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  • Sepefeets Silverfish update (WotOG)

    Discussion in 'Community Developer Forum' started by sepefeet, Jul 7, 2016.

    1. Lastmango

      Lastmango Member Legendary

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      I'm all about supporting this now that I've a sub to HearthBuddy from the Legendary sub. I'll send logs this evening when I give it a whirl.
       
    2. sepefeet

      sepefeet New Member

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      I don't need any more logs until the C# 6 issue is fixed. I made another thread in this forum to ask bossland for it and will give them at least a few days to respond/add it. If they don't want to add it then I'll probably change things back to C# 5 in a week when I put out a kara week 3 build.
       
    3. xgorzillax

      xgorzillax New Member

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      well this bot is just shit :D making only bad things + hearthstone is lagging like shite just wasted money :D
       
    4. sepefeet

      sepefeet New Member

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      I don't know wth that has to do with my SF branch.
       
    5. OtisRight

      OtisRight New Member

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      If you setup your settings, mulligan and combo files properly it's not that bad. At the start of the season I botted on my Na account from 25-7 in 2 days, and on my main Account from 19-5 in 5 days. After that...yeah it's not doing that well because you start getting real opponnents. I still think this bot has a lot of potential tho-just needs some more tweaking. I hope sepefeet can update his branch, because it was much better then the "standard".

      About the laggs: I didn't experience any laggs. My PC is pretty old tho, X4 955 Phenom CPU, GTX 570 Graphics, 8GB Ram. Try running hearthstone in windowed mode and make the window smaller.
       
      Last edited: Aug 20, 2016
    6. Fabi0306

      Fabi0306 New Member

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      xgorzillax.. you are just butthurt bcuz u are way 2 dumb to set it up the right way :`D
      just my 2 cents
       
    7. OtisRight

      OtisRight New Member

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      @sepefeet Do you have any new information on the update?
       
    8. tvsian

      tvsian Member

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      This may be a moot point now, but before the C#6 update, I was having issues with Forbidden Ritual. It looks like the summoned tentacles sometimes weren't being reported to silver.exe by HB, causing it to try and pick up the wrong minion (if I used it), or attack the wrong minion (if the opponent used it). I would get a lot of looping "Not ready to attack yet" or "A minion with taunt is blocking" until my turn timed out if I wasn't watching. It looked like when the board files were generated it was only counting non-tentacle minions for each side. And it wouldn't happen every time, the warlock deck usually did ok.

      Unfortunately I don't have the logs handy, they got deleted when I switched back to the default routine. Once this one is working again I'll keep an eye out for it in case it hasn't been fixed.
       
    9. sepefeet

      sepefeet New Member

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      Well bossland never replied to my threads so I guess I'm stuck with C# 5. Update will probably be sometime before the next wing.

      Yeah I have no idea why but others occasionally had problems summoned minions not appearing to the AI even after multiple turns but it was sporadic.
       
    10. OtisRight

      OtisRight New Member

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    11. sepefeet

      sepefeet New Member

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      V123.2SE released.

      prettier startup log messages
      fix wicked witchdoctor crash
      the rest of kara support + some old sims updated
      remove buggy old HB naxx boss sims
      revert to old singleton pattern, hopefully fixes random null reference crashes
      everything is c# 5

      No networking or buffered logging for HB yet...



      Let me know if it works.
       
      Last edited: Aug 25, 2016
    12. ddsq1226

      ddsq1226 New Member

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      not work

      2016-08-25 10:13:22,361 [1] DEBUG Logger (null) - Current bot set to DefaultBot.
      2016-08-25 10:13:23,815 [7] ERROR AssemblyLoader`1 (null) - Compiler Error: d:\HB\Routines\DefaultRoutine\DefaultRoutine_nH.cs(73,18) : warning CS0219: 已指派變數 'concede',但從未使用其值
      2016-08-25 10:13:23,815 [7] ERROR AssemblyLoader`1 (null) - Compiler Error: d:\HB\Routines\DefaultRoutine\DefaultRoutine_nH.cs(772,27) : warning CS1998: 這個非同步方法缺少 'await' 運算子,因此將以非同步方式執行。請考慮使用 'await' 運算子等候未封鎖的應用程式開發介面呼叫,或使用 'await Task.Run(...)' 在背景執行緒上執行 CPU-bound 工作。
      2016-08-25 10:13:23,816 [7] ERROR AssemblyLoader`1 (null) - Compiler Error: d:\HB\Routines\DefaultRoutine\DefaultRoutine_nH.cs(1184,27) : warning CS1998: 這個非同步方法缺少 'await' 運算子,因此將以非同步方式執行。請考慮使用 'await' 運算子等候未封鎖的應用程式開發介面呼叫,或使用 'await Task.Run(...)' 在背景執行緒上執行 CPU-bound 工作。
      2016-08-25 10:13:23,816 [7] ERROR AssemblyLoader`1 (null) - Compiler Error: d:\HB\Routines\DefaultRoutine\DefaultRoutine_nH.cs(1199,27) : warning CS1998: 這個非同步方法缺少 'await' 運算子,因此將以非同步方式執行。請考慮使用 'await' 運算子等候未封鎖的應用程式開發介面呼叫,或使用 'await Task.Run(...)' 在背景執行緒上執行 CPU-bound 工作。
      2016-08-25 10:13:23,816 [7] ERROR AssemblyLoader`1 (null) - Compiler Error: d:\HB\Routines\DefaultRoutine\DefaultRoutine_nH.cs(1338,27) : warning CS1998: 這個非同步方法缺少 'await' 運算子,因此將以非同步方式執行。請考慮使用 'await' 運算子等候未封鎖的應用程式開發介面呼叫,或使用 'await Task.Run(...)' 在背景執行緒上執行 CPU-bound 工作。
      2016-08-25 10:13:23,817 [7] ERROR AssemblyLoader`1 (null) - Compiler Error: d:\HB\Routines\DefaultRoutine\Program_HB.cs(486,56) : error CS0117: 'Triton.Game.Mapping.GAME_TAG' 不包含 'CANT_BE_DAMAGED' 的定義
      2016-08-25 10:13:23,817 [7] ERROR AssemblyLoader`1 (null) - Compiler Error: d:\HB\Routines\DefaultRoutine\Program_HB.cs(520,63) : error CS0117: 'Triton.Game.Mapping.GAME_TAG' 不包含 'CANT_BE_DAMAGED' 的定義
       
    13. sepefeet

      sepefeet New Member

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      Ooops, my hardlinks got messed so some old files got packaged in the 7zip. Try again.
       
    14. ddsq1226

      ddsq1226 New Member

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      OK it's work
      THX YOU
       
    15. OtisRight

      OtisRight New Member

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      Thanks for the update! Unfortunately there is a bug whitch lets the bot concede for no reason.
      Here is my logfile: SilverLog_2016-08-25_20-47-28
       
    16. sepefeet

      sepefeet New Member

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      Did you change the concede settings? Is there any pattern? Other people having the same problem?
       
    17. OtisRight

      OtisRight New Member

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      I did change some settings, but only in the top half of the file. Here is my settings.txt file:

      settings
       
    18. Iso

      Iso Member

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      Missplay:
      1)
      OwnMinions:
      nerubian FP1_007t zp:1 e:73 A:4 H:2 mH:4 rdy:True natt:0
      EnemyMinions:
      gurubashiberserker EX1_399 zp:1 e:34 A:2 H:7 mH:7 rdy:True natt:0 ex

      instead of Might on Nerubian and attack Garubashi it attacked it with weapon only then did all above.

      2)
      SilverLog_2016-08-27_11-25-20 Bot totally ignores Competitive spirit secret.


      Also I just cant make mulligan to work for me. Nither standard from Visual Mulligan Editor or all my mods according to info in your link works :(
      Even cant majke global mana rule. Any help appreciated.
       

      Attached Files:

      Last edited: Aug 27, 2016
    19. tvsian

      tvsian Member

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      I'll try and get you a log, but I noticed the "doesn't see summoned minions" thing happens with Anyfin Can Happen. I was trying a Murloc Paladin, and sometimes they would attack normally, sometimes it would just end the turn without having them do anything.

      On the plus side, thanks for keeping this going. I've got an aggro shaman deck that's made it to rank 3 and still going thanks to this. It stalled out around 6-7 with the default routine.
       
    20. sepefeet

      sepefeet New Member

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      @OtisRight - Your settings look alright but nobody else said anything about it.

      @Iso - 1 - Yeah it shouldn't have used might.

      2 - What turn(s) do you think it should have been played?

      3 - Are you just putting it at \DefaultRoutine\Silverfish\data\_mulligan.txt ? The console window and silverlogs\logging.txt should tell you some info about which mulligan file was loaded and how many rules it found. Maybe test one from the popular meta deck configs 7zip.

      @tvsian - I've seen logs and the minions just aren't there at all as far as SF knows. I guess it doesn't happen with HB SF though? I'll have to add some new logging to dump all the minion data that HB gives before SF does anything with it to check if HB is saying the minions don't exist or if SF is making them disappear.

      Grats, were you using your own configs or Dre's?
       

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