• Visit Rebornbuddy
  • [Beta] Demonbuddy beta builds

    Discussion in 'Archives' started by Nesox, Apr 8, 2015.

    Thread Status:
    Not open for further replies.
    1. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      New beta up #527
      Bug fixes:
      --------------
      * Core
      - Should no longer sometimes crash when creating new games.
      - Some performance improvements.
       
    2. gerardmenvusat

      gerardmenvusat Member

      Joined:
      Apr 15, 2014
      Messages:
      62
      Likes Received:
      1
      Trophy Points:
      8
      Nice ! Will try this out
       
    3. Xenetron

      Xenetron Member

      Joined:
      Mar 5, 2013
      Messages:
      627
      Likes Received:
      4
      Trophy Points:
      18
      Well... my bot that was crashing constantly on startup just started first time....

      So thankful Nesox, seriously, thanks!
       
    4. nichosi

      nichosi New Member

      Joined:
      May 10, 2015
      Messages:
      103
      Likes Received:
      0
      Trophy Points:
      0
      This version has a bit more ticks, but game has mini-freezes after monk dashes, no matter, what GFX settings were set (with monk-modified Trinity from the guide).

      But I invented the solution: you update your DB, start, see some freezes, sigh, then you leave your settings and plugins folder and replace everything else with old good 521.
      Miracle! You have 30+ ticks, no freezes and smooth bot on 521 (on clear installation of 521 i had 15 ticks max, now this is 30+)
       
    5. Xenetron

      Xenetron Member

      Joined:
      Mar 5, 2013
      Messages:
      627
      Likes Received:
      4
      Trophy Points:
      18
      True, the ticks are a bit slow now, makes the bot a bit inefficient, but stability is nice... decisions decisions
       
    6. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      Unless you enable "Enable TPS modification" in Trinity the default value is 10
       
    7. jvu0001

      jvu0001 New Member

      Joined:
      May 15, 2014
      Messages:
      186
      Likes Received:
      1
      Trophy Points:
      0
      Does this version have fewer FPS issues in terms of screen lag and momentary pauses?
       
    8. gexstar

      gexstar New Member

      Joined:
      Oct 1, 2012
      Messages:
      155
      Likes Received:
      0
      Trophy Points:
      0
      521 produced 12-15 tps. I got 3 ticks with the latest version... so still unusable.
       
    9. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      Do you have foreground/background fps limited?
       
    10. pimpampum

      pimpampum Member

      Joined:
      Nov 29, 2012
      Messages:
      769
      Likes Received:
      23
      Trophy Points:
      18
      Seems to not crash any longer but I also have to report a huge decrease in performance.

      Tps set to 30 in trinity, foreground - background fps limited to 30---> from 10-30 to 2-6 tps.
      Unchecked fps limited, set to 200 / 200 ----> tps 5-8.

      I am running 9 other clients on the machine. beta 521, constant tps in all 10-30.

      Please take into account that some people cannot afford to set max foreground and background fps.
       
    11. Xenetron

      Xenetron Member

      Joined:
      Mar 5, 2013
      Messages:
      627
      Likes Received:
      4
      Trophy Points:
      18
      Unticked this and FPS is fine, however with multibotting unticking these is not really viable

      Could you look into improving it with those settings unlimited?
       
    12. Xenetron

      Xenetron Member

      Joined:
      Mar 5, 2013
      Messages:
      627
      Likes Received:
      4
      Trophy Points:
      18
      Massive TPS spikes after some monitoring (bots down to 1/2 fps and 1 tick/s) - Happens in reasonably sized packs

      Quite unusable for multi bot..
       
    13. TwoCigars

      TwoCigars Active Member

      Joined:
      May 4, 2014
      Messages:
      992
      Likes Received:
      41
      Trophy Points:
      28
      Seems to be working just fine with 12 TPS for me.
       
      Last edited: Jun 2, 2015
    14. timoothy

      timoothy New Member

      Joined:
      May 13, 2015
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      Where is the CN beta DB
       
    15. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      You can use the regular beta/release versions, cn and eu/us is on the same game client build now.
       
    16. gexstar

      gexstar New Member

      Joined:
      Oct 1, 2012
      Messages:
      155
      Likes Received:
      0
      Trophy Points:
      0
      Yes, ofcause. Both limited. Should i not ?
       
    17. Bluehills

      Bluehills New Member

      Joined:
      Nov 18, 2013
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      1
      can you give me a old build? I want use build 522 ,but can not find it....thank you...
       
    18. Shaded

      Shaded Member

      Joined:
      Apr 18, 2011
      Messages:
      336
      Likes Received:
      0
      Trophy Points:
      16
      I constantly get this error

      System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.*‏*‎‪​‫****‪​‏‫**‪‏**‎‏‎‪‪​​‎‏*[](Int32 , ACD )
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
      at Zeta.Game.Internals.Actors.ACDItem.get_Name()
      at Zeta.Bot.ItemStatistics.‏*‎*‬**‎**‏‎‏***‪‪‏***‎‎**(Object , ItemLootedEventArgs )
      at Zeta.Bot.GameEvents.‎‬​‪‎**‪​*​*‏​‪**‪​‎‫‬​*‎‬**[](EventHandler`1 , Object ,  )
       
    19. Bluehills

      Bluehills New Member

      Joined:
      Nov 18, 2013
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      1
      me too...so i want who can give me build 522............
       
    20. BuddyMe

      BuddyMe Community Developer

      Joined:
      Jun 13, 2014
      Messages:
      447
      Likes Received:
      16
      Trophy Points:
      0
      no changelog for the last one ?
       
    Thread Status:
    Not open for further replies.

    Share This Page