

      Thanks.

      It didnt work very well. I will manually.
      Thanks for SimcNames.cs file.

      What about the aspect of chettah? It does not work here. What did you do for work?

      Thanks again.
       
    19. captainsubtext

      captainsubtext New Member

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      This version works perfectly fine (everything beside spirit mend pet spell and i did not test buff purging):

      if its not working for you i think its user error.

      Code:
      hunter="Hunter_BM_Custom"
      level=100
      race=
      role=attack
      position=ranged_back
      talents=0001333
      spec=beast_mastery
      summon_pet=spirit_beast
      
      hotkeys+=/hotkey_barrage,none,X
      
      actions+=/mend_pet,if=(pet.health.pct<=50)&!pet.buff.mend_pet.up
      actions+=/spirit_mend,if=(health.pct<=50)
      
      actions+=/tranquilizing_shot,if=debuff.savage_howl.up
      actions+=/tranquilizing_shot,if=debuff.reactive_earth_shield.up
      actions+=/tranquilizing_shot,if=debuff.cauterizing_bolt.up
      actions+=/tranquilizing_shot,if=debuff.earthen_barrier.up
      
      actions+=/cobra_shot,if=(buff.steady_focus.down&prev_gcd.cobra_shot)&talent.steady_focus.enabled
      
      actions+=/focus_fire,five_stacks=1
      actions+=/stampede,if=(buff.bloodlust.up|buff.focus_fire.up)&cooldowns_enabled
      actions+=/use_item,name=XXXXXXXXXXXXXX,if=cooldowns_enabled
      actions+=/focus_fire,if=buff.focus_fire.down&(((cooldown.bestial_wrath.remains<2)&buff.frenzy.up)|(buff.stampede.up&buff.frenzy.up))
      actions+=/bestial_wrath,if=(focus>30)&buff.bestial_wrath.down
      actions+=/dire_beast
      
      
      actions+=/call_action_list,name=single,if=(active_enemies=1)|!aoe_enabled
      actions+=/call_action_list,name=aoe,if=active_enemies>1&aoe_enabled
      
      actions.single+=/kill_command
      actions.single+=/a_murder_of_crows
      actions.single+=/kill_shot,if=(target.health.pct<=20)
      actions.single+=/barrage,if=hotkey_barrage
      actions.single+=/cobra_shot,if=(buff.steady_focus.down)&((14+cast_regen)<=focus.deficit)&talent.steady_focus.enabled
      actions.single+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)
      actions.single+=/arcane_shot,if=(focus>=75)
      actions.single+=/aspect_of_the_cheetah,moving=1,if=buff.aspect_of_the_cheetah.down
      actions.single+=/cobra_shot
      
      actions.aoe+=/multishot,if=(active_enemies>2)&(pet.buff.beast_cleave.down)
      actions.aoe+=/barrage,if=hotkey_barrage
      actions.aoe+=/cobra_shot,if=(buff.steady_focus.down)&((14+cast_regen)<=focus.deficit)&talent.steady_focus.enabled
      actions.aoe+=/explosive_trap
      actions.aoe+=/kill_command
      actions.aoe+=/multishot,if=(active_enemies=2)&(pet.buff.beast_cleave.down)
      actions.aoe+=/a_murder_of_crows
      actions.aoe+=/kill_shot,if=(target.health.pct<=20)
      actions.aoe+=/kill_shot,cycle_targets=1,max_cycle_targets=3,if=(target.health.pct<=20)
      actions.aoe+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)
      actions.aoe+=/arcane_shot,if=(focus>=75)
      actions.aoe+=/aspect_of_the_cheetah,moving=1,if=buff.aspect_of_the_cheetah.down
      actions.aoe+=/cobra_shot
      
      trinketX=XXXXXXXXXXXXXXX,id=XXXXXXXXX
      
       
    20. davidh

      davidh New Member

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      Gave this a try today, neither the combat or assa rotations profiles worked. Used my own simcraft ones:

       

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