• Visit Rebornbuddy
  • [Beta] Demonbuddy beta builds

    Discussion in 'Archives' started by Nesox, Apr 8, 2015.

    Thread Status:
    Not open for further replies.
    1. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      Changelog 529
      Code:
      Bug fixes:
      --------------
        * Core
          - [B]Performance tweaks.
      [/B]
       
    2. BuddyMe

      BuddyMe Community Developer

      Joined:
      Jun 13, 2014
      Messages:
      447
      Likes Received:
      16
      Trophy Points:
      0
      nice one !
       
    3. dbfriend

      dbfriend Member

      Joined:
      Sep 6, 2014
      Messages:
      159
      Likes Received:
      0
      Trophy Points:
      16
      Good day Developers,

      DB.v1.1.2348.530 still doesnt solve the 'SECOND STASH' problem which using in Chinese D3 version now.
      If the Second Stash have items on it, DB will pop up below RED infomation and than crash.

      Would you pls kindly help to check and solve this problem, it has been a long time here.

      (PS: empty the Second Stash will not have such problem)



      Code:
      12:20:10.229 ERROR GameEvents System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
         at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
         at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
         at Zeta.Game.Internals.Actors.ACDItem.get_Name()
         at Zeta.Bot.ItemStatistics.?????????????????????????????????????????(Object , ItemLootedEventArgs )
         at Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
      12:20:10.230 ERROR GameEvents System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
         at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
         at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
         at Zeta.Game.Internals.Actors.ACDItem.get_Name()
         at Zeta.Bot.ItemStatistics.?????????????????????????????????????????(Object , ItemLootedEventArgs )
         at Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
      


      Code:
      12:20:32.583 ERROR BotMain Exception during bot tick.
      Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by 
      
      coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
         at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
         at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
         at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????(ACDItem )
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
         at Zeta.Bot.Logic.BrainBehavior.Kx@)rH^Pw/fk/ W%>5k008/7\..MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at Zeta.Bot.ActionRunCoroutine.M`2rvB6\\\[B"\&~Xag(|(BL{HR\&.`:(3\]\.avnv#/)p!;ZX1D^T;O\&.Ul}Ds#=#L1v'\]{gYADLAit m\&.MoveNext()
         --- End of inner exception stack trace ---
         at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
         at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
         at Buddy.Coroutines.Coroutine.Resume()
         at Zeta.Bot.ActionRunCoroutine.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.JXHfO89K08/z2j1kdC(idA0=(.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
         at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in Z:\DemonbuddyBETA.v1.1.2348.530_T.2.10.0 - Rift\Plugins\Trinity\DbProvider
      
      \TownRun.cs:line 255
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at Zeta.Bot.ActionRunCoroutine.M`2rvB6\\\[B"\&~Xag(|(BL{HR\&.`:(3\]\.avnv#/)p!;ZX1D^T;O\&.Ul}Ds#=#L1v'\]{gYADLAit m\&.MoveNext()
         --- End of inner exception stack trace ---
         at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
         at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
         at Buddy.Coroutines.Coroutine.Resume()
         at Zeta.Bot.ActionRunCoroutine.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.?????????????????????????????????????????()
      

      View attachment 181176
       
    4. Xenetron

      Xenetron Member

      Joined:
      Mar 5, 2013
      Messages:
      627
      Likes Received:
      4
      Trophy Points:
      18
      Game crashes on startup but hangs and freezes
       
    5. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      New beta and release up.

      Changelog 532
      Code:
      Bug fixes:
      --------------
        * Core
          - Some issues getting attributes for actors should be resolved. 
       
    6. jimmypile

      jimmypile New Member

      Joined:
      Dec 18, 2013
      Messages:
      196
      Likes Received:
      0
      Trophy Points:
      0
      anyone else having crash issues?
       
    7. TwoCigars

      TwoCigars Active Member

      Joined:
      May 4, 2014
      Messages:
      992
      Likes Received:
      41
      Trophy Points:
      28
      Post a log file up so they can take a look.
       
    8. dbfriend

      dbfriend Member

      Joined:
      Sep 6, 2014
      Messages:
      159
      Likes Received:
      0
      Trophy Points:
      16
      well, new beta DB solve the actors issue, but it has the old problem same as post #83

      'SECOND STASH' problem which using in Chinese D3 version.

      DB.v1.1.2352.531 doesnt have this problem.

      pls kindly check and fix it, thanks as always.


      Code:
      Zeta.Game.Internals.ACDAttributeLookupFailedException: FAG was disposed! Cannot lookup attribute: Unidentified
         at Zeta.Game.Internals.FastAttribGroupsEntry.​‬‫*​*******‎‪*​‪**‪‪*‏***‪‫‫‏*[](Int32 , ACD )
         at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
         at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
         at Zeta.Game.Internals.Actors.ACDItem.get_Name()
         at Zeta.Bot.ItemStatistics.‪‫*‫**‏‪​​*‏*‪*‪‏‏*‏***‫*​​‏*(Object , ItemLootedEventArgs )
         at Zeta.Bot.GameEvents.**‫​‏‎​****
      
      
        at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
         at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????(ACDItem )
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
         at Zeta.Bot.Logic.BrainBehavior.M>#p_TvFd7xd^UB!C}x~0NU\['.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at Zeta.Bot.ActionRunCoroutine.\,(\.h ri\.0X9#GBZy:yhVz@@@".|e=YBK(!M@%ds!qgBLxh`e\&a".Q9;Bb_^R\*Y4\[0e!C\*hU(yw6s#.MoveNext()
         --- End of inner exception stack trace ---
         at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
         at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
         at Buddy.Coroutines.Coroutine.Resume()
         at Zeta.Bot.ActionRunCoroutine.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.x2#N'G{Q/ZzC{~6\,Xof9ds{\*%.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      

      View attachment 10736 2015-06-24 21.25.txt
       
    9. Xenetron

      Xenetron Member

      Joined:
      Mar 5, 2013
      Messages:
      627
      Likes Received:
      4
      Trophy Points:
      18
      The bot is stashing some items unid'd, randomly...
       
    10. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      It's fixed in the next build
       
    11. Hisp

      Hisp Member

      Joined:
      Feb 11, 2015
      Messages:
      48
      Likes Received:
      1
      Trophy Points:
      8
    12. dbfriend

      dbfriend Member

      Joined:
      Sep 6, 2014
      Messages:
      159
      Likes Received:
      0
      Trophy Points:
      16
      also, new DB seems not fully support File Based Script Rules, "Custom RTFM" which setting in Trinity.

      it will stash some items randomly i/o base on 'File Based Script Rules'
       
    13. Xenetron

      Xenetron Member

      Joined:
      Mar 5, 2013
      Messages:
      627
      Likes Received:
      4
      Trophy Points:
      18
      <3

      The performance is really nice with your last few updates, just a couple of issues I've noticed

      The unid, and the "Diablo 3 retail has stopped working" issue - however this is alot more rare in release version currently

      Also - It only seems to happen on one of my PC's, so it's weird, I tried removing tons of programs so it has basically nothing but a graphics card driver, did seem to help a little but not much

      Many thanks for your work looking forward to that release ASAP for now I'll use 527!
       
    14. iamjunmo

      iamjunmo New Member

      Joined:
      May 9, 2015
      Messages:
      118
      Likes Received:
      0
      Trophy Points:
      0
      is it working properly ? Item rules and everything?
       
    15. Xenetron

      Xenetron Member

      Joined:
      Mar 5, 2013
      Messages:
      627
      Likes Received:
      4
      Trophy Points:
      18
      What's in 534? Does it fix the startup crash? ._.
       
    16. xSmoke

      xSmoke New Member

      Joined:
      Oct 12, 2012
      Messages:
      10
      Likes Received:
      0
      Trophy Points:
      0
      .534beta TrinityFork 2.8.4.1098-DB407 , QuestTools-3.4.21.4, i get this one bug,
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="3392" y="3627" z="-25" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 3392, Y: 3627, Z: -25, Position: <3392, 3627, -25>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,

      [QuestTools][QuestTools] Plugin Pulsed from Invalid State: MeIsValid=True ServiceIsValid=True IsInGame=True IsLoadingWorld=False


      i know this is not proper log, i didn't have it active or having troubles finding it, will update post soon. Its the last line Qutesttools which is red.
       
    17. xSmoke

      xSmoke New Member

      Joined:
      Oct 12, 2012
      Messages:
      10
      Likes Received:
      0
      Trophy Points:
      0
      it did for me. i recommend trying TrinityFork 2.8.4.1098-DB407 , QuestTools-3.4.21.4 and keyrun 2.1.1 act4r17, act2.. beta rifter work.
       
    18. gerardmenvusat

      gerardmenvusat Member

      Joined:
      Apr 15, 2014
      Messages:
      62
      Likes Received:
      1
      Trophy Points:
      8

      Attached Files:

    19. dbfriend

      dbfriend Member

      Joined:
      Sep 6, 2014
      Messages:
      159
      Likes Received:
      0
      Trophy Points:
      16

      "Job Loot Rules" in trinity still not work...


      Job Loot Rules 02.jpg Job Loot Rules 01.jpg

      View attachment 11980 2015-07-02 17.21.txt
       
    20. Xenetron

      Xenetron Member

      Joined:
      Mar 5, 2013
      Messages:
      627
      Likes Received:
      4
      Trophy Points:
      18
      The latest build is very good and runs nicely, Thanks Nesox for your work, so happy no D3 crashes on launch now!
       
    Thread Status:
    Not open for further replies.

    Share This Page