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  • [Plugin] Milling

    Discussion in 'Uncataloged' started by Pasterke, Jul 27, 2013.

    1. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

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    2. NATEAM

      NATEAM New Member

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      works like a champ.
       
    3. johnperdu

      johnperdu New Member

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      thx will try it out am so sick of pressing buttons as u said,,
       
    4. Ochicon

      Ochicon Member

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      Nice thing mate!!
       
    5. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

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      Added wait timer if you have lag.

      Added jump action if you are milling longer than 1 minute, so you don't go AFK.
       
    6. botorific

      botorific New Member

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      Perfect!
       
    7. Ochicon

      Ochicon Member

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      I got some problem with it, it dont seem to mill some herb, example, i got 220 Sansam, but its just say finnish in honorbuddy window.
      And The herb it does mill, it mills some, then the whole honorbuddy freeze. I tried to press the scroll window of the milling plugin, but after a while it just flip and be preses the scroll alot of times. Any idea?
       
    8. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

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      Raise the wait time.

      And for easy working, be sure you have all stacks of 20 and keep the lower stack at the end in your bags.
       
    9. Ochicon

      Ochicon Member

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      Thanks for the answer, will try That!! =)
       
    10. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

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      Uploaded new version for better performance.
       
    11. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

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      Download latest version. SVN added for easier update.
       
    12. PsychoSTyle

      PsychoSTyle New Member

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      Option for milling all herbs would be nice
       
    13. toliman

      toliman Member

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      here's a list from AllRounder, i couldn't tell where the list internally was, so here's a copy, i had to add a few to the list over time, so here's an Updated (tm) version.

      i usually end up vendoring the rare pigments and inks below cataclysm level, even the old icy pigment/snowfall ink, no sales, and you only get the odd numbers of pigments.

      Code:
      public static void milling()
              {
                  foreach (WoWItem item in Me.BagItems)
                  {
                      List<uint> HerbList = new List<uint>
                      {
          //Classic Herbs
      // Alabaster (ivory & moonglow)
                      2449, //Earthroot
                      2447, //Peacebloom
                      765, //Silverleaf
      // Dusky & Verdant (Midnight / Hunter's)
                      785,  //MageRoyal
                      2450, //Briarthorn
                      2453, //Bruiseweed
                      3820, //Stranglekelp
                      2452, //Swiftthistle
      // Golden & Burnt (Lion's / Dawnstar)
                      3369, //Grave Moss
                      3356, //Kingsblood
                      3357, //Liferoot
                      3355, //Wild Steelbloom
      // Emerald  & Indigo (Jadefire / Royal)
                      3819, //Dragonsteeth
                      3818, //Fadeleaf
                      3821, //Goldthorn
                      3358, //Khadgar's Whisker
      // Violet & Ruby (Celestial / Fiery)
                      8836, //Arthas Tear
                      8839, //Blindweed
                      4625, //Firebloom
                      8846, //Gromsblood
                      8831, //Purple Lotus
                      8838, //Sungrass
                      8845, //Ghost Mushroom
      //Silvery & Sapphire (Shimmering / IOfThe Sky)
                      13463, //Dreamfoil
                      13464, //Golden Sansam
                      13467, //Icecap
                      13465, //Mountain Silversage
                      13466, //Sorrowmoss
          // BC Herbs
      // Nether & Ebon (Ethereal / Darkflame)
                      22790, //Ancient Lichen
                      22785, //Felweed
                      22786, //Dreaming Glory
                      22793, //Mana Thistle
                      22791, //Netherbloom
                      22792, //Nightmare vine
                      22787, //Rageveil
                      22789, //Terocone
          //WOTLK Herbs
      // Azure & Icy (IOfThe Sea / Snowfall)
                      36907, //Talandra's Rose
                      36903, //Adder's Tongue
                      36906, //Icethorn
                      36904, //Tiger Lily
                      36905, //Lichbloom
                      36901, //Goldclover
                      39970,//Fire Leaf
                      37921,//Deadnettle
          //Cata Herbs
      // Ashen & Burning (Blackfallow / Inferno)
                      52983,//Cinderbloom
                      52987,//Twilight Jasmine
                      52984,//Stormvine
                      52986,//Heartblossom
                      52985,//Azshara's Veil
                      52988,//Whiptail
          //MoP Herbs
      // Shadow & Misty (Dreams / Starlight)
                      72234,//Green Tea Leaf
                      79010,//Snow Lily
                      72235,//Silkweed
                      72237,//Rain Poppy
                      79011,//Fool's Cap
      		89639,//Desecrated Herb
                      };
      
                      while (HerbList.Contains(item.Entry) && item.StackCount >= 5 && item.BagSlot != -1)
                      {
                          WoWMovement.MoveStop();
                          Thread.Sleep(250);
                          Logging.Write(Colors.RoyalBlue, "[Milling]:Milling {0} I have {1}", item.Name, NumOfItemsInBag(item.Entry));
                          SpellManager.Cast(51005);
                          Lua.DoString(string.Format("UseContainerItem({0}, {1})", item.BagIndex + 1, item.BagSlot + 1));
                          Thread.Sleep(2500);
                      }
                      if (StyxWoW.Me.FreeNormalBagSlots <= 2)
                      {
                          Logging.Write(Colors.Red, "Stopping Because Free Bagspace");
                          break;
                      }
                  }
      

      and here's one for the inks, which requires a bit of space management as well.

      Code:
              public static List<uint> _Inklist = new List<uint>
              {
                  // INKS
                  39151, //Alabaster Pigment
                  39334, //Dusky Pigment
                  43103, //Verdant Pigment
                  39338, //Golden Pigment
                  43104, //Burnt Pigment
                  39339, //Emerald Pigment
                  43105, //Indigo Pigment
                  39340, //Violet Pigment
                  43106, //Ruby Pigment
                  39341, //Silvery Pigment
                  43107, //Sapphire Pigment
                  39342, //Nether Pigment
                  43108, //Ebon Pigment = Pig16
                  39343, //Azure Pigment
                  43109, //Icy Pigment
                  61979, //Ashen Pigment
                  61980, //Burning Embers
                  79253, //Misty Pigment = Pig17
                  79251, //Shadow Pigment = Pig18
              };
      
      here's the excerpt from Allrounder for how it manages ink creation,
      it doesn't use nested loops, so it can be made smaller with dictionaries & lists (or arrays)

      (but i'm terrible with C# ) and,

      to be honest, i have no idea why Allrounder uses this line (i have a feeling it's redundant) in the ink production,

      Lua.DoString(string.Format("UseContainerItem({0}, {1})", item.BagIndex + 1, item.BagSlot + 1));

      because as far as i can tell, there's nothing that happens if you "use" the pigment, it just puts the current pigment into the bank or vendor to sell.

      From experience, it does.

      Code:
      public static void Inkingspell()
              {
                  foreach (WoWItem item in StyxWoW.Me.BagItems)
                  {
                      if (_Inklist.Contains(item.Entry))
                      {
                          if (item.Entry == 39343 && item.StackCount >= 2)
                          {
      
                              WoWMovement.MoveStop();
                              Thread.Sleep(250);
                              while (NumOfItemsInBag(item.Entry) >= 2)
      
                              {
                                  WoWSpell Pig = WoWSpell.FromId(57715);
                                  SpellManager.Cast(Pig);
                                  Logging.Write(Colors.Purple, "[Inking]:Inking {0} I have {1}", item.Name, NumOfItemsInBag(item.Entry));
                                  // Lua.DoString(string.Format("UseContainerItem({0}, {1})", item.BagIndex + 1, item.BagSlot + 1));
                                  Thread.Sleep(2500);
                              }
      
      here's some Dictionaries, to link the SpellID to cast for each ink, linked to the item.Entry.
      Code:
      {
      	public static Inks // dictionary (uint Item, uint SpellID)
              {  // INKS 
                  // this dictionary can be used inside the loop for Item.Entry and SpellManager.Cast() to save code.
                  [39151, 52738}, //"Alabaster Pigment"
                  {39334, 53462}, //"Dusky Pigment"
                  {43103, 57703}, //"Verdant Pigment"
                  {39338, 57704}, //"Golden Pigment"
                  {43104, 57706}, //"Burnt Pigment"
                  {39339, 57707}, //"Emerald Pigment"
                  {43105, 57708}, //"Indigo Pigment"
                  {39340, 57709}, //"Violet Pigment"
                  {43106, 57710}, //"Ruby Pigment"
                  {39341, 57711}, //"Silvery Pigment"
                  {43107, 57712}, //"Sapphire Pigment"
                  {39342, 57713}, //"Nether Pigment"
                  {43108, 57714}, //"Ebon Pigment"
                  {39343, 57715}, //"Azure Pigment"
                  {43109, 57716}, //"Icy Pigment"
                  {61979, 86004}, //"Ashen Pigment"
                  {61980, 86005}, //"Burning Embers"
                  {79253, 111646}, //"Misty Pigment"
                  {79251, 111645}, //"Shadow Pigment"
      	}
      }
      	
      public var Pigments = new Dictionary<int, string>
          {  // for reference use, and logging of data.
      	{39151, "Alabaster Pigment"},
              {39334, "Dusky Pigment"},
              {43103, "Verdant Pigment"},
              {39338, "Golden Pigment"},
              {43104, "Burnt Pigment"},
              {39339, "Emerald Pigment"},
              {43105, "Indigo Pigment"},
              {39340, "Violet Pigment"},
              {43106, "Ruby Pigment"},
              {39341, "Silvery Pigment"},
              {43107, "Sapphire Pigment"},
              {39342, "Nether Pigment"},
              {43108, "Ebon Pigment"},
              {39343, "Azure Pigment"},
              {43109, "Icy Pigment"},
              {61979, "Ashen Pigment"},
              {61980, "Burning Embers"},
              {79253, "Misty Pigment"},
              {79251, "Shadow Pigment"},
          };
      
       
    14. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

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      Thx for the lists. Will see what I can do with it to make Multi WoWClient.
       
    15. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Would be nice for a tick box to mill "everything in bag"
      Tried with .697, just locks HB hard :(

      G
       
    16. HB2807Z57

      HB2807Z57 New Member

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      +1 Same here
       
    17. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

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      SVN to latest version.

      I changed the GUI and after a 1st test, it was working nice.

      So, test it out and let me know if you want something more.

      You can choose all the herbs you want to mill. So, it will not mill herbs that worth alot on the AH (GoldThorn for example). Herbs you want to keep, let it on false.

      I tested with a few herbs, need testers with alot of herbs :)
       
    18. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      I'll give it a whirl, but seriously it needs a tickbox to mill everything, I if am stupid enough to mill valuable herbs then it's my fault, not yours, picking them one by one means I have to pay attention, I just wanna go away and do something else while all my herbs get milled.

      G
       
    19. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

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      With the new version you can check everything. Put everything on true and he will mill all your herbs and you still have the option to put some herbs on false to keep them.
       
    20. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      My bad, posted without trying, will give it a whirl this arvo.

      G
       

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