• Visit Rebornbuddy
  • [Release] RebornBuddy Version 1.0.461

    Discussion in 'Archives' started by mastahg, Jan 11, 2014.

    1. y2krazy

      y2krazy Community Developer

      Joined:
      Jun 21, 2011
      Messages:
      2,803
      Likes Received:
      70
      Trophy Points:
      48
      I believe Kupper is the best for Bard (according to posts/discussions), but I personally still use Ultima for all of my classes and it works well.
       
    2. Animadnb

      Animadnb New Member

      Joined:
      Apr 25, 2010
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      1
      Yeah Kupper is very nice thats what i'm currently using. Updated for Heavensward woohoo :D I used Ultima as well before that :)
       
    3. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Updated for todays patch. No need for new download.
       
    4. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Version 310

      Code:
      
      Several new functions have been added to the CommonTasks class:
      MountUp()
      MountUp(uint mountid)
      TakeOff()
      AscendTo(float height)
      DescendTo(float height)
      Land()
      
      A note about land, it doesn't do any special checks to ensure that you are actually over a spot that you can dismount.
      
      TakeOff() is the primary function that 3rd party developers should be interested in as it will handle making sure you are on a flight capable mount and that the chocobo companion is dismissed if needed.
      
      MovementManager.SetFacing(Vector3 point)
      MovementManager.SetFacing2D(Vector3 point)
      
      A lot of internal refactoring went on with this release and now everything directly uses the movement manager instead of chained calls that ended up there. 
      
      Facing logic works differently while flying.
      Now MovementManager.SetFacing(float angle) only faces the player on the 2d plane, the same as SetFacing2D(Vector3).
      MM.SetFacing(vector3) will point your character at the given point, any sort of clamping that the game normally does is applied so you expect any vector you throw at it to work; ie you cant fly straight up with it.
      
      Other:
      Stat weights for machinist, astrologian and dark knight have been added and these classes will now pick the proper quest rewards.
      Added some more logging in an attempt to narrow down why some users with .net 4.5.2 installed have issues opening the load profile dialog
      Tweaked the movement code the talkto and pickupquest profile behaviors.
      
      
      
      
      
      
      
       
    5. y2krazy

      y2krazy Community Developer

      Joined:
      Jun 21, 2011
      Messages:
      2,803
      Likes Received:
      70
      Trophy Points:
      48
      Looking good, sir! Thanks!!
       
    6. tishat

      tishat Member

      Joined:
      May 29, 2015
      Messages:
      735
      Likes Received:
      7
      Trophy Points:
      18
      Still only getting 309 in the zip
       
    7. razzle

      razzle Member

      Joined:
      Nov 3, 2012
      Messages:
      188
      Likes Received:
      1
      Trophy Points:
      18
      and last auto update i received was 309
       
    8. oni222

      oni222 New Member

      Joined:
      Jan 2, 2015
      Messages:
      16
      Likes Received:
      0
      Trophy Points:
      0
      As soon as I put in my registration the app just never loads. I see the executable is in the memory running.

      This happened since sometime last night. I tried doing a clean install with the zip in the first post here but no success.
       
    9. kentuckyjo

      kentuckyjo New Member

      Joined:
      Jan 13, 2011
      Messages:
      25
      Likes Received:
      0
      Trophy Points:
      1
      I had this problem as well. Went out, came back a few hours later and everything's fine. Not sure what the root cause was or what resolved it at this time.
       
    10. phdchristmas

      phdchristmas New Member

      Joined:
      Dec 20, 2014
      Messages:
      56
      Likes Received:
      0
      Trophy Points:
      0
      happening again
       
    11. oni222

      oni222 New Member

      Joined:
      Jan 2, 2015
      Messages:
      16
      Likes Received:
      0
      Trophy Points:
      0
      I have been getting these errors every now and then.

      [22:17:50.272 N] Connection closed! 192.99.148.87:31214
       
    12. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      If you are having issues not related to a new relase then this is not the place to post it. Create a new thread in the support forums with a complete log.
       
    13. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Version 312
      Code:
      Update included database
      
      RemoteObject now exposes the previously internal pointer as public.
      
      
       
      y2krazy likes this.
    14. Wheredidigo

      Wheredidigo Community Developer

      Joined:
      Dec 15, 2013
      Messages:
      417
      Likes Received:
      8
      Trophy Points:
      18
      Thank you for the RemoteObject pointer. Now we can do a lot more than what we could before.

      Can you also just remove the changelog when updating? It's pretty sad to see a changelog from version 260 instead of the current version 312.

      Pulling the changelog from http://mastahg.com/changelog.txt is probably a pretty bad way to do it since you can't seem to keep up with your own changes. You should probably look into that.
       
    15. Xeye

      Xeye New Member

      Joined:
      Jun 27, 2015
      Messages:
      48
      Likes Received:
      1
      Trophy Points:
      0
      When I saw that I thought my RB was going to downgrade instead of updating to a new ver. xD
       
    16. iyake

      iyake Member

      Joined:
      Oct 19, 2014
      Messages:
      143
      Likes Received:
      5
      Trophy Points:
      18
      CommonTasks.MountUp is exiting early I think.

      I don't really have a way to post a log, but something like

      Code:
      await CommonTasks.MountUp(1);
      
      MovementManager.MoveForwardStart();
      
      will start casting the chocobo mount but also immediately start moving forward and canceling the mount cast.
       
    17. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Make a thread in the dev section and ill respond when I get a chance. This thread isnt the place for such things.
       
    18. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Version 313
      Code:
      Kupo:
      Updated ninja rotation
      Updated dragoon rotation
      Machinist will drop the rook turret near the player in a random spot.
      
      TimeToDeath has been updated and now can handle multiple units at once. Currently we only pulse units that are in our aggrolist. I am considering changing it to pulse all units that are tapped by the party, but that filtering is kinda heavy.
      
      Bug Fixes:
      Fix inverted conditional check in commontasks.mountup
      Replace linq query inside gathertag with a while loop to make the code more readable.
      
       
    19. Hirobo

      Hirobo New Member

      Joined:
      Aug 18, 2013
      Messages:
      114
      Likes Received:
      0
      Trophy Points:
      0
      Just curious what the changes to the Dragoon rotation are?
       
    20. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Version 316
      Code:
      
      MoveTo and NoCombatMoveTo tags should no longer freeze when they reach a short distance before their destination
      If their previous behavior is noticed in any other tags please let me know.
      
       

    Share This Page