Hi, I've been rewriting my own version of Triple Triad botbase, problem i encountered is when the game has Roulette rule, the RemoteAgents.AgentTripleTriad.Instance.ActiveRules always returns TripleTriadRule.Roulette, which on actual triple triad table it is replaced by a random rule in play, however I have no idea how to access the actual rule in play this is probably one of the lowest priority mastahg cares about, just make a post so if anyone search the forum or come up with a way to access the actual Roulette rule in play please reply and let me know EDIT: I've already found how to read the actual Rule in play since 4.2, if anyone came across this thread finding for an answer try pm me. It's a 4 byte array from a pointer of pointer of pointer of pointer of pointer of pointer, I am not sure if it's a correct way but at least it works on my machine. Not posting actual code here coz every time game patches it'll need update.
Yes, for example, Rowena in Mor Dhona (after you completed her sidequest "The Weaponsmith of Legend") ZoneId="156" XYZ="25.89143, 29, -823.0742"
Actual rules can be found here: Code: Core.Memory.ReadArray<TripleTriadRule>(AgentTripleTriad.Instance.Pointer + 0x34, 4); There's hotfix for TripleTriHard.cs in attach file.
Hrm, looks like that might just be a better offset to read the rules from in the first place. Thanks for this.
After doing a bit more digging it looks like 0x34 only gets updated once your actually in the card game. I think ill add some logic to the activerules read that masks this so you get the correct rules.