Script for dev. console: // -------- Game object foreach(WoWObject a in ObjectManager.ObjectList){ if(a==null)continue; if ((int)(a.Type) == 1 || (int)(a.Type) == 2 || (int)(a.Type) == 3 || (int)(a.Type) == 4)continue; // item, bag, unit, player if((""+a.TypeFlags).IndexOf("GameObject") + 1 >= 1) { WoWGameObject A=a.ToGameObject(); Logging.Write("Unit, Gameobject:"+a.Name+" UID:"+a.Guid+ " Type:"+(int)a.Type+" ObjectFlags: "+a.ObjectFlags+" TypeFlags:"+a.TypeFlags+" SubObject:"+A.SubObj+" Rotation:"+A.Rotation); } else Logging.Write("Unit:"+a.Name+" UID:"+a.Guid+ " Type:"+(int)a.Type+" ObjectFlags: "+a.ObjectFlags+" TypeFlags:"+a.TypeFlags+" Rotation:"+a.Rotation); }