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  • [Release] Demonbuddy - Friday build, wait what!? (#169)

    Discussion in 'Archives' started by Nesox, Jul 9, 2012.

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    1. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      [​IMG]


      Demonbuddy
      is our bot for Diablo III

      Features
      • Grinding
      • Stashing Items
      • Repairing your equipment
      • Selling items to vendors
      • Salvaging items
      • Ability to logout when your inventory is full or stop the bot
      • Setting up protected stash pages and bag slots
      • Configurable loot and kill radius
      • Ability to change what % the bot repairs at
      • Item rules for picking up, selling, stashing, and salvaging, as simple as you'd like, or as complex as you'd like
      • Plugins ( none included but there will be eventually. )
      • Full support for custom combat routines as you'd expect from the Buddy Team
      • Built-in updater
      • Command line arguments for easy creation of shortcuts.

      This will not work in Germany for legal reasons.

      Download From: Demonbuddy the 3rd party Farming and Leveling Tool for the amazing Diablo 3 Game

      Requirements



      Reporting Bugs
      When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots that may be useful in tracking down the bug. Also include your class, level, act, difficulty in any bug reports to help us quickly reproduce bugs. (We cannot hunt down bugs with no information, its just not feasible).

      Enjoy!
      Changelog .169

      • Stashing more or less reworked, should work alot better and faster now.
      • DeathHandling added. Set to Logout to make the bot Logout when you die, Ignore will make it click the revive button like normal.
      • UseTownPortal tag now aborts casting tp if there's anything to loot or kill, will also move a little if taking damage while casting ( fixes problem with getting stuck on forges in core of arreat )
      • Stuckhandler now kicks in if you stand still in the the same place for too long, eg; when requesting a path but no path can be created.
      • Should always identify items now on town runs.
      • Fixed stats shown on UI
      • Negative gold per hour is not possible anymore
      • Belphegor - Fixes for all classes.
      • Belphegor - Settings added, No gui yet tho.
      • Process selector now displays, "[WindowTitle] Battletag: BATTLETAG Hero: CURRENTHERO"
      • Added attribute "oneHanded" to item rules
      • -windowTitle added. example: -windowTitle="MyBTag #1337 " will set the title of the Demonbuddy window to the string provided.
      • -attachTitle command line argument added. Looks for the window title of all d3 processes that starts with the provided string eg; "is4" will make the bot attach to the first d3 process it finds that starts with the window title "is4"
      API Changes .169

      • DiaActivePlayer - Added CurrentExperience
      • Zeta.Common.MathEx - GetPointAt added.
      • DiaActivePlayer - LoopingAnimationStartTime and LoopingAnimationEndTime added.
      • Added ACDItem.IsOneHand
      • CreateUseTownPortal added in CommonBehaviors.
      Changelog .160

      • Reloads the profile instead of resetting the caches now when joining games. ( should fix the "cellar" problem )
      Changelog .158
      • Wizard - Archon works with the Generic routine
      • More error checking in OrderBot, HandleSchedulingEvent
      • Reset the order caches when you join a game now instead of reloading the profile when it's completed.
      • Old code for waiting after creating games re added. ( fixes problems with leaving the game immediately etc. )
      Changelog .155
      • GameJoined should no longer be fired before entering games
      • Increased the time it wait after using waypoint by 1 second
      Changelog .154
      • Waits 2 seconds after entering a game to avoid any "confusion"
      • Decreased the time it waits after taking portals with UseObject.
      • Commented the extra fluff in the belphegor player mover ( DH vaul, Wizard Teleport)
      Changelog .153
      • Moved NumGamesCompleted from ZetaDia to GameStats, "NumGamesJoined" property.
      • Now reset the order cache when the player dies. (Fixes running to adria's hut when dieing in the cellar if doing Sarkoth runs among other stuff.)
      • Should no longer sometimes fail to create games and just idle at the character screen
      • Added an overload for UsePower, will be removed eventually.
      • Auto updater should work after patches now.
      • Decreased the distance for client paths
      • Renamed "User Defined Abilities" back to the original name "Generic"
      • Belphegor updated.
      Changelog .151
      • Updated for 1.0.3.10235
      Changelog .149

      • Moved the salvage shortcut loc in A1 and increased the interact distance some.
      • Possible fix for getting stuck in locks every now and then.
      • Bot should now once again, click any error notifications that get's in the way.
      • Demonbuddy should be less prone to error and throw exception after clicking the revive button if the world changes.
      • Removed the powerType argument on UsePower.
      • Now displays the Battletag in the process selector.
      • Should no longer attempt to attack "friendly" npc's in Khasim Outpost.
      • Taking portals with the UseObject tag should be less error prone now.
      • Decreased the time it pauses the bot after taking town portals.
      • Should no longer throw exception when pulsing the loottargetingi when ure out of game.
      • Added ResumeGame to BnetGames
      • Added NumPlayersInParty to BnetParty
      Changelog .146
      • Identification will no longer DC/crash D3.
      • Blacklist timer has been added to loot behavior. It will blacklist loots that have been unreachable for 10 seconds now.
      • Vendoring will be reset upon bot stop.
      • All sub windows (Process selector, routine selector, etc.) shows up in the center of the Demonbuddy main window now.
      • Plugin are properly initialized when DB logs into the game itself. (Issues with ARelog)
      • Belphegor has been updated.

      • Getting stuck while interacting should be fixed. This build have been tested for 50 runs with Nesox's sarkoth profile and 50 runs with a ZK profile and there were no issues. That doesn't mean there may not any. Please provide us a full log in case of stucks to help us fix issues quickly.
      Changelog .125

      • Belphegor improvements for most of the classes
      • Added IsPlayingCutscene to ZetaDia
      • Changed SkipCutsceneTag to check if a cutscene is playing, before skipping it.
      • Logs everything to file now.
      • GameEvents -> OnPlayerDied event added.
      • Targeting problem with witchdoctor fixed.
      • Fixed a bug with loading rule sets. Should no longer even attempt to load a set of rules if the file doesn't exist.
      • Bugfix in ItemManager for quality-based rules.
      • Added DiaActivePlayer.SkipCutscene and SkipConversation methods. (SkipConversation will skip bubble dialog from NPCs)
      • Added the UIElements class, which will hold references to commonly used UI elements.
      • Added the "Unique" monster affix.
      • Fixed DecoratorContinue. We should be checking if we *can't* run, then return success first. It was originally if we can't run, then do w/e.
      • Moved the OnStart event to occur after CurrentBot.Start() to ensure plugins and other 3rd party things can actually hook behaviors on the tree before they're cleared.
      • Added a bunch of new hook locations to the brain. Death, Combat, VendorRun, and Loot. These should give developers an easy way to import logic into their own stuff.
      • UseObject tag now uses the specified object closest to the given x, y, z
      • ItemStat members are now cached where appropriate.
      • Added DiaGizmo.HasBeenOperated
      • Looting no longer even looks at used shrines. Yay!
      • Added UseWaypoint to GizmoWaypoint.
      • Changed "UseWaypointTag" to use the new function.
      Changelog .99

      • Nav service moved to new server
      • Changed the scoring of combat targets.
      • Destroying barricades fixed.
      • Combat and loot Targeting should be alot faster.
      • Only generates paths via raycast if destination is shorter than 70 units away.
      • Buff composite added to ICombat.
      • ReloadRoutinesOnFileChange & Plugins setting fixed
      • Added "caOut_Raven_Perched_A" to the combat targeting ignore list.
      • GenericRoutine's "AgainstElites" skill option should actually work now! Zomg!
      • Bot now wait half a second after opening loot containers.
      • Belphegor - Added "Nuok's" Monk routine
      • Belphegor - Melee classes should have no problem destroying objects anymore.
      • Belphegor - Added support for Buff composites.
      Changelog .95

      • Should no longer make the GUI stop responding if you press "Dump RActors" when the bot is running.
      • "Demonbuddy dependency installer.exe" added.
      • Fixed a bug that would make it error if you start the bot at the act4 bnet screen.
      Changelog .91

      • Updated for 1.0.2.9991
      • UseObject should work better with portals now.
      Changelog .87

      • Added "trOut_Wilderness_Scarecrow_A" to the ignore lootables list
      • TakePortalTag removed.
      • UseObjectTag now supports taking portals better.
      • User-manual added.
      • FindDungeonExit diabled temporarily.
      • Removed the rounding for gph.
      • Added World to the Info dump, shows WorldId and Name.
      • Waiting longer fo IDing items.
       
      Last edited: Jul 10, 2012
    2. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      First, for once!
       
    3. axazol

      axazol New Member

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      2nd =)

      Testing...

      Finaly, my favorite changes =)
       
      Last edited: Jul 9, 2012
    4. buzzerbeater

      buzzerbeater Well-Known Member

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    5. Fereh

      Fereh Member

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      Honestly, these changes are seriously kickass.
      My god.
       
    6. ADenver

      ADenver Member

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      TY Buddy team <3
       
    7. cha0sbg

      cha0sbg Member

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      Friday night and your coding, for shame .... wait ... and i'm standing here and reading ? WTF ? :D
       
    8. Kane49_2

      Kane49_2 New Member

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      Does ZetaDia.Me.Inventory.NumFreeBackpackSlots return valid data now ?
       
    9. andyt315

      andyt315 Member

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      i wonder stuckhandle working better now? don't like to use plugin for it....seem it would make bugging
       
    10. axazol

      axazol New Member

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      Make the window wider
       
    11. markn12

      markn12 Member

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      Good update so far.

      ONE suggestion.

      UNDER Deaths per hour in the DB window can you put Battle : attachedbattletag

      when you're running 15 bots its hard to find out what one crashed or what ones missing.
       
    12. zippysticks

      zippysticks New Member

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      YAY, finally they add isboxer support =)
       
    13. andyt315

      andyt315 Member

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      it would be awsome to put auto login, so no longer using arelog. It seem don't work with AGB plugins
       
    14. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Just use the dropdown list if you have trouble reading it :)
       
    15. banme

      banme Member

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      Loot Rule : Life on Hit???
       
    16. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Create a shortcut or .bat and use
      -windowTitle="Mybattletag#1337" for each bot.
       
    17. andyt315

      andyt315 Member

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      ^
      hope will make this bot run better for isboxer user like me...don't like to see random crashes or freezes
       
    18. aqh

      aqh Member

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      Cool! Will test ASAP !
       
    19. Mr Ekko

      Mr Ekko New Member

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      OK, 1 BIG bug. The re-teleport function works well. The problem is when using Sarkotzy farming, with the plugin Kill Wait 1.4, the following happens:

      - when he tries to teleport, some monster hits him. He resumes the teleport, WITHOUT atacking the bugger.
      - he finally manages to teleport, if he doesn't die first, but here is the thing
      - after the profile restarts, he will just stay and do nothing.
      - Profile Restarter will try to move the idiot, but this just makes him to die again, since is unable to atack
      - the only solution is to stop the bot and re-start it again

      Cheers.
       
    20. icon

      icon New Member

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      Stacking in town in act 2 when trying to repair after stashing stuff... till now, unstacker plugin helped me - but now it does nothing :( I tried to remove unstacker but it didnt help either.

      Amazing work on stashing items :) but for now I'm going back to .160.
       

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