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  • Various errors.

    Discussion in 'Buddy Wing Support' started by mindtrapper, Feb 27, 2013.

    1. mindtrapper

      mindtrapper Member

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      Something is wrong ...
       

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    2. mindtrapper

      mindtrapper Member

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      Another one ...

      Doesn't seem like the bot is able to navigate properly at times. Can you tell from the log what the problem is? This is getting frustrating, I am just trying to bot quests until I get the ship and then I will be happy with grinding. But this isn't working well at all.
       

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    3. gawdz

      gawdz Community Developer

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      Yeah it seems like there is some glitches when trying to nav from one hop to another.

      If you read your log it tells you...

      Code:
      [19:06:35.849 E] Response has 27 hops. Converting to vectors and path queue.
      
      .....
      
      [19:06:46.575 D] Moving to next hop: <-31.9, 3.119484, 0.1>, T: None (TalkToTag: Chiss Security Officer for On The Scent) D: 0.1262465
      [19:06:47.743 D] [Stuck Handler] We're stuck at <-31.9, 3.11886, 0.09999988> - dro_main - 4000000046FD234A
      
      .....
      
      [19:06:51.797 D]    at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.(String )
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors..(Object )
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      
      It threw an error on you getting unstuck and cannot navigate to the next hop.


      It happens a lot and honestly the nav functions need to be reworked. Because when the nav server generates the path 8/10 times it works great the other 2/10 you run into a wall for hours.
       
    4. mindtrapper

      mindtrapper Member

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      Tired of seeing a rich variety of errors with this bot ...

      [19:34:08.278 D] Function GetHealth does not exist.
      [19:34:08.278 D] at ..[](Boolean , String , Object[] )
      at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
      at Buddy.Swtor.Objects.TorCharacter.get_Health()
      at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
      at Buddy.CommonBot.Logic.BrainBehavior.(Object )
      at Buddy.BehaviorTree.Decorator.CanRun(Object context)
      at Buddy.BehaviorTree.Decorator..()
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector..()
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.Decorator..()
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector..()
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.CommonBot.BotMain.()

      Tried another class of toon to see if maybe my Agent was the problem. Went with Warrior and this toon thinks a good 10 seconds before moving to combat target. This is funny. I will be asking for a refund soon.
       
    5. gawdz

      gawdz Community Developer

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      Can you please tell me what routine CC you are using. Seems like GetHealth() isn't a function. Maybe it is deprecated and is called something else and it needs to be updated.
       
    6. mindtrapper

      mindtrapper Member

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      When this happened I was using the Default Routine with a low level Sith Warrior. I tried using WingIt with the same toon but he just stood there looking at targets not pulling. I can't say if he would pull eventually and it was just a nav problem, i switched to Default Routine pretty fast.

      I will attempt to use Buddywing in my Win XP VM to see if the errors are due to SWTOR+Buddywing or my Win 7 64x.
       
    7. gawdz

      gawdz Community Developer

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      With the Default Combat on Low Levels They Don't do Shit..

      I had to heavily modify my default combat if you want you can pm me and I can help you out with modifying your routine.

      Most errors are only the bot itself or the CC's.
       

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