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  • Animus Book Plugin - BETA

    Discussion in 'Plugins' started by nishalp, Apr 5, 2015.

    1. nishalp

      nishalp Member

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      The latest release of RB fixes this fate so I am gonna remove those hooks now and let the fate bot do what it needs to instead. That should fix it.
       
    2. Tinytox

      Tinytox Member

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      Ah cool, I had no idea that it was related to the RB update :p
       
    3. dwight

      dwight New Member

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      I noticed this one has not been fixed yet, is there anything at all you can do to get it to attack the pre-req FATEs just in case nobody is attacking? I think it would be very helpful to a lot of people.

      Edit: Forgot to mention your fix is now moving to North Tidegate successfully, I also tried before you updated and it just sat where my character already was after enemies...after updating to latest version it is resolved and moves to the FATE location.

      Another thing I've noticed is if you die, it returns you and ports you back to where the FATE is, but it just sits "Waiting for so-and-so..." FATE to pop - doesn't move to it or anything (stays at FATE zone Aetheryte - Start/Stop moved me from Aetheryte to FATE location, but it didn't re-initiate attack). It does this until I completely close/open RB. Not sure if this is a problem with RB or plugin. Log Attached.

       

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      Last edited: Apr 21, 2015
    4. nishalp

      nishalp Member

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      I dont think it was RB that is causing it to fail but I have put alot of workarounds into that piece area that it could be potentially having issues. With the new RB release, I can remove that complication so that it will work normally. :)
       
    5. nishalp

      nishalp Member

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      Yep will get those other 2 fates in the next few days. On the death, probably the plugin. I have some variables that are probably not cleared when you die. :). Will take a look.

       
    6. dwight

      dwight New Member

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      Axolotis w la noscea from Book of Skyearth I seems to be causing a lot of problems.I know i had a problem with it first time i ran it. This time for sch, it completely crashes RB whenever i start it to kill them. Ive attached two logs i hope they help figure out what the problem was. it ran fine from first set of enemies up until this...so i have no idea whats going on...ran it all night on 2 other blm books and it never hesitatated until this.
       

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    7. nishalp

      nishalp Member

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      4/22/2015 - 1.53
      1. Enemy of My Enemy is now using standard Fate Bot since update. Removed overrides.
      2. If you are dead or reviving or teleport, then reset internal globals so that it continues again instead of waiting idle.
      3. In Fate Check has been removed from the busy check routine to allow the bot to continue if you happen to start plugin while standing in a active fate within your current job level (without level synch)
       
    8. dwight

      dwight New Member

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      This is still a problem area on both blm and sch so far, also I tried Kupo and Ultima CR. Same issue on both, LoS problems.

       
    9. dwight

      dwight New Member

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      Taken FATE not working on Skywind II

      Taken FATE is not working, it goes to location and sits idle Waiting for Taken, even after its up. i stopped/started and restarted RB. Even tried Fate B by itself, no matter what its not attacking or moving once its up. log attached
       

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    10. nishalp

      nishalp Member

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      I will need to talk to Mastahq on this. Seems to be having a navigation problem similar to The Enemy of My Enemy.
       
    11. nishalp

      nishalp Member

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      I tested this and having no problems. It seems like its getting killed on navigation. I see you have changed the profile to use the NoCombatMoveTo Tag. I dont know if that is causing a problem or not. I would suggest revert to the normal profile. If it still happens, maybe disable all plugins but Animus and test it. You have every single plugin almost loaded :). At least it will give me some idea where to look.
       
    12. nishalp

      nishalp Member

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      I dont control this so not much I can do on that. But if you can give me a co-ordinate that allows you to cast (maybe away from object or wall), I can have the plugin move you to that location while it waiting so when the fate pops, it does not get behind any wall or anything.
       
    13. nishalp

      nishalp Member

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      4/23/2015 - 1.54
      1. First completes "Gauging South Tidegate" and "Gauging North Tidegate" fates before completing "Breaching South Tidegate" and "Breaching North Tidegate" as the pre-requisite fates.
       
    14. dwight

      dwight New Member

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      Thanks for adding this! You're awesome! :D
       
    15. dwight

      dwight New Member

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      This isn't a "huge" deal, you can still AFK it...just have to wait for them to walk into LoS area. I left it a while and it did eventually kill them all so forget about this one. :p
       
    16. dwight

      dwight New Member

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      I'm wondering if it is the NoCombatMoveTo, but all of my others have NoCombatMoveTo and have no issues, so not really sure. I'll play with it a little when I get another book with them. Also I'm only running AnimusBook and Agil, as well as DF (so it auto-commences) Those are the only ones that should be loaded anyway. I was just concerned that it's the plugin or profile itself causing it, because RB was force closing completely with it...that was the main issue here (again all other profiles work fine, it's only this one with this particular issue).
       
      Last edited: Apr 24, 2015
    17. dwight

      dwight New Member

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      Enemy of my enemy now starts automatically when its up, then it will spawn enmity of my enemy. One problem I have found, however, is that if you fail enmity of my enemy and it continues waiting it will not loop back to initiate enemy of my enemy again. Is there anything that can be done to make this happen? If there aren't enough ppl here to do it there is high risk of failing so a loop to start pre req fate would be nice if it won't break anything.
       
    18. nishalp

      nishalp Member

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      4/25/2015 - 1.55
      1. If you come in towards the end of a required fate and don't get credit, will reset and wait again for the fate.
       
    19. dwight

      dwight New Member

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      Everything's Better Issue

      Everything's Better seems to have an issue after FATE is complete. Rather than teleporting after FATE, it tried to mount chocobo infinitely since an extra sylph aggroed and it wouldnt kill it due to choco mount instruction. Not sure why it did this since i havent ever had this problem before. I believe this is Netherfall I book. Also after i stopped/started RB it took care of aggro and rather than mounting choco it teleported as it should have done initially. Log attached
       

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    20. rebornrising

      rebornrising Member

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      Doing book 9 SkyEarth and it says

      [23:28:58.419 N] Starting new Order Profile - Southern Thanalan - Amalj'aa Scavenger.xml
      [23:28:58.419 N] Loading Profile - C:\Users\Nabil\Desktop\Rebornbuddy 1.0.251.0\Plugins\AnimusBook\Animus\Skyearth I\Southern Thanalan - Amalj'aa Scavenger.xml
      [23:28:58.420 N] Failed to load profile: Path to profile element is not valid; file not found
      [23:28:58.420 D] System.IO.FileNotFoundException: Path to profile element is not valid; file not found
      File name: 'C:\Users\Nabil\Desktop\Rebornbuddy 1.0.251.0\Plugins\AnimusBook\Animus\Skyearth I\Southern Thanalan - Amalj'aa Scavenger.xml'
      at ff14bot.NeoProfiles.NeoProfile.Load(String path)
      at ff14bot.NeoProfiles.NeoProfileManager.Load(String profilePath, Boolean rememberPath)

      But the file for "Southern Thanalan - Amalj'aa Scavenger.xml" is definitely there in that path as I see it, along with the others.
      And then it goes to kill Natalan swiftbeaks which are already done.

      Killed them manually. Now its doing it with the next thing on the list too. Seems like the only think it could kill was the natalan swiftbeak. Possible Ive loaded this in wrong? all the books seem to be there along with the monster files.
       
      Last edited: Apr 27, 2015

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