• Visit Rebornbuddy
  • [req] collectible turn in

    Discussion in 'Rebornbuddy Profiles' started by Trittium, Nov 22, 2015.

    1. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      Im doing alot of craft collectibles and other nonsense

      Just something that ports to idyll checks all the skills and turns in all possible collectibles in inven




      ps if you see my other post srry i posted in wrong area previously.
       
    2. xolar

      xolar New Member

      Joined:
      Sep 11, 2015
      Messages:
      3
      Likes Received:
      0
      Trophy Points:
      1
      there's an example profile that does that inside the Exbuddy folder ..\ExBuddy\OrderBotTags\Behaviors\Examples
       
    3. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      which one is it in particular
       
    4. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      might be the one called "turnincollectables" derpy derp thanks m8 have you tried it yet?
       
    5. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      whether or not this works with btn and min this isnt working with the others....which is what im needing it for
       
    6. WoWuser123

      WoWuser123 Member

      Joined:
      Aug 4, 2011
      Messages:
      371
      Likes Received:
      4
      Trophy Points:
      18
      Did you add the items you want turned in?
       
    7. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      how would i even add the item to this list?

      how?
       

      Attached Files:

    8. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      i figured out this much <CollectableTurnIn name="Dark Chestnut Lumber" value="6042" /> but how do i make it just turn in all of em regardless of value
       
    9. xolar

      xolar New Member

      Joined:
      Sep 11, 2015
      Messages:
      3
      Likes Received:
      0
      Trophy Points:
      1
      if it's just turning in collectables and/or exchanging scrips for stuffs, might want to try this snippet. it will try to turn in all collectables in your inventory or set item counts if you want to exchange for stuffs.

      Code:
      <!DOCTYPE Profile [
      
      <!ENTITY BlueToken_Count "0">
      <!ENTITY RedCrafterToken_Count "0">
      <!ENTITY RedGatherToken_Count "0">
      <!ENTITY HiCordial_Count "0">
      <!ENTITY BruteLeech_Count "0">
      <!ENTITY CraneFly_Count "0">
      <!ENTITY KukuruPowder_Count "0">
      <!ENTITY BouillonCube_Count "0">
      <!ENTITY BeanSauce_Count "0">
      <!ENTITY BeanPaste_Count "0">
      
      ]>
      <Profile>
      	<Name>ExBuddy: Turn in Collectables</Name>
      	<KillRadius>50</KillRadius>
      	<Order>
      		<ExLog Color="#FFC0CB" Name="ExBuddy" Message="Turning in collectables "/>
      		<TurnInCollectables location="Idyllshire" forcePurchase="false">
      			<ShopPurchases>
      				<ShopPurchase shopItem="BlueToken" maxCount="&BlueToken_Count;" />
      				<ShopPurchase shopItem="RedCrafterToken" maxCount="&RedCrafterToken_Count;" />
      				<ShopPurchase shopItem="RedGatherToken" maxCount="&RedGatherToken_Count;" />
      				<ShopPurchase shopItem="HiCordial" maxCount="&HiCordial_Count;" />
      				<ShopPurchase shopItem="BruteLeech" maxCount="&BruteLeech_Count;" />
      				<ShopPurchase shopItem="CraneFly" maxCount="&CraneFly_Count;" />
      				<ShopPurchase shopItem="KukuruPowder" maxCount="&KukuruPowder_Count;" />
      				<ShopPurchase shopItem="BouillonCube" maxCount="&BouillonCube_Count;" />
      				<ShopPurchase shopItem="BeanSauce" maxCount="&BeanSauce_Count;" />
      				<ShopPurchase shopItem="BeanPaste" maxCount="&BeanPaste_Count;" />
      			</ShopPurchases>
      		</TurnInCollectables>
      	</Order>
      </Profile>
       
    10. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      i shall test that later...so that just goes ahead and turns in everything regardless of rating?
       
    11. ExMatt

      ExMatt Active Member

      Joined:
      Jul 5, 2015
      Messages:
      1,030
      Likes Received:
      14
      Trophy Points:
      38
      Yes, that will turn in everything, and is actually the most common usage of the tag from what I have seen.
       
    12. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      i tried this exact snip you posted and all it did was change my class for some reason then end itself. For now im back to manually typing the turn in item...i cant send a log atm for obvious reasons
       
    13. ExMatt

      ExMatt Active Member

      Joined:
      Jul 5, 2015
      Messages:
      1,030
      Likes Received:
      14
      Trophy Points:
      38
      Take a look at how to attach a log file below in my signature. I don't see any obvious reasons you can't send a log file.
       
    14. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      theres several hundred log files dont know which one is which as i havnt used the profile since i commented the first time. cant supply a fresh one as the game is down.
       
    15. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      .

      ill post that for you when the game is up sooooo few hours from now hopefully
       
    16. Trittium

      Trittium New Member

      Joined:
      Aug 8, 2015
      Messages:
      127
      Likes Received:
      1
      Trophy Points:
      0
      @exmatt

      ...
       

      Attached Files:

    17. ExMatt

      ExMatt Active Member

      Joined:
      Jul 5, 2015
      Messages:
      1,030
      Likes Received:
      14
      Trophy Points:
      38
      I would need the exact profile, it is an xml parsing error so I can't help unless I have the exact xml.
       
    18. metrosound

      metrosound New Member

      Joined:
      Nov 23, 2015
      Messages:
      26
      Likes Received:
      0
      Trophy Points:
      1
      I guess I found out why it stuck at the collectable NPC
      my toon didnt change to the correct job if he going to turn in the item
      for example he still as MIN from the last gathering spot even though in the log he is going to turn in Morel (BTN) so its greyed out in the NPC turn in window and vice versa for other item as BTN that going to turn in Adamantite (MIN) item

      ExMatt can you tell me how can I fix this so my toon will change job to the correct one to the item hes going to turn in as BTN or MIN
       

      Attached Files:

      Last edited: Nov 27, 2015
    19. tishat

      tishat Member

      Joined:
      May 29, 2015
      Messages:
      735
      Likes Received:
      7
      Trophy Points:
      18
      You can turn in whatever while being on any job, it should not matter at all, if you have collectable items in your inventory while they appear greyed out in the NPC window, it means the collectability is not high enough.
       
    20. ExMatt

      ExMatt Active Member

      Joined:
      Jul 5, 2015
      Messages:
      1,030
      Likes Received:
      14
      Trophy Points:
      38
      Correct tishat, that wasn't the issue. The issue has to do with 2 things.

      1. The mesh changed and the coordinates were off.
      2. There is something weird about how it is trying to move after opening the window. I may have fixed it but if it is not fixed from this morning's update, then I will have to sit down and do a full debug on it.
       

    Share This Page