this is what i have so far Code: <HBProfile> <MinLevel>1</MinLevel> <MaxLevel>86</MaxLevel> <Name>skinning</Name> <GrindArea> <Factions>189 413 14</Factions> <Hotspots> <Hotspot X="1003.183" Y="-4373.648" Z="16.55133" /> <Hotspot X="853.4073" Y="-4303.464" Z="21.18649" /> <Hotspot X="559.9441" Y="-4368.666" Z="22.772" /> <Hotspot X="432.4227" Y="-4381.642" Z="20.56379" /> <Hotspot X="432.3914" Y="-4514.802" Z="46.60646" /> <Hotspot X="522.5026" Y="-4669.607" Z="33.14474" /> </Hotspots> </GrindArea> </HBProfile> i dont know what im doing wrong and its just running around all the hotspots and not killing anything. just ignores all the mobs even ones that start attacking it.
Ok, i've done what you said and yes it started killin' shit fine for a few mobs. Somthing got messed up and it just sat there. Let a mob beat on him and didnt do anythng. ill post the debug log and see if you can make any sense out of it Code: [SIZE=1][3:56:11 PM:749] Spell_C::CastSpell(467, 0, 0x0, 0)[/SIZE] [SIZE=1][COLOR=#ff0000][SIZE=1][COLOR=#ff0000][3:56:12 PM:436] System.NullReferenceException: Object reference not set to an instance of an object.[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at Levelbot.Actions.Combat.ActionPull.Run(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Action.RunAction(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Action..MoveNext()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Composite.Tick(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.PrioritySelector..MoveNext()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Composite.Tick(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Decorator..MoveNext()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Composite.Tick(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.PrioritySelector..MoveNext()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Composite.Tick(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Decorator..MoveNext()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Composite.Tick(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.PrioritySelector..MoveNext()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Composite.Tick(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Decorator..MoveNext()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Composite.Tick(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.PrioritySelector..MoveNext()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Composite.Tick(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.PrioritySelector..MoveNext()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Composite.Tick(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.PrioritySelector..MoveNext()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at TreeSharp.Composite.Tick(Object context)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at Styx.Logic.BehaviorTree.TreeRoot.()[/COLOR][/SIZE] [/COLOR][/SIZE][SIZE=1][3:56:12 PM:436] Cleared POI[/SIZE] [SIZE=1][3:56:14 PM:77] Changed POI to: Type: Loot, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:56:14 PM:224] [STUCK] Relative speed check failed [0.5613387]. Checking stuck.[/SIZE] [SIZE=1][3:56:17 PM:518] interact: 0x3DB470E4[/SIZE] [SIZE=1][3:56:17 PM:519] interact done: 0x3DB470E4[/SIZE] [SIZE=1][3:56:20 PM:381] Cleared POI[/SIZE] [SIZE=1][3:56:20 PM:745] Changed POI to: Type: Skin, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:56:20 PM:842] interact: 0x3DB470E4[/SIZE] [SIZE=1][3:56:20 PM:865] interact done: 0x3DB470E4[/SIZE] [SIZE=1][3:56:23 PM:417] Cleared POI[/SIZE] [SIZE=1][3:56:23 PM:773] Changed POI to: Type: Skin, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:56:23 PM:867] Cleared POI - Reason Already looted[/SIZE] [SIZE=1][3:56:23 PM:867] Cleared POI[/SIZE] [SIZE=1][3:56:23 PM:965] Changed POI to: Type: Skin, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:56:24 PM:63] Cleared POI - Reason Already looted[/SIZE] [SIZE=1][3:56:24 PM:63] Cleared POI[/SIZE] [SIZE=1][3:56:24 PM:164] Changed POI to: Type: Skin, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:56:24 PM:391] interact: 0x3DB470E4[/SIZE] [SIZE=1][3:56:24 PM:411] interact done: 0x3DB470E4[/SIZE] [SIZE=1][3:56:34 PM:530] Cleared POI[/SIZE] [SIZE=1][3:56:34 PM:988] Activity: Moving to hotspot[/SIZE] [SIZE=1][3:56:34 PM:992] [STUCK] Relative speed check failed [0.07926465]. Checking stuck.[/SIZE] [SIZE=1][3:56:55 PM:228] [STUCK] Relative speed check failed [0]. Checking stuck.[/SIZE] [SIZE=1][3:58:40 PM:936] Activity: Applying Combat Buffs[/SIZE] [SIZE=1][3:58:41 PM:166] Spell_C::CastSpell(1126, 0, 0x0, 0)[/SIZE] [SIZE=1][3:58:41 PM:782] Activity: Combat[/SIZE] [SIZE=1][3:58:42 PM:540] Spell_C::CastSpell(5570, 0, 0xF5300C32000121E9, 0)[/SIZE] [SIZE=1][3:58:43 PM:976] Spell_C::CastSpell(78674, 0, 0xF5300C32000121E9, 0)[/SIZE] [SIZE=1][3:58:47 PM:201] Changed POI to: Type: Kill, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:58:47 PM:299] Cleared POI[/SIZE] [SIZE=1][3:58:47 PM:398] Changed POI to: Type: Loot, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:58:47 PM:521] [STUCK] Relative speed check failed [0.1495869]. Checking stuck.[/SIZE] [SIZE=1][3:58:48 PM:63] interact: 0x3DB8C180[/SIZE] [SIZE=1][3:58:48 PM:85] interact done: 0x3DB8C180[/SIZE] [SIZE=1][3:58:50 PM:642] Cleared POI[/SIZE] [SIZE=1][3:58:51 PM:65] Changed POI to: Type: Skin, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:58:51 PM:163] interact: 0x3DB8C180[/SIZE] [SIZE=1][3:58:51 PM:187] interact done: 0x3DB8C180[/SIZE] [SIZE=1][3:58:53 PM:822] Cleared POI[/SIZE] [SIZE=1][3:58:54 PM:248] Changed POI to: Type: Skin, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:58:54 PM:345] Cleared POI - Reason Already looted[/SIZE] [SIZE=1][3:58:54 PM:345] Cleared POI[/SIZE] [SIZE=1][3:58:54 PM:447] Activity: Moving towards Elder Mottled Boar[/SIZE] [SIZE=1][3:58:54 PM:450] [STUCK] Relative speed check failed [0.2061087]. Checking stuck.[/SIZE] [SIZE=1][3:58:55 PM:572] [STUCK] Relative speed check failed [0.1999336]. Checking stuck.[/SIZE] [SIZE=1][3:58:57 PM:929] [STUCK] Relative speed check failed [0]. Checking stuck.[/SIZE] [SIZE=1][3:58:59 PM:487] Changed POI to: Type: Kill, Name: Elder Mottled Boar[/SIZE] [SIZE=1][3:58:59 PM:603] Activity: Pulling Elder Mottled Boar now.[/SIZE] [SIZE=1][3:58:59 PM:649] Spell_C::CastSpell(2912, 0, 0xF5300C1C00011727, 0)[/SIZE] [SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][3:59:03 PM:380] Inserting Fizzle Darkclaw [Gossip] into the database![/COLOR][/SIZE] [/COLOR][/SIZE][SIZE=1][3:59:05 PM:119] Cleared POI[/SIZE] [SIZE=1][3:59:05 PM:238] Changed POI to: Type: Loot, Name: Elder Mottled Boar[/SIZE] [SIZE=1][3:59:08 PM:630] interact: 0x3DB7514C[/SIZE] [SIZE=1][3:59:08 PM:650] interact done: 0x3DB7514C[/SIZE] [SIZE=1][3:59:10 PM:951] Cleared POI[/SIZE] [SIZE=1][3:59:11 PM:366] Changed POI to: Type: Skin, Name: Elder Mottled Boar[/SIZE] [SIZE=1][3:59:11 PM:464] interact: 0x3DB7514C[/SIZE] [SIZE=1][3:59:11 PM:488] interact done: 0x3DB7514C[/SIZE] [SIZE=1][3:59:14 PM:22] Cleared POI[/SIZE] [SIZE=1][3:59:14 PM:444] Changed POI to: Type: Skin, Name: Elder Mottled Boar[/SIZE] [SIZE=1][3:59:14 PM:540] Cleared POI - Reason Already looted[/SIZE] [SIZE=1][3:59:14 PM:540] Cleared POI[/SIZE] [SIZE=1][3:59:14 PM:641] Changed POI to: Type: Skin, Name: Elder Mottled Boar[/SIZE] [SIZE=1][3:59:14 PM:738] Cleared POI - Reason Already looted[/SIZE] [SIZE=1][3:59:14 PM:738] Cleared POI[/SIZE] [SIZE=1][3:59:14 PM:842] Activity: Moving towards Elder Mottled Boar[/SIZE] [SIZE=1][3:59:14 PM:873] [STUCK] Relative speed check failed [0.1799443]. Checking stuck.[/SIZE] [SIZE=1][3:59:20 PM:83] Changed POI to: Type: Kill, Name: Elder Mottled Boar[/SIZE] [SIZE=1][3:59:20 PM:209] Activity: Pulling Elder Mottled Boar now.[/SIZE] [SIZE=1][3:59:20 PM:257] Spell_C::CastSpell(2912, 0, 0xF5300C1C00011990, 0)[/SIZE] [SIZE=1][3:59:23 PM:682] Cleared POI[/SIZE] [SIZE=1][3:59:23 PM:779] Activity: Combat[/SIZE] [SIZE=1][3:59:25 PM:706] Changed POI to: Type: Loot, Name: Elder Mottled Boar[/SIZE] [SIZE=1][3:59:28 PM:952] interact: 0x3DB470E4[/SIZE] [SIZE=1][3:59:28 PM:978] interact done: 0x3DB470E4[/SIZE] [SIZE=1][3:59:31 PM:274] Cleared POI[/SIZE] [SIZE=1][3:59:31 PM:702] Changed POI to: Type: Skin, Name: Elder Mottled Boar[/SIZE] [SIZE=1][3:59:31 PM:800] interact: 0x3DB470E4[/SIZE] [SIZE=1][3:59:31 PM:831] interact done: 0x3DB470E4[/SIZE] [SIZE=1][3:59:34 PM:96] Cleared POI[/SIZE] [SIZE=1][3:59:34 PM:558] Changed POI to: Type: Skin, Name: Elder Mottled Boar[/SIZE] [SIZE=1][3:59:34 PM:655] Cleared POI - Reason Already looted[/SIZE] [SIZE=1][3:59:34 PM:655] Cleared POI[/SIZE] [SIZE=1][3:59:34 PM:754] Changed POI to: Type: Skin, Name: Elder Mottled Boar[/SIZE] [SIZE=1][3:59:34 PM:853] Cleared POI - Reason Already looted[/SIZE] [SIZE=1][3:59:34 PM:853] Cleared POI[/SIZE] [SIZE=1][3:59:34 PM:956] Activity: Moving towards Bloodtalon Taillasher[/SIZE] [SIZE=1][3:59:34 PM:958] [STUCK] Relative speed check failed [0.2208723]. Checking stuck.[/SIZE] [SIZE=1][3:59:35 PM:18] [STUCK] Relative speed check failed [0]. Checking stuck.[/SIZE] [SIZE=1][3:59:40 PM:993] [STUCK] Relative speed check failed [NaN]. Checking stuck.[/SIZE] [SIZE=1][3:59:43 PM:271] Changed POI to: Type: Kill, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:59:43 PM:398] Activity: Pulling Bloodtalon Taillasher now.[/SIZE] [SIZE=1][3:59:43 PM:443] Spell_C::CastSpell(2912, 0, 0xF5300C320001185E, 0)[/SIZE] [SIZE=1][3:59:46 PM:780] Activity: Combat[/SIZE] [SIZE=1][3:59:46 PM:904] Cleared POI[/SIZE] [SIZE=1][3:59:48 PM:792] Changed POI to: Type: Loot, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:59:48 PM:911] [STUCK] Relative speed check failed [0]. Checking stuck.[/SIZE] [SIZE=1][3:59:52 PM:24] interact: 0x3DB738C0[/SIZE] [SIZE=1][3:59:52 PM:51] interact done: 0x3DB738C0[/SIZE] [SIZE=1][3:59:54 PM:701] Cleared POI[/SIZE] [SIZE=1][3:59:55 PM:155] Changed POI to: Type: Skin, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:59:55 PM:251] interact: 0x3DB738C0[/SIZE] [SIZE=1][3:59:55 PM:279] interact done: 0x3DB738C0[/SIZE] [SIZE=1][3:59:57 PM:922] Cleared POI[/SIZE] [SIZE=1][3:59:58 PM:317] Changed POI to: Type: Skin, Name: Bloodtalon Taillasher[/SIZE] [SIZE=1][3:59:58 PM:516] interact: 0x3DB738C0[/SIZE] [SIZE=1][3:59:58 PM:540] interact done: 0x3DB738C0[/SIZE] [SIZE=1][4:00:08 PM:614] Cleared POI[/SIZE] [SIZE=1][4:00:09 PM:43] Activity: Moving towards Venomtail Scorpid[/SIZE] [SIZE=1][4:00:09 PM:70] [STUCK] Relative speed check failed [0.06465672]. Checking stuck.[/SIZE] [SIZE=1][4:00:19 PM:659] Activity: Combat[/SIZE] [SIZE=1][4:02:47 PM:568] Spell_C::CastSpell(5570, 0, 0xF5300C3700015A2D, 0)[/SIZE] [SIZE=1][4:02:49 PM:3] Spell_C::CastSpell(78674, 0, 0xF5300C3700015A2D, 0)[/SIZE] [SIZE=1][4:02:50 PM:848] Spell_C::CastSpell(5176, 0, 0xF5300C3700015A2D, 0)[/SIZE] [SIZE=1][4:02:52 PM:958] Activity: Moving to hotspot[/SIZE] [SIZE=1][4:02:52 PM:966] Activity: Loading Tile/s[/SIZE] [SIZE=1][4:02:54 PM:70] [STUCK] Relative speed check failed [0.2116795]. Checking stuck.[/SIZE] [SIZE=1][4:02:55 PM:372] Changed POI to: Type: Loot, Name: Venomtail Scorpid[/SIZE] [SIZE=1][4:02:56 PM:955] interact: 0x3DB48970[/SIZE] [SIZE=1][4:02:56 PM:980] interact done: 0x3DB48970[/SIZE] [SIZE=1][4:02:58 PM:854] Start/Stop button pressed.[/SIZE] [SIZE=1][4:02:58 PM:878] Stop called![/SIZE] [SIZE=1][COLOR=#ff0000][SIZE=1][COLOR=#ff0000][4:02:59 PM:268] System.Threading.ThreadAbortException: Thread was being aborted.[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at ..()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at Styx.Helpers.InfoPanel.()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at Styx.WoWPulsator.Pulse(PulseFlags flags)[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at Styx.Logic.BehaviorTree.TreeRoot.()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at Styx.Logic.BehaviorTree.TreeRoot.()[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000][4:02:59 PM:269] System.Threading.ThreadAbortException: Thread was being aborted.[/COLOR][/SIZE] [SIZE=1][COLOR=#ff0000]at Styx.Logic.BehaviorTree.TreeRoot.()[/COLOR][/SIZE] [/COLOR][/SIZE]
ok try Combat Helper addon http://www.thebuddyforum.com/honorbuddy-forum/plugins/free/uncataloged/16187-[plugin]-combathelper-targeting-pulling-raf-stability-fixes.html