This is a new pally CC. Currently in development, and read for an initial alpha release. Currently this class does NOT support RAF, this will be added in the next few releases. You can get the latest version of the class Here If you have a suggestion/bug in this CC, you are encouraged to use http://www.assembla.com/spaces/ToothFairy/tickets Basically, if have a problem with the class, and you don't post the bug report on the bug tracker, I don't know about it, and I am unable to fix it. I will keep a change log on this site to enable you to know when it has been updated, and bugs have been fixed. But as always, if you want the latest version of the class, you will need to go to the link above to get it. Current features: 1. Basic Combat. 2. Random Person buffing. 3. Self healing, in combat. Upcomming Features: 1. RAF Support. 2. Configurable Combat Sequences. 3. Skills Automation* 4. Multi-Mob pulling. *At the moment this will be limited to First Aid. Below find attached the latest stable build of the custom class. If you would like to get the latest builds, this is always available at the link above.
Revision: 10 Author: Pios Date: 17:11:59, 21 September 2010 Message: Added InventoryHelper class, for dealing with potions and bandages. This has not yet been implemented in the class, should be added in the next version. Revision: 9 Author: Pios Date: 14:57:52, 21 September 2010 Message: Updated combat logic, added more decorators. Revision: 8 Code cleaned up a little bit. Re-factoring logic to be more generic and being able to re-use the basic classes. Reworked the healing logic. Updated MasterBuffer.cs, cleaned up some unused methods. Updated PaladinHelpers.cs, Cleaned up some unused methods. Updated FairySettings.cs, Added new settings. Updated Chingil.cs, Cleaned up logic flow. Revision: 7 Author: Pios Date: 22:38:52, 20 September 2010 Message: Added healing logic Changed some combat logic Revision: 6 Author: Pios Date: 19:03:21, 20 September 2010 Message: Added healing logic Revision: 5 Author: Pios Date: 16:22:11, 20 September 2010 Message: Fix to casting holy light Removed Kill All Mobs in area code for now, was causing some issues. Revision: 4 Author: Pios Date: 15:27:15, 20 September 2010 Message: Fix to casting holy light Revision: 3 Author: Pios Date: 15:05:12, 20 September 2010 Message: Update with some logic changes. Revision: 2 Author: Pios Date: 12:28:16, 20 September 2010 Message: Added Random Player buff's this still needs to be tested properly,however it seems to be working for now. I also cleaned up the code some, removing old debug code where needed. I will keep cleaning this up as I go along. Revision: 1 Author: Pios Date: 10:14:16, 20 September 2010 Message: #1 Added basic config options. #2 Added base classes for the CC #3 Initial Ret Setup added. This is the initial upload of the source. Not a official release.
thanks and good work the good thing for me is the buf system its less bot like ! Ill DEF try it and let you know what happens
Ive noticed some errors but forgot to copy the log. With blessing of kings it buffs in a loop forever untill you cancel the bot but the other buffs work and it does not buff random players. it also 'stutters' when it walks like it walks a few steps freezes walks a few more reepat and looks really bot like.
Could you please log that on the site above, soi can keep track of issues. As for BoK, its currently not implemented, I will get a build with that implemented in the morning.