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  • Golem Build

    Discussion in 'Archives' started by Hisp, Jan 4, 2017.

    1. Hisp

      Hisp Member

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      Someone know how golems builds work with bot?
       
    2. 54sgdg4d6s

      54sgdg4d6s Member

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      What it do. Casting convocation and ignoring white mobs.
      in SummonerRoutine.cs find
      private static int ChaosGolemsAllowed = 0;
      private static int FlameGolemsAllowed = 4;
      private static int IceGolemsAllowed = 0;
      private static int LightningGolemsAllowed = 0;
      private static int StoneGolemsAllowed = 1;
      and set golem u need/have
      Also casting multiple vaal discipline.
      View attachment SummonerRoutine.zip
       
      Last edited: Feb 25, 2017
    3. Hisp

      Hisp Member

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      Thx a lot!
       
    4. Hisp

      Hisp Member

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      CWDT is work with weapon skill 0_o
       
      Last edited: Jan 5, 2017
    5. 54sgdg4d6s

      54sgdg4d6s Member

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      Same with flesh offering
       
      Last edited: Jan 7, 2017
    6. Hisp

      Hisp Member

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      Can you do kiting for mobs?

      Bot don`t work with this routine
       
      Last edited: Jan 5, 2017
    7. Hisp

      Hisp Member

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    8. 54sgdg4d6s

      54sgdg4d6s Member

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      Summ of this - max golems you can have.
       
    9. BigBudda87

      BigBudda87 Member

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      is this also work with srs and golems?
       
    10. jesperhla

      jesperhla New Member

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    11. Dubber

      Dubber New Member

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      cant make this work any help??
      [Alcor75PlayerMover] Add SurviveTask before CombatTask (Leash 50) failed.
      [SummonerRoutine] Flame Golems 1
      [Tick] Exception #109 during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
      at SummonerRoutine.SummonerRoutine.<Logic>d__91.MoveNext() in ***\3rdParty\_CONFIGS_\Default\SummonerRoutine\Content-444569156\SummonerRoutine.cs:line 1461
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at OldGrindBot.CombatTask.<Logic>d__12.MoveNext() in ***\3rdParty\_CONFIGS_\Default\OldGrindBot\Content-444567906\CombatTask.cs:line 89
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Loki.Bot.TaskManager.s __oM\]Xy\[Y=l7G-\,KU?`CWz".MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at OldGrindBot.OldGrindBot.<MainCoroutine>d__31.MoveNext() in ***\3rdParty\_CONFIGS_\Default\OldGrindBot\Content-444567906\BasicGrindBot.cs:line 1331
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Coroutines.Coroutine.VkOS\[k#$x{3Vn~sL9^nvq-qh!.'4={vUr%b0~H\*snwglKOA!/>\*.MoveNext()
      --- End of inner exception stack trace ---
      at Buddy.Coroutines.Coroutine.‬‫**‫‬‪‬*‏‬‫**‫**‬**(Boolean )
      at Buddy.Coroutines.Coroutine.‎‬*‪‪‪*‫​​‎‫‬*‪*​*‎‫*‏‬****(Boolean )
      at Buddy.Coroutines.Coroutine.Resume()
      at OldGrindBot.OldGrindBot.Tick() in C:\Users\golfgti87\Documents\EB24676245\3rdParty\_CONFIGS_\Default\OldGrindBot\Content-444567906\BasicGrindBot.cs:line 458
      at Loki.Bot.BotManager.‎*‪‬**‬‎*‎‪**‎‬‫**‏**‬*‬*(IBot )
       
    12. 54sgdg4d6s

      54sgdg4d6s Member

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    13. poo

      poo New Member

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      So been testing this for a bit and there's quite a few problems. Golem summoning is way off on login. I have the ability to summon 6 golems and on login it will only cast one of what's on my bars unless its flame then it will summon 4. This is correct however if the golem skills are not on the bars it will not summon them, problematic because you're going to be running a mobility, 2 vaal skills, arc, convocation, and flesh offering. There isn't room to have all the golems on thebars. As for combat the CR is okay it's a little annoying how it just walks in the middle of all packs and causes a ton of deaths but that can also be my fault.
       
    14. Unsupported

      Unsupported Member

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      I tested it too and it is even facetanking map bosses, which is really annoying. It also needs to use Conductivity more often, even on white mobs, as the golems get stuck on the wall and the routine facetanks a whole mobgroup.
       

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