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    Discussion in 'Archives' started by xtenshisanx, Oct 30, 2013.

    1. xtenshisanx

      xtenshisanx Community Developer

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      when you remove the Frostbite work other skills ?
       
    2. deathstar

      deathstar New Member

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      Nope :( I tried this now and it's spamming ice nova.
       
    3. xtenshisanx

      xtenshisanx Community Developer

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    4. deathstar

      deathstar New Member

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      Nope. Still wont work for me. I copy/pasted your cfg and the bot just ran to the mobs and gets bitchslapped. I saw in earlier post that it's also happening to some but it also works for others. What could be wrong?
       
    5. SHJordan

      SHJordan Member

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      Just put icenova on the end of file. it will only cast it lastly.
       
    6. deathstar

      deathstar New Member

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      tried that but the problem is whatever skill i put at the beginning is being spammed.
       
    7. xtenshisanx

      xtenshisanx Community Developer

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      Think I found the error while playing with my Followbot.
      a new update is out, it was the mobarround check he checks for mobs arround before but not for enemys just all mobs.. also Friendly, other Players AND enemys..
      New Update is out
      Changelog:
      Code:
      Changed a Error for creating a empty characterfile for new characters.
      Changed the mobarround check to Enemyarround check
      Raised the CorpseSearchDistance to 60
      
       
    8. xtenshisanx

      xtenshisanx Community Developer

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      Again a new Hotfix out.
      Changelog:
      Code:
      Fixed Totem issues
      
       
    9. BCStel

      BCStel New Member

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      Can you post an actual config file to use as an example? I am trying to get a ground slam maur to work and it just sit's in front of the mob's and does not do anything.


      #Basic Settings
      #FightDistance = 50
      #PotHealth = 70
      #PotMana = 50
      #UseQuicksilverFlask_EnemyDistance = 0 //Distance to check for Enemys
      #UseQuicksilverFlask = false
      #AttackFields
      #Name = Ground Slam
      #MinManaPercent = 10
      #MinLifePercent = 10
      #MinEnemyLifePercent = 100
      #Mobsarround_Distance = 15
      #Mobsarround_Count = 1
      #Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me
      #EnemyDistance = 15
      #MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps
      #OnlyBosses = false
      #IsSummon = false
      #IsTrap = false
      #IsCurse = false
      #IsTotem = false
      #IsRanged = false // Set to True for nonmelee attacks so it checks for proximity
      #OnlyMobWithoutShield = false //Use this Attack only if Target has no Shield up
      #After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins

      #Examples
      #//Unlimited Attack
      #Name = "Fireball"
      #CastEnd

      #//SummonSkills
      #Name = "Raise Zombie"
      #MinManaPercent = 50
      #MaxCount = 5
      #IsSummon = True
      #CastEnd

      #Name = "Raise Spectre"
      #MinManaPercent = 50
      #MaxCount = 1
      #IsSummon = True
      #CastEnd

      #//TrapSkill
      #Name = "Lightning Trap"
      #Mobsarround_Distance = 10
      #Mobsarround_Count = 3
      #Mobsarround_Target = 0
      #MaxCount = 3
      #IsTrap = True
      #CastEnd

      #//AOE/Defense AOE
      #Name = "Ice Nova"
      #Mobsarround_Distance = 20
      #Mobsarround_Count = 2
      #Mobsarround_Target = 1
      #CastEnd
       
    10. -tc-

      -tc- New Member

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      Cant get this to work. I put the allrounder.cs into an "allrounder" folder in routines, then start the bot. It tries do load it but says this and crashes: : error CS1012: Too many characters in character literal
       
    11. faty707

      faty707 New Member

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      yeah ima need help i have a spectral throw and double strike scion.... i cant get this to work at all.
      im brainless when it comes to setting stuff up like this.
       
    12. xtenshisanx

      xtenshisanx Community Developer

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    13. BCStel

      BCStel New Member

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      What about Marauder...do you keep the # in front of everything or am I supposed to remove them in the config file?
       
    14. faty707

      faty707 New Member

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      yeah he pasted his thing im thinking i just copy and paste that in there... didnt work out lOL.
       
    15. SHJordan

      SHJordan Member

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      why use isTrap on icenova?
       
    16. xtenshisanx

      xtenshisanx Community Developer

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      Because I have a IceNove Spell Trap
       
    17. SHJordan

      SHJordan Member

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      And it keeps spamming Infernal blow even when i set it like this:
      Name = Infernal Blow
      MinEnemyLifePercent = 10
      CastEnd

      Name = Heavy Strike
      CastEnd
       
    18. BCStel

      BCStel New Member

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      Brocephus why no response for my questions!
       
    19. xtenshisanx

      xtenshisanx Community Developer

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      Please download the new version ive uploaded it should fix your problems

      New Update Arrived
      Changelog:
      Code:
      Fixed SkillSpamm error
      
       
    20. SHJordan

      SHJordan Member

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      YUP, WAY BETTER Now! :3 btw here is my IB mara:
      Code:
      #Basic Settings
      FightDistance = 40
      PotHealth = 75
      PotMana = 40
      UseQuicksilverFlask_EnemyDistance = 80
      UseQuicksilverFlask = true
      
      #AttackFields
      #Name = undefined
      #MinManaPercent = 0
      #MinLifePercent = 0
      #MinEnemyLifePercent = 0
      #Mobsarround_Distance = 0
      #Mobsarround_Count = 0
      #Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me
      #EnemyDistance = 0
      #MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps
      #CheckForMobsarround = false
      #OnlyBosses = false
      #IsSummon = false
      #IsTrap = false
      #IsCurse = false
      #IsTotem = false
      #After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins
      
      #Examples
      
      #//Unlimited Attacks
      #Name = Fireball
      #CastEnd
      
      #Name = Ice Spear
      #CastEnd
      
      #Name = Spark
      #CastEnd
      
      
      #//Infernal Blow only when 2 Mobs surround our MainTarget
      Name = Infernal Blow
      MinEnemyLifePercent = 10
      Mobsarround_Distance = 10
      Mobsarround_Count = 2
      Mobsarround_Target = 0
      CheckForMobsarround = true
      CastEnd
      
      Name = Ground Slam
      Mobsarround_Distance = 15
      Mobsarround_Count = 2
      Mobsarround_Target = 0
      CheckForMobsarround = True
      CastEnd
      
      #//Crushing Blows
      #//Normal Infernal Blow
      Name = Infernal Blow
      MinEnemyLifePercent = 10
      CastEnd
      
      Name = Heavy Strike
      OnlyBosses = true
      CastEnd
      
      #//Dominating Blow
      #Name = Dominating Blow
      #MinEnemyLifePercent = 5
      
      #//SummonSkills
      #Name = Raise Zombie
      #MinManaPercent = 50
      #MaxCount = 5
      #IsSummon = True
      #CastEnd
      
      #Name = Raise Spectre
      #MinManaPercent = 50
      #MaxCount = 1
      #IsSummon = True
      #CastEnd
      
      #//TrapSkill
      #Name = Lightning Trap
      #Mobsarround_Distance = 10
      #Mobsarround_Count = 3
      #Mobsarround_Target = 0
      #MaxCount = 3
      #IsTrap = True
      #CastEnd
      
      #//TotemSkill
      #Name = Decoy Totem
      #IsTotem = true
      #MaxCount = 1
      #CastEnd
      
      #//AOE/Defense AOE
      #Name = Ice Nova
      #Mobsarround_Distance = 20
      #Mobsarround_Count = 2
      #Mobsarround_Target = 1
      #CastEnd
      Name = Default Attack
      CastEnd
      
       

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