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    Discussion in 'Archives' started by chinajade, Feb 27, 2013.

    1. Naxxy

      Naxxy Banned

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      normal aswell? i dont care abt wod hc, but the possibility to run 5 mans from lvl 15 to 110 would be awesome. and after that farm Legion hc's
       
    2. waltex2004

      waltex2004 Member

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      does not work !

      They said they would not support WoD anymore because they were focused on legion

      So far nothing of legion, nor dungeons nor raide anything

      Apparently they will not do anything legion and thus we are abandoned!

      It would be nice if everyone here charged at least the repair of WoD dungeons because it does not have to be written from scratch, just corrected.

      Sorry for my bad English
       
    3. Charismatic

      Charismatic New Member

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      Can we please get a progress update on this, or at least a clear understanding of the future of the bot?
      From what I understand from this thread is that the current state of the bot is;
      15-90 All good
      90-110 all bad/ in production of 100-110
      While I am understanding that production of bots takes a long ass time, and the development cycle of HB does not priorities unimportant botbases, A indication of the progress would not go amiss. Some communication between developers would be splendid. I realize there is a good chance I have missed any updates, in which case could I please be linked to previous mentions. I think it is important to know the current state of each bot base, if this botbase is not being developed at all.. then I will develop my own. However I am very lazy =D so i'd rather not, also I don't speak for everyone but if the DB botbase became a paid for botbase I would be willing to buy it and I imagine many users here would also be down for buying it in order to support the developers.

      Thanks in advance,
      Charismatic
       
    4. Späzzy

      Späzzy New Member

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      Heroic Dungeon track record

      I think my question is why is it taking so long? Sure I realize it isn't the easiest thing making bots, but what is different this expansion vs. WoD? I was able to fully bot WoD heroic dungeons and was completely heroic warforged before the raid even came out. It took the a couple weeks to get it up and running and there were so many weird mechanics, like the one where you are on the train having to manage the wind and turrets etc. There are a few dungeons now which are completely braindead and should be easy as hell to code in comparison to that. Does anyone have any explanation on why it took a couple weeks last expansion and it is taking months in this one?
       
    5. xLegendx

      xLegendx Active Member

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      Seems like there is an issue with LoS and DB that has lasted for a few months. If a mob gets out of out LoS, it will sit there a face the mob behind a wall and it will not move till the mob dies or something. This a big issue for healers.


      I've posted a log with many errors, hopefully this will help fix it.


      View attachment 41416 2016-11-20 22.19.txt
       
    6. wizardpt

      wizardpt Member

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      Anyone have extremely low fps with tank and healer doing 5 man teams ?

      I get like 2-3 fps when i turn on dungeonbuddy . others stay at 60fps
       
      Last edited: Nov 26, 2016
    7. skuwlol

      skuwlol Member

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      Anyones been able to succefully run timewalking? We can que right now but the profiles are not loading.
       
    8. Naxxy

      Naxxy Banned

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      HoV shows up but dosent work in this why is that ?
       
    9. Phyxios

      Phyxios Member

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      Naxxy none of the scripts have been actually coded yet for legion.
       
    10. jflyn373

      jflyn373 New Member

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      WOD weren't that bad, I could mythic with them and was making a ton of cash running heroics. They weren't perfect, but with the recent ban wave, I'm not running any legion and could really use the WOD dungeons back to build up some cash quick. Just my 2 cents, and if you think they are bad, don't run them...
       
    11. Phyxios

      Phyxios Member

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      any chance we can get a TWD update?

      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(22,7) : error CS0246: The type or namespace name 'Tripper' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\The Vortex Pinnacle.cs(19,17) : error CS0246: The type or namespace name 'Tripper' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Ahn'kahet - The Old Kingdom.cs(26,28) : error CS1715: 'AhnkahetTheOldKingdom.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Ahn'kahet - The Old Kingdom.cs(31,28) : error CS1715: 'AhnkahetTheOldKingdom.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Gundrak.cs(39,28) : error CS1715: 'Gundrak.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Gundrak.cs(55,28) : error CS1715: 'Gundrak.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Halls of Lightning.cs(30,28) : error CS1715: 'HallsOfLightning.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Halls of Lightning.cs(35,28) : error CS1715: 'HallsOfLightning.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\The Nexus.cs(33,28) : error CS1715: 'TheNexus.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\The Nexus.cs(38,28) : error CS1715: 'TheNexus.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Utgarde Pinnacle.cs(30,28) : error CS1715: 'UtgardePinnacle.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Utgarde Pinnacle.cs(35,28) : error CS1715: 'UtgardePinnacle.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Utgarde Pinnacle.cs(142,11) : error CS0246: The type or namespace name 'DynamicBlackspot' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(960,30) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(985,11) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(1008,45) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(42,28) : error CS1715: 'HeroicEndTimeCATA.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(47,28) : error CS1715: 'HeroicEndTimeCATA.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(894,36) : error CS0115: 'HeroicEndTimeCATA.HandleMovement(WoWPoint)': no suitable method found to override
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(174,20) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(179,20) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(184,20) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(190,20) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(198,20) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(219,20) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(892,11) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\End Time Heroic.cs(893,11) : error CS0246: The type or namespace name 'DungeonArea' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Grim Batol.cs(38,28) : error CS1715: 'GrimBatolCATA.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Grim Batol.cs(43,28) : error CS1715: 'GrimBatolCATA.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Grim Batol.cs(333,30) : error CS0115: 'GrimBatolCATA.MoveTo(WoWPoint)': no suitable method found to override
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Lost City of the Tol'vir.cs(25,28) : error CS1715: 'LostCityOfTheTolvirCATA.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Lost City of the Tol'vir.cs(30,28) : error CS1715: 'LostCityOfTheTolvirCATA.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\The Vortex Pinnacle.cs(36,34) : error CS1715: 'VortexPinnacleCATA.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\The Vortex Pinnacle.cs(38,34) : error CS1715: 'VortexPinnacleCATA.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\The Vortex Pinnacle.cs(345,36) : error CS0115: 'VortexPinnacleCATA.HandleMovement(WoWPoint)': no suitable method found to override
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Throne Of The Tides.cs(33,28) : error CS1715: 'ThroneOfTheTidesCATA.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Throne Of The Tides.cs(38,28) : error CS1715: 'ThroneOfTheTidesCATA.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Throne Of The Tides.cs(491,30) : error CS0115: 'ThroneOfTheTidesCATA.MoveTo(WoWPoint)': no suitable method found to override
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Magisters' Terrace.cs(28,28) : error CS1715: 'MagistersTerrace.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Magisters' Terrace.cs(33,28) : error CS1715: 'MagistersTerrace.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Mana-Tombs.cs(20,28) : error CS1715: 'ManaTombs.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Mana-Tombs.cs(22,28) : error CS1715: 'ManaTombs.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Shattered Halls.cs(22,28) : error CS1715: 'ShatteredHalls.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Shattered Halls.cs(27,28) : error CS1715: 'ShatteredHalls.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Slave Pens.cs(41,28) : error CS1715: 'SlavePens.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Slave Pens.cs(46,28) : error CS1715: 'SlavePens.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\Slave Pens.cs(246,36) : error CS0115: 'CoilfangDungeon.HandleMovement(WoWPoint)': no suitable method found to override
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\The Stonecore.cs(47,28) : error CS1715: 'StonecoreCATA.Entrance': type must be 'Vector3' to match overridden member 'Dungeon.Entrance'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\The Stonecore.cs(52,28) : error CS1715: 'StonecoreCATA.ExitLocation': type must be 'Vector3' to match overridden member 'Dungeon.ExitLocation'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\The Stonecore.cs(62,43) : error CS1715: 'StonecoreCATA.CorpseRunBreadCrumb': type must be 'CircularQueue<Vector3>' to match overridden member 'Dungeon.CorpseRunBreadCrumb'
      Compiler Error: D:\Documents\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Timewalking\The Stonecore.cs(271,36) : error CS0115: 'StonecoreCATA.HandleMovement(WoWPoint)': no suitable method found to override
       
    12. SaladirxD

      SaladirxD New Member

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      Will we ever be able to use Dungeonbuddy for legion?
       
    13. Kaffee

      Kaffee Member

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      Of course. The scripts is nearly done and the files are in fact already in your folders.... BUT, the creator specifically mentioned in there that more testing needs to be done. You can uncomment the CS files and see how it goes but do yourself a favor and at least monitor it. :)
       
    14. chrisbest558

      chrisbest558 Member

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      This could be the best news all year ha
       
    15. BoBoFatt

      BoBoFatt New Member

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      The scripts are already in your folders and they have Normal and Heroic versions. I was using them last night. You do have to watch the bot as it does not really avoid any ground AoE(depending on fight) some mechanics are missing(depending on fight) and some routes will take you right into mobs that your group avoided -- but overall they do work pretty well. I'm happy I have this much to work with. I don't know if they will receive updates anytime soon, but you could add in all the extra bits that are missing. Thats what I'm trying to do at least.
       
    16. cortexxxx

      cortexxxx New Member

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      Is there any way to get my bot to just execute rotations in dungeons? like i move it around, but just have it do the optimal dps rotation? thx
       
    17. BoBoFatt

      BoBoFatt New Member

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      Usually for this I just use "Raid Bot". Does exactly what you want.
       
    18. Lipstick

      Lipstick Member

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      So.. I was thinking of starting to edit the profiles used for Dungeonbuddy 1-90 to fit my own needs.. Is that possible and which files/profiles are involved in dungeonbuddy?
       
    19. BoBoFatt

      BoBoFatt New Member

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      It is possible. All the profiles and what not are under in Honorbuddy folder under Default Profiles -> DungeonBuddy and your Dungeon Scripts folder.
       
    20. Aion

      Aion Well-Known Member Buddy Store Developer

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      As you know, the scripts could not be self-coded on their own :p Someone must volunteer his time for this ...
       

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