What's not working? I just use it for the dungeons that are listed as working in the Instancebuddy-thread, and it is working fine for me. Must be something on your end?
And I never claimed Dungeonbuddy=Instancebuddy, I was just discussing Instancebuddy whom someone said never worked when it really does. Enough off-topic now.
The last update we had was from Kick which stated "he's doing 1-2 dungeons a day, so hopefully next week". That was on the 7th June. It's now the 17th June. So he asked a valid question...
They mean the ETA is...when you see it posted on the forum. They give an eta, the people rejoice; eta comes and goes, the people are dissappointed. No expectations no let downs I suppose
You dont need to ask. Log in & watch it . I think ... https://accounts.google.com/Service...=0ApOixjABlhvOdFpVQnNVOERqME85TmFrakt0SlpKWHc
when is the ETA on dungeon buddy was it coming out this week or what how long will it be till its ready ?
Someone said in a post they were waiting for Ralphus to mesh some stuff and he was busy so it's delayed more but idk personally I would have rathered they fix HB stuff and release this with at least what was working, such as all works cept 80-85 dungeons. That's how IB was/is. But I guess we will see it when we see it.
Its sad that this expansion is over and were still not able to run its instances.Demon buddy put Dungeon buddy on the back burner. Maybe by this time next year when MoP is halfway over we can use dungeon buddy for cata content. Yay! Something to look forward to. Fail.JPEG
Something I fear is that this could lead to more player reports, when people notice that a lot of ppl are running the exact same routes.
Can we assume it'll be ready by July 1st? Does anyone forsee that date changing to August 1st as well? I love the Buddy products and know people are being pulled every which-way, but it'd be nice if there was a bit more communication when an estimated ETA passes. At least a progress update and a revised ETA.
There is no ETA at this time. The reason is everyone that is working on the project got preoccupied with other stuff. For me it was my main job that drastically reduced the time I could spend working on Dungeonbuddy. The ETA given by Kickazz was based off the how quick I scripted the LK dungeons and I had that week off from my main job and it didn't include the fact that most LK dungeons are easier to script then Cata ones and that there still are core features that needed to be added to DungeonBuddy such as an avoidance system that can navigate around bad stuff e.g fire on ground (I am working on this atm) and a mode for farming old content.
I may be reading between the lines here then, but the impression given is that it is no where near completion at current. Would this be a fair assumption as it sounds likes you're the only person currently working on it?