Is it possible to make an Combat routine that does not auto move/face. Right now i've been using the default one but it keeps auto facing the mobs. TBH I just would like a combat routine that does its routine on a toggle, even without a target, so i can move/target it my self.
Yes. Agility It has basic routines for every class but Spellslinger right now, (currently working on casting and channelling support, so soon!)
Thanks for the reply. I've been looking into Agility but I'm unable to get it to work as of right now. When I start Wildbuddy I get this error: Code: Local Player is a level 50 Human ESPer Scientist Location: X:-3017,477 Y:-905,2151 Z:-865,3595 (Area: 3e3a) on Western [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(16,28) : error CS0122: 'Agility.Medic' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(18,28) : error CS0122: 'Agility.Spellslinger' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(20,28) : error CS0122: 'Agility.Stalker' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(22,28) : error CS0122: 'Agility.Warrior' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(37,28) : error CS0122: 'Agility.Medic' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(39,28) : error CS0122: 'Agility.Spellslinger' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(41,28) : error CS0122: 'Agility.Stalker' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(43,28) : error CS0122: 'Agility.Warrior' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(58,28) : error CS0122: 'Agility.Medic' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(60,28) : error CS0122: 'Agility.Spellslinger' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(62,28) : error CS0122: 'Agility.Stalker' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(64,28) : error CS0122: 'Agility.Warrior' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(79,28) : error CS0122: 'Agility.Medic' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(81,28) : error CS0122: 'Agility.Spellslinger' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(83,28) : error CS0122: 'Agility.Stalker' is inaccessible due to its protection level [Compiler Error] d:\Wbuddy\Routines\Agility\Controllers\RotationController.cs(85,28) : error CS0122: 'Agility.Warrior' is inaccessible due to its protection level Selected new bot: Agility v0.1 by Deathdisguise I've checked the folder its located in but can not find anything wrong, also Wildbuddy in launched in admin mode. Any ideas?
I'm sorry, I'm retarded. 1 more problem thou, the hot keys doent seem to work. Log: Code: 2015-06-12 08:11:51,271 [1] DEBUG Hotkeys - Registered hotkey TargetDump to Alt, Shift + D 2015-06-12 08:11:51,305 [1] DEBUG Hotkeys - Registered hotkey Inventory to Alt, Shift + I 2015-06-12 08:11:51,305 [1] DEBUG Hotkeys - Registered hotkey QuestDump to Alt, Shift + Q 2015-06-12 08:11:51,305 [1] DEBUG Hotkeys - Registered hotkey OffmeshConnection to Alt, Control, Shift + C 2015-06-12 08:11:51,306 [1] DEBUG Hotkeys - Registered hotkey ShowClickLocation to Alt, Shift + C 2015-06-12 08:11:51,308 [1] DEBUG Hotkeys - Registered hotkey PDT_Interact to Alt, Control + I 2015-06-12 08:11:51,308 [1] DEBUG Hotkeys - Registered hotkey PDT_TurnIn to Alt, Control + T 2015-06-12 08:11:51,308 [1] DEBUG Hotkeys - Registered hotkey PDT_PickUp to Alt, Control + P 2015-06-12 08:11:51,309 [1] DEBUG Hotkeys - Registered hotkey PDT_MoveTo to Alt, Control + O 2015-06-12 08:11:51,309 [1] DEBUG Hotkeys - Registered hotkey PDT_GrindHotspot to Alt, Control + H 2015-06-12 08:11:51,310 [1] INFO MainWindowViewModel - Wildbuddy 0.1.505.228 starting... 2015-06-12 08:11:51,315 [1] INFO MainWindowViewModel - CPU Architecture: x64 2015-06-12 08:11:51,315 [1] INFO MainWindowViewModel - Process Architecture: x64 2015-06-12 08:11:51,346 [1] INFO MainWindowViewModel - OS: Windows 8.1 x64 2015-06-12 08:11:51,346 [1] INFO MainWindowViewModel - OS Version: Microsoft Windows NT 6.2.9200.0 2015-06-12 08:11:51,346 [1] INFO MainWindowViewModel - .NET Runtime Version: 4.0.30319.34014 2015-06-12 08:11:51,347 [1] INFO MainWindowViewModel - System Memory: 15,91 GB Available 2015-06-12 08:11:51,347 [1] INFO MainWindowViewModel - CPU Cores: 8 2015-06-12 08:11:51,348 [1] INFO MainWindowViewModel - Application Uri: D:\Wbuddy 2015-06-12 08:11:51,572 [1] DEBUG Hotkeys - Registered hotkey TargetDump to Alt, Shift + D 2015-06-12 08:11:51,573 [1] DEBUG Hotkeys - Registered hotkey Inventory to Alt, Shift + I 2015-06-12 08:11:51,573 [1] DEBUG Hotkeys - Registered hotkey QuestDump to Alt, Shift + Q 2015-06-12 08:11:51,573 [1] DEBUG Hotkeys - Registered hotkey OffmeshConnection to Alt, Control, Shift + C 2015-06-12 08:11:51,573 [1] DEBUG Hotkeys - Registered hotkey ShowClickLocation to Alt, Shift + C 2015-06-12 08:11:51,573 [1] DEBUG Hotkeys - Registered hotkey PDT_Interact to Alt, Control + I 2015-06-12 08:11:51,574 [1] DEBUG Hotkeys - Registered hotkey PDT_TurnIn to Alt, Control + T 2015-06-12 08:11:51,574 [1] DEBUG Hotkeys - Registered hotkey PDT_PickUp to Alt, Control + P 2015-06-12 08:11:51,574 [1] DEBUG Hotkeys - Registered hotkey PDT_MoveTo to Alt, Control + O 2015-06-12 08:11:51,574 [1] DEBUG Hotkeys - Registered hotkey PDT_GrindHotspot to Alt, Control + H 2015-06-12 08:11:51,574 [1] INFO MainWindowViewModel - Wildbuddy 0.1.505.228 starting... 2015-06-12 08:11:51,574 [1] INFO MainWindowViewModel - CPU Architecture: x64 2015-06-12 08:11:51,574 [1] INFO MainWindowViewModel - Process Architecture: x64 2015-06-12 08:11:51,574 [1] INFO MainWindowViewModel - OS: Windows 8.1 x64 2015-06-12 08:11:51,574 [1] INFO MainWindowViewModel - OS Version: Microsoft Windows NT 6.2.9200.0 2015-06-12 08:11:51,574 [1] INFO MainWindowViewModel - .NET Runtime Version: 4.0.30319.34014 2015-06-12 08:11:51,574 [1] INFO MainWindowViewModel - System Memory: 15,91 GB Available 2015-06-12 08:11:51,574 [1] INFO MainWindowViewModel - CPU Cores: 8 2015-06-12 08:11:51,574 [1] INFO MainWindowViewModel - Application Uri: D:\Wbuddy 2015-06-12 08:11:51,674 [1] DEBUG TypeFinder<IBot> - Type ProfileBot implements interface IBot 2015-06-12 08:11:52,428 [1] INFO MainWindow - Logging in... 2015-06-12 08:11:52,766 [1] INFO MainWindow - T: 5247382953552094841 H: 379776546 2015-06-12 08:11:53,280 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 3572 2015-06-12 08:11:53,355 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 3572 2015-06-12 08:11:53,954 [1] DEBUG MainWindow - Game Process Hook Type: Standard D3D11 64-bit #2 [Push 5] 2015-06-12 08:11:53,956 [1] INFO GameEngine - Attached to game: [3572] WildStar64 (Hash: 6F4BF29A) 2015-06-12 08:11:53,967 [1] DEBUG Hotkeys - Initialized hotkeys to window handle + 4C0668 2015-06-12 08:11:54,015 [1] DEBUG GameManager - Base Addr 7FF76CA90000 2015-06-12 08:11:54,034 [1] INFO MainWindow - Local Player is a level 50 Chua Engineer Settler 2015-06-12 08:11:54,083 [1] INFO MainWindow - Location: X:-3016,427 Y:-905,2151 Z:-866,562 (Area: 3e3a) on Western 2015-06-12 08:11:54,916 [1] DEBUG TypeFinder<IBot> - Type Agility implements interface IBot 2015-06-12 08:11:55,538 [1] DEBUG TypeFinder<IBot> - Type CombatBot implements interface IBot 2015-06-12 08:11:56,337 [1] DEBUG TypeFinder<ICombatRoutine> - Type DefaultRoutine implements interface ICombatRoutine 2015-06-12 08:11:56,978 [1] DEBUG TypeFinder<ICombatRoutine> - Type DebugRoutine implements interface ICombatRoutine 2015-06-12 08:11:57,767 [1] DEBUG TypeFinder<IPlugin> - Type ??????????????????????????????????????? implements interface IPlugin 2015-06-12 08:11:57,838 [1] INFO MainWindow - Selected new bot: Agility v0.1 by Deathdisguise 2015-06-12 08:11:57,860 [1] DEBUG MainWindow - Last Routine Used: Debug Routine 2015-06-12 08:11:57,860 [1] DEBUG MainWindow - Found last used routine! Setting it as selected... 2015-06-12 08:11:57,872 [1] INFO MainWindow - Selected Debug Routine version 1.0.0.0 as the current combat routine! 2015-06-12 08:11:57,872 [1] DEBUG MainWindow - Routine is a button provider, showing config button... 2015-06-12 08:12:07,048 [Pulsator Thread] WARN Agility - Agility Hotkeys: 2015-06-12 08:12:07,048 [Pulsator Thread] WARN Agility - 1 - Full DPS 2015-06-12 08:12:07,048 [Pulsator Thread] WARN Agility - 2 - Slow DPS 2015-06-12 08:12:07,048 [Pulsator Thread] WARN Agility - 3 - Stun 2015-06-12 08:12:07,048 [Pulsator Thread] WARN Agility - 4 - Heal I'm sorry man, thanks for the help :^
That one I'll have to look into! Currently Agility only has a basic Engineer DPS routine, which may be your issue if you are running support/tank spec.
I suspect I will need to add some more debug logging actually. My currect guess is that GameManager.CurrentOpenWindow is stopping you from doing what you want, try running an earlier revision of the SVN and see if you have any luck
I've put my game from Windowed to Borderless Windowed, and now it works. Thanks for the help bro :^ Edit: Engi just doesn't work, Esper and Warrior work fine.
Engineer as of right now has a very simplistic rotation set up for the Agility bot, the only abilities it will use is Pulse Blast, Electrocute, and Quick Burst. As most people don't use Pulse Blast at higher levels, the bot will appear not to work. A couple things will need to be ported from the Default Routine before that routine will be functional.
i have a 50 engi,but i havent played it in 9 months or so so if someone explains the max level rotation to me,i'll help death out by coding it edit : thinking bout it..electrocute would be hard to code since agility doesnt understand channeling spells atm.