• Visit Rebornbuddy
  • Status of BW development?

    Discussion in 'Buddy Wing Forum' started by russ1979, Feb 23, 2016.

    1. russ1979

      russ1979 Member

      Joined:
      Aug 25, 2011
      Messages:
      357
      Likes Received:
      0
      Trophy Points:
      16
      Is there a list of current development? What can we expect down the pipeline in the near future?

      Meshing Zakuul / Odessan
      Adding some kind of Pause function to the bot routine to stop the crashing at dialogues and zoning
      Fixing healing routines
       
    2. Cryogenesis

      Cryogenesis Moderator Moderator

      Joined:
      Jul 13, 2010
      Messages:
      2,128
      Likes Received:
      13
      Trophy Points:
      38
    3. wired203

      wired203 Community Developer

      Joined:
      Jan 22, 2015
      Messages:
      391
      Likes Received:
      1
      Trophy Points:
      18
      I'm confused, that looks like the mesh engine? Are we still putting in mesh requests as we did via the one post or are we going to be able to mesh on our own at some point?
       
    4. Cryogenesis

      Cryogenesis Moderator Moderator

      Joined:
      Jul 13, 2010
      Messages:
      2,128
      Likes Received:
      13
      Trophy Points:
      38
      Mesh Will never come unlocked, that's what Aevitas says.
      Mesh can only be requested via the one post.

      Thow it looks like the mesher, I've not had the time to fiddle with it.
       
    5. alexio86

      alexio86 Member

      Joined:
      Jun 3, 2014
      Messages:
      262
      Likes Received:
      2
      Trophy Points:
      18
      bot work bad atm. start stop button not work.
       
    6. wired203

      wired203 Community Developer

      Joined:
      Jan 22, 2015
      Messages:
      391
      Likes Received:
      1
      Trophy Points:
      18
      Yeah was wondering if he's starting to have other people running the meshes for him to then upload etc. Not like making your own local copy.
       
    7. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

      Joined:
      Mar 2, 2010
      Messages:
      2,307
      Likes Received:
      36
      Trophy Points:
      48
      With the way the navigation is done in SWTOR, we won't ever be able to do that. What you see on the GitHub page is a fork of Recast and Detour, which is one of the tools we use for generating meshes, but there's far more to it.

      What I think Cryo wanted to link was the issue tracker for BW we're running on GitHub: https://github.com/BosslandGmbH/BuddyWing/issues - for those we are taking public input.

      As for the mesher, it's being worked on. The file format change is huge, and until we get that hurdle out of the way we won't be able to service meshing requests. I can't say when it'll be done precisely, but we're working on getting the mesher and servicing those requests back in action.
       
    8. Bender69

      Bender69 Community Developer

      Joined:
      Dec 31, 2015
      Messages:
      59
      Likes Received:
      0
      Trophy Points:
      0
      If you get time to teach us how to use the tool I am super interested in helping with it, I really loved to do meshes in Rift.
       
    9. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

      Joined:
      Mar 2, 2010
      Messages:
      2,307
      Likes Received:
      36
      Trophy Points:
      48
      The stuff we have on GitHub currently isn't specific to BW - but you can check out the demo and some of the other stuff in there if you want to play around with it. We can't hand out the stuff we have for SWTOR for obvious reasons though. :)
       

    Share This Page