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  • Char move back and forth in HB

    Discussion in 'Archives' started by kergekacsa, Dec 17, 2010.

    1. kergekacsa

      kergekacsa New Member

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      Hi!

      I've got a bug, or more precisely a non-optimalized behaviour.
      My char is a skinner, and does the following:
      a.)
      Kill a mob at A location.
      Start to move to B location (waypont determined by the profile.)
      After 5-10-15 yard, he start to think about loot, he run back to loot.
      Start to go to B location.
      After 5 yard he got the next idea: skinning, and runs back.

      b.)
      Kill mob1 at A location.
      See mob2 at B location, run to it, kill it.
      Run back to A location to loot mob1.
      Run back to B location to loot mob2.
      Run back to A location to skin mob1.
      Run back to B location to skin mob1.

      As I see the bot reads the memory (which contains the place of the loots) at a fix speed. And after a kill he start to go to next point on his to-do, and after a few sec, he read the memory, see the loot, so he go back from halfway.

      Is there a way to force-read the memory about the loots after a kill, and read again for skinning after a looting? (It cause a lot of down-time because of running.)

      Thx: MightyDuck :)
       
    2. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      there is a looting plugin to force loot
      there is a corpse mining / herbing / engineering plugin to do that. it may work for skinners, too.
       
    3. kergekacsa

      kergekacsa New Member

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      Do you talk about QuickLootFix?
      It doesn't really work (as some other people wrote it a few days ago too.)
      There is a request for some kind of plugin which could repair this bug, but there isn't any yet. (If you know one, pls let me know. :))

      IMHO it's a bug, not working as intended, and should be corrected in HB, not by some plugin.
       
    4. highend

      highend Member

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