hi everyone, i hope that someone can help me implementing a method to ignore targets that are far below or above me on the z axis. i made a thread a few weeks ago and thedrunk and raphus gave me some really usefull code examples but i dont know how to implement them into the default Paladin CC. i only see a pull method or combatchecks but i dont see where he checks the target which he moves to. i hope someone can help me with this issue. thanks and best regards, surfer
i use the default paladin CC, perhaps it is possible to override the targeting with a plugin, would be great for instances which have mutiple level of architecture, like magisters terrace. i hope for someone who could help with that issue.