Hi! I've got a bug, or more precisely a non-optimalized behaviour. My char is a skinner, and does the following: a.) Kill a mob at A location. Start to move to B location (waypont determined by the profile.) After 5-10-15 yard, he start to think about loot, he run back to loot. Start to go to B location. After 5 yard he got the next idea: skinning, and runs back. b.) Kill mob1 at A location. See mob2 at B location, run to it, kill it. Run back to A location to loot mob1. Run back to B location to loot mob2. Run back to A location to skin mob1. Run back to B location to skin mob1. As I see the bot reads the memory (which contains the place of the loots) at a fix speed. And after a kill he start to go to next point on his to-do, and after a few sec, he read the memory, see the loot, so he go back from halfway. Is there a way to force-read the memory about the loots after a kill, and read again for skinning after a looting? (It cause a lot of down-time because of running.) Thx: MightyDuck
there is a looting plugin to force loot there is a corpse mining / herbing / engineering plugin to do that. it may work for skinners, too.
Do you talk about QuickLootFix? It doesn't really work (as some other people wrote it a few days ago too.) There is a request for some kind of plugin which could repair this bug, but there isn't any yet. (If you know one, pls let me know. ) IMHO it's a bug, not working as intended, and should be corrected in HB, not by some plugin.
I filed a bugreport 5 days ago because of this behaviour (Bug 329 – Herbing before skinning?)...