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  • Modification - Paladin Default CC - to ignore Mobs depending the Z Axis

    Discussion in 'Archives' started by silversurfer, Sep 15, 2010.

    1. silversurfer

      silversurfer New Member

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      hi everyone,

      i hope that someone can help me implementing a method to ignore targets that are far below or above me on the z axis. i made a thread a few weeks ago and thedrunk and raphus gave me some really usefull code examples but i dont know how to implement them into the default Paladin CC.
      i only see a pull method or combatchecks but i dont see where he checks the target which he moves to.
      i hope someone can help me with this issue.

      thanks and best regards,
      surfer
       
    2. silversurfer

      silversurfer New Member

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      anyone please ?
       
    3. fpsware

      fpsware Community Developer

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      Depending on the CC, HB is responsible for the movement.
       
    4. silversurfer

      silversurfer New Member

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      i use the default paladin CC, perhaps it is possible to override the targeting with a plugin, would be great for instances which have mutiple level of architecture, like magisters terrace. i hope for someone who could help with that issue.
       

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