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  • Ultima - The Ultimate Combat Routine

    Discussion in 'Combat Routines' started by Endus, Nov 25, 2014.

    1. scorpinot

      scorpinot Member

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    2. goldenlion

      goldenlion New Member

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      Here's a kind-of-working BLM60 single target: puu.sh/jpXoT/df17b727e3.rar
      The main issue is that sometimes it'll cast back-to-back Blizzard IVs, in spite of all my checks to avoid exactly that.
       
    3. Someone88

      Someone88 Member

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      Thanks man! This helps a lot.

      I hope this routine pack will be updated for heavensward soon. For leveling 1-50 it's so amazing, really great job, sir!
       
    4. Eklipse

      Eklipse New Member

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      does this require a different ultima.cs and spells.cs file or can we just update the methods and combat cs files ?
       
    5. Cloud30000

      Cloud30000 New Member

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      It shouldn't need a different Ultima.cs unless it has logic for running an 'Opener', and it would only need the Spell.cs if it wants to be able to cast the Off-GCD spells without casting a GCD spell first
       
    6. Someone88

      Someone88 Member

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      Is it intended that the combat routine does not work for pets? Yeah, I know there is the option from the game for the pets to behave autonomously but I am asking since on page one OP stated that we only need to controll garuda manually, it's kinda irritating.
       
    7. schopenhauer

      schopenhauer Member

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      Just out of curiosity, how are the WAR DPS and SCH DPS rotations, are they optimized for raiding at all? Ideally I'd just hotkey them off for when tanking/healing stances are needed, then back on during DPS phases, so I'm just curious how the CR handles them since I've never used it, and my SCH/WAR are not 60 yet.
       
    8. Balsagna

      Balsagna New Member

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      Does anyone have a fix for the ninjutsu issue that was discussed earlier?
       
    9. Cloud30000

      Cloud30000 New Member

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      I believe it actually uses Garuda's abilities automatically, but requires you to control the others manually.
       
    10. Eklipse

      Eklipse New Member

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      this is correct, could easily be updated for ifrit , I might look into this , this weekend
       
    11. Someone88

      Someone88 Member

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      Thanks for clarifying this!
       
    12. Balsagna

      Balsagna New Member

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      I did some searching through the files and such. I'm quite a novice at all of this, but I actually fixed the ninja issue! So under UltimaCR -> Spells -> Main -> NinjaSpells all of the ninjutsu/mudras were recognized as GCDs.
      If you'd like to manually change it, simply change the "GCDTpye = GCDType.On" to GCDType = GCDType.Off" for all appropriate lines.

      Here's a copy of my new NinjaSpells.cs:
       

      Attached Files:

    13. Balsagna

      Balsagna New Member

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      So my fix simply allows you to use the mudras during the OGCD. Unfortunately they will start being used at any point if ninjutsu is available. I don't know enough to edit the methods page to wait for the next available GCD to be used before beginning the mudra chains.
       
    14. stewiethecat

      stewiethecat Member

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      I didnt really want to release this until Ninjutsu was working properly but I will anyways. Iam not really playing ninja anymore as it has issues that are beyond my knowledge of fixing, but with that being said...
      This is a level 60 only version of the routine.

      Smart Target = I changed to do a single target version of the routine with no cds

      Single Target = rotation with cds

      Multi Target = no changes

      Smarter use of Armor Crush - Armor Crush will be used only if Debuffs and Dots are applied to the target and Huton has less than 25 seconds.
      Armor Crush will also be a priority no matter what if Huton has less than 15 seconds. For example...

      If Dancing edge, shadow fang, mutilate are on the target, Huton has less than 25 seconds, Armor Crush will be used.
      If Dancing edge, shadow fang, mutilate are on the target, Huton has more than 25 seconds, Aeolian Edge will be used.
      If Dancing edge Has less than 6 seconds or
      shadow fang has less than 4 seconds or
      mutilate has less than 4 seconds are on the target, Huton has LESS than 25 seconds. Those dot's and debuffs will take priority.
      Sounds confusing I know. Just play around with it and you will see what I mean

      With that being said. Dots and debuffs stay on the target 100% of the time and should rarely fall off.

      I optimized the opener to make better use of cds. Higher dps off the start.

      It's still a work in progress, If anyone wants to make changes feel free to do so yourself. This was something I started but I am probably not going to support, because of certain issues with ninjutsu,
      but i will be happy to answer any questions about the routine

      Replace

      Ultima/Rotation/Behaviors/Combat/Ninja.cs
      Ultima/Rotation/Method/Ninja.cs

      Edit: Thanks to Endus, Ninjutsu is working as intended. The routine should perform a lot better with the newest update

      Edit 2: Changed some things with Behaviors.cs file
       

      Attached Files:

    15. Vanni127

      Vanni127 Member

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      Has this been abandoned? I haven't seen the creator post in some time.
       
    16. y2krazy

      y2krazy Community Developer

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      He was going to try to push an update today, iirc.
       
    17. Vanni127

      Vanni127 Member

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      Thanks y2krazy! :)
       
    18. Endus

      Endus Community Developer

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      I'm still around, just had a lot going on the past few weeks. It didn't help that I had some weird Resharper/VS bug that cost me some time/work. I was wanting to get a bit more into the next update but I'll release what I have for now.
       
    19. Xeye

      Xeye New Member

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      DRG seems broken or has an issue (It's not my main so I'm not sure). It keep using Doom Spike after the opener (Buffs+skills) like there is no other skills.

      I'm gonna use kupo till it fixed.

      Thanks in advance Endus <3
       
    20. Johj

      Johj New Member

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      Thanks for the update Endus, Ninja at ilvl 186 now can keep a constant DPS of around 1100-1000 DPS, I'm loving it. Opener is about 1350.

      Looking forward to all future improvements, hopefully BLM will see some love in the near future :)
       

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