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  • Bug report: WoWObject Object.Rotation is always 0

    Discussion in 'Honorbuddy Support' started by AngC, Nov 20, 2013.

    1. AngC

      AngC New Member

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      Script for dev. console:
      // -------- Game object
      foreach(WoWObject a in ObjectManager.ObjectList){
      if(a==null)continue;
      if ((int)(a.Type) == 1 || (int)(a.Type) == 2 || (int)(a.Type) == 3 || (int)(a.Type) == 4)continue; // item, bag, unit, player
      if((""+a.TypeFlags).IndexOf("GameObject") + 1 >= 1)
      {
      WoWGameObject A=a.ToGameObject();
      Logging.Write("Unit, Gameobject:"+a.Name+" UID:"+a.Guid+ " Type:"+(int)a.Type+" ObjectFlags: "+a.ObjectFlags+" TypeFlags:"+a.TypeFlags+" SubObject:"+A.SubObj+" Rotation:"+A.Rotation);
      }
      else
      Logging.Write("Unit:"+a.Name+" UID:"+a.Guid+ " Type:"+(int)a.Type+" ObjectFlags: "+a.ObjectFlags+" TypeFlags:"+a.TypeFlags+" Rotation:"+a.Rotation);
      }
       
    2. AngC

      AngC New Member

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      Also here is no IsVisible for objects like [DND] Shaker - Small
       
    3. Tony

      Tony "The Bee" Staff Member Moderator

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      we will check it
       

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