• Visit Rebornbuddy
  • HB ARCHIVES: DungeonBuddy--DO NOT DELETE

    Discussion in 'Archives' started by chinajade, Feb 27, 2013.

    1. littleb123

      littleb123 New Member

      Joined:
      Jun 10, 2016
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0
      can i create dungeon farming profiles with this? looking to suicide bot some MoP dungeons, but idk how to make profile to do so
       
    2. Aion

      Aion Well-Known Member Buddy Store Developer

      Joined:
      Jan 18, 2011
      Messages:
      3,907
      Likes Received:
      105
      Trophy Points:
      63
      Check several pages back in this thread, we extensively discussed the mythic farming with wingsta just 2-3 months ago.
       
    3. version

      version New Member

      Joined:
      Feb 12, 2012
      Messages:
      166
      Likes Received:
      0
      Trophy Points:
      0
      ^ its around page 35+ if anyone is wondering where it starts.
       
    4. ryftobuddy

      ryftobuddy Banned

      Joined:
      Aug 19, 2011
      Messages:
      2,291
      Likes Received:
      34
      Trophy Points:
      0
      I don't see any mention of gear other than a 710+ geared tank and "overgeared" dps. What exactly would "overgeared" entail?

      Also, I see no mention of dps numbers either.
       
    5. Dallaswolf

      Dallaswolf New Member

      Joined:
      Aug 13, 2012
      Messages:
      42
      Likes Received:
      0
      Trophy Points:
      0
      The bot jumps into the instance and says preforming proximity behavior for hooded crusader (ID:64738) and does not move? Any help this is for scarlett halls
       
      Last edited: Jun 22, 2016
    6. littleb123

      littleb123 New Member

      Joined:
      Jun 10, 2016
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0
      can i make it so when i put farm mode on it uses instance timer so i don't cap on instance runs an hour?
       
    7. hackersrage

      hackersrage Member Buddy Store Developer

      Joined:
      Nov 18, 2012
      Messages:
      342
      Likes Received:
      15
      Trophy Points:
      18
      Why is the Timewalking stuff not merged yet ?

      Also, while on Lord Ahune, tanks completely ignore the boss mechanics an instead zerg into him even though he hasn't gone underground yet, resulting in being knocked up in the air and back -- and in some cases, off the side ledge into the water. Please adjust this so that tanks don't keep trying to stand on the boss slippery area unless he is in the weakened state.
       
    8. junk

      junk New Member

      Joined:
      Apr 5, 2012
      Messages:
      123
      Likes Received:
      1
      Trophy Points:
      0
      I had problems with toons getting stuck at bonfire in the Ahune event instance. After experimenting with blackspots which didn't seems to work I ended up in avoiding the object instead. If anyone experiences the same, just put add the following line to "Dungeon Scripts/Holidays/The Frost Lord Ahune.cs:199"

      Code:
      AddAvoidObject(ctx => true, 6, 188073);
       
    9. SRH

      SRH Member

      Joined:
      Oct 24, 2013
      Messages:
      155
      Likes Received:
      0
      Trophy Points:
      16
      using a fll 5/5 man team, sometimes tank dies but the team wipes the enemy mobs, and rather than waiting for the rez the tank will release. how to stop this?
       
    10. Aion

      Aion Well-Known Member Buddy Store Developer

      Joined:
      Jan 18, 2011
      Messages:
      3,907
      Likes Received:
      105
      Trophy Points:
      63
      You do need to search for the correct therms too.

      The gear is important but not the most important for running Mythics.

      The group synergy is more important than 10ilvls more geared group.

      Having Dps Legendary ring boost can make the difference between fail or defeat on certain mythic encounter too.


      The default scripts must be adopted with the changed mythic difficulty mechanics for some encounters, while for other, the defaults are working well.

      The discussion with wingsta starts here: [Bot] DungeonBuddy - A Dungeon bot - Page 34 and continue for about 9-10 thread pages.
       
    11. Trashfrog

      Trashfrog New Member

      Joined:
      Jun 25, 2016
      Messages:
      22
      Likes Received:
      0
      Trophy Points:
      0
      Is it recommended to use this with a random group or as 5 man group with my accounts?
       
    12. Aion

      Aion Well-Known Member Buddy Store Developer

      Joined:
      Jan 18, 2011
      Messages:
      3,907
      Likes Received:
      105
      Trophy Points:
      63
      Just wrote untested workaround for the UBRS stuck-in-combat bug: >>> View attachment Upper Blackrock Spire.cs <<<

      Replace the default script with this one and share the experience, please!

      The first feedback received already:

       
      Last edited: Jun 28, 2016
    13. Draod

      Draod Member

      Joined:
      Jan 15, 2010
      Messages:
      59
      Likes Received:
      0
      Trophy Points:
      6
      Tried it today and it looks like that the problem is solved.
      After my group defeated the last Boss in UBRS the "in combat" bug appeared.
      Then the Groupleader disbanded the group and Dungeonbuddy kicks in with joining the random dungeon queue.

      Thanks for this Aion.
       
    14. version

      version New Member

      Joined:
      Feb 12, 2012
      Messages:
      166
      Likes Received:
      0
      Trophy Points:
      0
      Been testing for a while and had no problems so far. Thanks Aion!
       
    15. Aion

      Aion Well-Known Member Buddy Store Developer

      Joined:
      Jan 18, 2011
      Messages:
      3,907
      Likes Received:
      105
      Trophy Points:
      63
      Thanks for the feedback!

      Now the reverse question applies:

      Could you monitor your toons, if the bot would leave the group properly if the in-combat bug do not appear?

      And would it leave as supposed, if queued solo (not in 5 accounts premade teams)?
       
    16. version

      version New Member

      Joined:
      Feb 12, 2012
      Messages:
      166
      Likes Received:
      0
      Trophy Points:
      0
      I didn't have much time to look at it, but the one time I saw my tank (leader) wasn't in combat after UBRS, it took a while before doing anything. I think honorbuddy reset itself due to inactivity when not in combat. Sorry I was drunk last night when I saw that so im not 100% too confident on which action I took XD

      And if i test in 1 person solo que ill let u know.
       
    17. nordrassil

      nordrassil Member

      Joined:
      Jun 21, 2014
      Messages:
      286
      Likes Received:
      1
      Trophy Points:
      18
      Doesn't seem to work, they're standing afk at the end of UBRS right now with the combat bug, hasn't tried to leave group or anything.

      After 15 min dungeonbuddy said that it would leave in 10 seconds because of inactivity, but nothing happened.
       
      Last edited: Jun 28, 2016
    18. Draod

      Draod Member

      Joined:
      Jan 15, 2010
      Messages:
      59
      Likes Received:
      0
      Trophy Points:
      6

      Yepp, same here. I have to correct my Post. But well, the first time it worked.
      Found my group still standing in UBRS last Boss, complete group "in combat".
      The inactivity timer from Dungeonbuddy doesn´t work properly and it looks like that the disband routine for the leader doesn´t kick in.
       
    19. Aion

      Aion Well-Known Member Buddy Store Developer

      Joined:
      Jan 18, 2011
      Messages:
      3,907
      Likes Received:
      105
      Trophy Points:
      63
      My dev computer is back from service, ready for action, so would perform some tests myself soon.
       
    20. Skelo

      Skelo New Member

      Joined:
      Jan 22, 2014
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      1
      I've also encountered the same thing with my 5man team, I'm very unsure what/where logs I can submit to assist. All I can really offer is what's been reported - the bot appears to be stuck in combat following the end boss in UBRS, tested the revised script and have found it to have occured twice.
       

    Share This Page