어떤분이 알려준 해결법대로 트리니티 체크박스 수동해제후-수동체크 방법으로 일시적인 해결은했는데요. 테스트해보니 이건 의미가없는 해결법같아서요 이게 도중에 디아가 팅겨서 yar로 다시 데몬이 시작되면 또 다시 트리니티가 초기화되있더군요.. 그럴때마다 또 일일이 트리니티 체크박스 눌러줄수도없는 노릇이구요.. 게다가 그럴꺼면 yar 사용하는 의미도없죠 확실한 해결법이 없나요? 저 해결법은 완전 쓸모가없는건데..
------------------------------ 저도 이 의견에 동의합니다. 저는 심지어 r-yar 사용해서 db 키면 게임 방 만들면 이렇게 뜨고요 System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다. 위치: Zeta.Bot.ProfileOrderManager.******(Boolean ) 위치: Zeta.Bot.ProfileOrderManager.*************(Object , EventArgs ) 위치: Zeta.Bot.GameEvents.****************[](EventHandler`1 , Object , ) 그러면서 동작은 잘 하는데, 대균열고 멀뚱멀뚱 구경하고 있네요 trinity 수동적으로 껏다 켜줘야 동작하고요 동작하는중에도 이런식으로 에러가 뜨지만, 대균은 잘 돌긴 하네요. [Adventurer][XPTracker] Starting a new experience tracking session. [Adventurer][Rift] Time to kill some scary monsters. Chop chop! [Adventurer] Opening Greater Rift [Trinity 2.14.496] Clicking UI element Conversation Button (532908272) [Adventurer][Rift] Crom, Count the Dead! [Trinity 2.14.496] Removing GoldInactivity from BotBehavior [Trinity 2.14.496] OnEnable start [Trinity 2.14.496] Loading Hero Specific Settings [Trinity 2.14.496] Error while CopyTo Setting ItemListSettings : Exception has been thrown by the target of an invocation. Property: Grouping System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it. at System.Windows.Threading.Dispatcher.VerifyAccess() at System.Windows.DependencyObject.GetValue(DependencyProperty dp) at System.Windows.Data.CollectionViewSource.EnsureView() at System.Windows.Data.CollectionViewSource.DeferHelper.Dispose() at Trinity.Settings.Loot.ItemListSettings.ChangeGrouping(GroupingType groupingType) at Trinity.Settings.Loot.ItemListSettings.set_Grouping(GroupingType value) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimePropertyInfo.SetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture) at System.Reflection.RuntimePropertyInfo.SetValue(Object obj, Object value, Object[] index) at Trinity.Config.TrinitySetting.CopyTo[T](ITrinitySetting`1 source, ITrinitySetting`1 destination) [Trinity 2.14.496] Configuration file loaded [Trinity 2.14.496] Configuration loaded successfully. [Trinity 2.14.496] Loading Avoidance Data [Trinity 2.14.496] Bot Starting [Trinity 2.14.496] Replacing Combat Hook [Trinity 2.14.496] Replacing VendorRun Hook [Trinity 2.14.496] Replacing Loot Hook [Trinity 2.14.496] Replacing Death Hook [Trinity 2.14.496] Inserting GoldInactivity into TreeStart [Trinity 2.14.496] Inserting XPInactivity into TreeStart [Trinity 2.14.496] Bot Starting, Resetting Gold Inactivity Timer [Trinity 2.14.496] ENABLED: Trinity v2.14.496 now in action! [Trinity 2.14.496] New Game - resetting everything [Trinity 2.14.496] New Game, resetting Gold Inactivity Timer [Trinity 2.14.496] Replacing Combat Hook with Original [Trinity 2.14.496] Replacing VendorRun Hook with Original [Trinity 2.14.496] Replacing Loot Hook with Original [Trinity 2.14.496] Replacing Death Hook with Original [Trinity 2.14.496] Removing GoldInactivity from BotBehavior [Trinity 2.14.496] [Trinity 2.14.496] DISABLED: Trinity is now shut down... [Trinity 2.14.496] [Trinity 2.14.496] Exception in Generic Cache Manager [Trinity 2.14.496] System.Threading.ThreadAbortException: 스레드가 중단되었습니다. 위치: System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout) 위치: System.Threading.Thread.Sleep(Int32 millisecondsTimeout) 위치: Trinity.GenericCache.Manage() 추가적으로 이렇게 세팅된 상태에서 r-yar 사용 안하고 직접 db 클릭해서 키면, db가 오류나서 동작을 안해버립니다.