• Visit Rebornbuddy
  • AllRounder

    Discussion in 'Archives' started by xtenshisanx, Oct 30, 2013.

    1. sobora

      sobora New Member

      Joined:
      Feb 18, 2012
      Messages:
      15
      Likes Received:
      0
      Trophy Points:
      0
      Can you help me write a config that..

      1) user double strike when there are only 2 mobs on screen range
      2) use spectral throw for aoe group of mobs
       
    2. xtenshisanx

      xtenshisanx Community Developer

      Joined:
      Dec 4, 2012
      Messages:
      212
      Likes Received:
      1
      Trophy Points:
      0
      Code:
      Name = Spectral Throw
      Mobsarround_Distance = 20
      Mobsarround_Count = 2
      Mobsarround_Target = 0
      CheckForMobsarround = true
      CastEnd
      
      Name = Double Strike
      CastEnd
      
      New Update Arrived
      Code:
      +Added
      1. Quicksilver Flask support
      
       
    3. vwest877

      vwest877 New Member

      Joined:
      Jan 15, 2010
      Messages:
      254
      Likes Received:
      0
      Trophy Points:
      0
      This combat routine is causing some pretty noticeable frame skipping. Is that because its not optimized yet? Exile routine wasn't nearly so choppy.
       
    4. xtenshisanx

      xtenshisanx Community Developer

      Joined:
      Dec 4, 2012
      Messages:
      212
      Likes Received:
      1
      Trophy Points:
      0
      its because there are more realtime checks then exile uses
      will rewrite it later if all skills are running fine.
       
    5. chrisone

      chrisone New Member

      Joined:
      Jan 15, 2010
      Messages:
      28
      Likes Received:
      0
      Trophy Points:
      0
      Hey . first of all thanks for that awesome script
      Got one Problem:

      #Basic Settings
      #FightDistance = 0
      PotHealth = 70
      PotMana = 50
      #UseQuicksilverFlask = true
      #AttackFields
      #Name = "undefined"
      #MinManaPercent = 0
      #MinLifePercent = 0
      #MinEnemyLifePercent = 0
      #Mobsarround_Distance = 0
      #Mobsarround_Count = 0
      #Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me
      #EnemyDistance = 0
      #MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps
      #CheckForMobsarround = false
      #OnlyBosses = false
      #IsSummon = false
      #IsTrap = false
      #IsCurse = false
      #IsTotem = false
      #After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins


      #Examples
      #//Unlimited Attack
      Name = "Dual Strike"
      CastEnd


      Name = "Lightning Strike"
      Mobsarround_Distance = 30
      Mobsarround_Count = 2
      Mobsarround_Target = 1
      MaxCount = 3
      CastEnd


      #IsTrap = false
      #CastEnd


      #//AOE/Defense AOE
      #Name = "Ice Nova"
      #Mobsarround_Distance = 20
      #Mobsarround_Count = 2
      #Mobsarround_Target = 1
      #CastEnd



      For some reason it doesnt use lightning strike :/

      It would be nice if you can give me a hint
       
    6. xtenshisanx

      xtenshisanx Community Developer

      Joined:
      Dec 4, 2012
      Messages:
      212
      Likes Received:
      1
      Trophy Points:
      0
      CheckForMobsarround = true
      is missing
      see it now its missing in my template too
       
    7. chrisone

      chrisone New Member

      Joined:
      Jan 15, 2010
      Messages:
      28
      Likes Received:
      0
      Trophy Points:
      0
      Hey ,

      thanks for the fast reply but it didnt worked for me.

      I tried now another class/skill combination > marauder with cleave

      The code is:

      //AOE/Defense AOE
      Name = "Cleave"
      CheckForMobsarround = true
      Mobsarround_Distance = 20
      Mobsarround_Count = 2
      Mobsarround_Target = 1
      CastEnd


      It doesnt work with the AoE for me :>
       
    8. xtenshisanx

      xtenshisanx Community Developer

      Joined:
      Dec 4, 2012
      Messages:
      212
      Likes Received:
      1
      Trophy Points:
      0
      hey your problem is that u have to arrange the quest like this
      1)Most requirements
      2)Less requirements
      3)Unlimited Spells
       
    9. vwest877

      vwest877 New Member

      Joined:
      Jan 15, 2010
      Messages:
      254
      Likes Received:
      0
      Trophy Points:
      0
      Also, is there a way to force it to use freezing pulse at a shorter range? Its trying to kill stuff at max range with freezing pulse, which is super ineffective.
       
    10. xtenshisanx

      xtenshisanx Community Developer

      Joined:
      Dec 4, 2012
      Messages:
      212
      Likes Received:
      1
      Trophy Points:
      0
      EnemyDistance = x
       
    11. Smokk83

      Smokk83 New Member

      Joined:
      Nov 4, 2013
      Messages:
      1
      Likes Received:
      0
      Trophy Points:
      0
      Hey,

      first of all thx for your work xtenshisanx !

      I have a summoner and i have the problem that if i set raise zombie on the first place in my config, the bot does nothing else than try to summon zombies. If i set freezing pulse on the first spot heonly uses this spell...

      this is my config. Any Ideas?

      //SummonSkills
      Name = "Raise Zombie"
      MinManaPercent = 70
      MaxCount = 8
      IsSummon = True
      CastEnd


      Name = "Freezing Pulse"
      CastEnd
       
    12. xtenshisanx

      xtenshisanx Community Developer

      Joined:
      Dec 4, 2012
      Messages:
      212
      Likes Received:
      1
      Trophy Points:
      0
      Check your MaxCount maybe there is a error it works like a charm for me.

      New Update is Out
      Code:
      +Added
      1.) Spelltrap support
      *Changes
      1.) Changed the Summon Logic. Minor changes
      
       
    13. chrisone

      chrisone New Member

      Joined:
      Jan 15, 2010
      Messages:
      28
      Likes Received:
      0
      Trophy Points:
      0
      Thanks for your good work - It works like a charm now ;) started with a duelist ( dual strike , lightning strike ) and it works very smooth

      /edit

      would there be an efficient way to integrate leap slam into the config file? As some kind of gap closer to enemies standing not in melee range.
       
    14. thunder

      thunder Member Legendary

      Joined:
      Jul 8, 2012
      Messages:
      143
      Likes Received:
      2
      Trophy Points:
      18
      Can the routine check whether the skill is in CD? I've seen it stand still waiting for skills to cooldown...
       
    15. Dexoam

      Dexoam New Member

      Joined:
      Mar 13, 2013
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      1
      I am having trouble setting it up it seems. Can someone please help me and put up a ground slam/heavy strike template?:D
       
    16. xtenshisanx

      xtenshisanx Community Developer

      Joined:
      Dec 4, 2012
      Messages:
      212
      Likes Received:
      1
      Trophy Points:
      0
      Normaly it should check that itself, never had these problems, I will check that
      normaly u could use EnemyDistance = 30
       
    17. frozzarn

      frozzarn New Member

      Joined:
      Sep 18, 2012
      Messages:
      24
      Likes Received:
      0
      Trophy Points:
      0
      So.. I'm trying to run this as a duelist. However I've encountered a problem.

      Code:
      //Unlimited Attack
      Name = "Double Strike"
      MinManaPercent = 20
      CastEnd
      
      //SummonSkills
      
      
      //AOE/Defense AOE
      Name = "Reave"
      MinManaPercent = 20
      Mobsarround_Distance = 20
      Mobsarround_Count = 3
      Mobsarround_Target = 1
      CastEnd
      
      Problem is, it spams double strike at all times. I've tried to edit it a hundered diffrent ways, still only uses the first attack in the list. If i would change the first attack to lets say Reave it would spam reave and nothing else.
       
    18. xtenshisanx

      xtenshisanx Community Developer

      Joined:
      Dec 4, 2012
      Messages:
      212
      Likes Received:
      1
      Trophy Points:
      0
      you are missing CheckForMobsarround = true then set the reave as first then Double Strike.
      i will remove the variable CheckForMobsarround in the next update and build a other check.

      should be
      //AOE/Defense AOE
      Name = "Reave"
      MinManaPercent = 20
      Mobsarround_Distance = 20
      Mobsarround_Count = 3
      Mobsarround_Target = 1
      CheckForMobsarround = true
      CastEnd
       
    19. SHJordan

      SHJordan Member

      Joined:
      Oct 20, 2012
      Messages:
      636
      Likes Received:
      1
      Trophy Points:
      18
      How do i set up Warlord Mark?
       
    20. SHJordan

      SHJordan Member

      Joined:
      Oct 20, 2012
      Messages:
      636
      Likes Received:
      1
      Trophy Points:
      18
      and viper strike? [ can only hit 4 times on bosses only]
       

    Share This Page