Important Change for Honorbuddy, Demonbuddy and HearthBuddy Lifetime Users

    Greetings Buddies,
    For our long term plans, it is inevitable to do the following changes effective immediately (tomorrow - 18 January 2017). We are changing all existing Demonbuddy and Honorbuddy Lifetime licenses to expire after 2 years of usage.


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Thread: FightThisWay

  1. #11
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    15.01.2010
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    Hey, great initiative so far! Testing right now with a Shadow Priest (85). It runs fine, except for some spells:

    - Mind Flay is only channeled for 1.5-2 sec. max in stead of 3. Then MF is cast again for 1.5-2 sec. I noticed MF is in your "overrides" text file, but when I comment it out, nothing changes. I assume MF is stopped at 0 secs remaining, while actually it still has 1.

    I've been trying to get it to cast SW:P myself in the files, but how can I get it to channel MF for 3 secs (the full duration)?

    /edit: OK, I built in Vampiric Touch and SW:P in stead of SW:Insanity. Working great so far! Went from 10K DPS to 13.6K DPS on a 85 Dummy @ ilvl 380. I noticed just now you have those spells in, but only once in the Debuff section. If a mob or boss lives longer than that, it won't recast them. So I changed that.

    Only question remains: How can I adjust the channeling time of Mind Flay? The timer cuts off at 0 secs on my screen, but you still have 1 sec remaining by then.
    Last edited by Soeski; 14.10.2012 at 11:11.

  2. #12
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    17.04.2010
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    Awesome stuff man. The only complaint's I have sofar is the random lags when doing nothing and no pvp stuff yet :P. But it's very innovative in the way it's made and used and the fact that you can basically make your own CC with it is so impressive. Just an Idea for the time ahead. You could make this have it's own compiler/editor when you hit the CC button in HB. And have list of all the commands built into it to make it even more user friendly.

    TLDR: Awesome Stuff +rep
    Only use HB. Safest bot around.

  3. #13
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    Also, it's very enthusiastic about aggroing mobs on "auto mode". Even pulls mobs not in combat with, at 20-30 yards or more away. Is this adjustable?

  4. #14
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    13.01.2012
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    Romania
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    This works awesome, but theres 1 thing its missing for rogues, it only applies poison to main-hand but offhand doesnt have poison on , that slows killing by a little bit =/

    also, it mounts up, moves like 20 yards then dismounts after that it mounts again, moves 20 yards, dismounts keep doing this forever O_o or until selects some random mob....
    Last edited by jokersmocker99; 14.10.2012 at 16:10.

  5. #15
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    01.11.2010
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    nice job on this ty Please make a svn for it

  6. #16
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    02.10.2010
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    Quote Originally Posted by GraveWalker View Post
    I tryed your CC this morning and I am having a few issues with it. Mainly it makes my frame rates go to very low numbers like 4 and 5. So i lag tremendusly. Attached a log file hope this helps.
    Try turning off LazyRaider altogether, or turning frame locks with it. I hear FTW has issues with that plugin.

  7. #17
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    02.10.2010
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    Quote Originally Posted by Cukie View Post
    Any chance you could incorporate Life Spirit into this please? Would make my farm toon 10000% more efficient!
    Interesting. None of my toons are over 86 yet, so I haven't encountered this item before. Will be sure to do so as soon as I get there, and can test it out!

    Until then - add this line to the 'healing' section, around the 'Lifeblood' area:

    Code:
    Me.Use Life Spirit
    	Me.Health < 90
    Where 90 is whatever level you want to use Life Spirit at. Be sure to use a tab on the second line, not spaces!

  8. #18
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    20.12.2011
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    BM hunter doesn't cast arcane shot, at all? Very low framerates also

  9. #19
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    26.01.2012
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    the german bot tries to look for german .txt data, e.g. Hunter_Tierherrschaft.... but there are only englishnamed .txts there, so you have to manually rename them

    one very useful thing i edited and wanted to share it for all you huntrs out there:

    in the .txt at the point "stun and run away" add the last line with "disengage"

    Code:
    -- Stun and run away
    -----------------------------------------------------------------------
    Ice Trap
    	Me.AddsCount > 1
    Ice Trap
    	Target.Distance < 10
    Freezing Trap
    	Me.AddsCount > 1
    Disengage
    	Target.Distance < 3
    this wil make you disengange once there are too many adds coming up to you
    Last edited by skynetwork; 14.10.2012 at 18:29.

  10. #20
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    OK, I've made modifications based on your feedback, and uploaded it to the site. Download link available on the first page.

    Changes include:

    Code:
    10/14/2012 - Release to Public
    	Made channeled spells not get clipped off.
    	Fixed targeting problem where it wouldn't consider a training dummy as a target to be dotted.
    	Stopped pulling more mobs when going off to repair or sell.
    	Added bandages for classes without self heals.
    	Class Enhancements:
    		Shadow Priest - Now pulls 3 mobs at a time when not in group.
    		Hunter (all) - Added disengage

 

 
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