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  • Superbad 4.0 (Druid Routine)

    Discussion in 'Archives' started by handnavi, Aug 13, 2013.

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    1. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      It takes ror into account. It uses rake often instead of mangle/shred.
       
    2. Guinsor

      Guinsor New Member

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      Every Time, when i Start the Bot. The Game are still lagging :O
       
    3. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Everytime i read a post without a logfile my heart hurts.
       
    4. wakkawakka22

      wakkawakka22 New Member

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      just your heart?
       
    5. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      + head :)
       
    6. amputations

      amputations Active Member

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    7. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Thanks for this wonderful bug report. Will fix it. :)

      Edit: i've looked into it now and i have to say, that the formula is correct as it is.

      The weapon damage is allready multiplied by our damage multipliers when we grab it from the server, the 390 not. :)
       
    8. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Prepare for a new update...

      - fixed the lag issues
      - more cool stuff
      - :)

      Will hopefully upload it today
       
    9. Bad_Tux

      Bad_Tux Member

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      Does it meow now? :D
       
    10. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      No, i am afraid that i got sued for copyrights. :D
      If there is anyone with a cat / tiger that is providing a sound file for me... i will add it. :D
       
    11. honormech

      honormech New Member

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      Bot has stuttering issues upon engaging (moving to target)

      When the bot acquires a new target the following events happen:

      1. Faces target and cat forms
      2. Walk towards target
      3. Begins combat

      Here's the problem with #2, 80% of the time, my druid almost always tries to go behind the target (I can see the bot is clicking behind the target - directly opposite wherever the mob is facing) while also trying to move towards him in a bee-line fashion (similar to right-clicking a mob directly with click-to-move on). So basically it alternates between the direct and behind-the-target clicking every 0.1s, thus the stuttering, until he goes within melee range and everything normalizes.

      Heres the log: View attachment 120421

      Also, another problem I'm having is regarding Aquatic form, it seems that whenever my druid shapeshifts into aquatic form and moves for maybe 3 yards, the bot then makes it mount up in the water.
       
    12. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Thanks for the report. Will look at it later. :)
       
    13. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      New version.............:

      Changed: Rewritten 3 Lua functions to non Lua to reduce Lag (3 are still missing.... :X)
      Changed: Rewritten functions for energy checks
      Changed: Calculations of Mangle, Rake and Rip damage now takes crit into account
      Changed: Mangle damage calculations now take Feral Fury into account
      Changed: We will now try to push buttons harder (200ms before HB recognizes that the GCD will expire.)
      Fixed: A nullpointer exception
       
    14. Terrorschlag

      Terrorschlag Member

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      My keyboard just broke...

      Other then that, looks awesome as always, looking forward to try the new version later tonight! :)
      Thanks a lot for all the hard work and effort you put into this.



      Sent from my GT-I9505 using TheBuddyForum mobile app
       
    15. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Hello again!

      I've rewritten the movement logic. It now decides if it should move behind or not and only tries to do 1 of both behaviours.
      I will upload the changes now.
      Thanks again for your bug report.

      Regarding Aquatic Form: I have so far no idea how to solve the problem. If it bugs to much you can disable Aquatic Form for now @ GUI.

      Cheers
       
    16. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Uploaded a new version...

      Changed movement
      Improved rotation (On a 200m test i did 243k instead of 223k dps) :)
       
    17. Apsalaar

      Apsalaar New Member

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      Running with Rune and TeD you often get insane RiP's and rakes. Sometimes the Routine seems to overwrite an insane Rip with a mediocre one, within the last 1 or 2 ticks of the strong one. From a min/max point of view its a dps increase to actually let the RiP run out and then reapply a weaker one.

      Routine is strong as hell, it performs close to simc results, awesome work Handnavi!

      e: will try the new one you just uploaded!

      e2: yea that was a measureable DPS increase:)
       
    18. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Hey Apsalaar! :)

      The routine tries to take care of really strong rips and rakes.
      Keep in mind that Rip is bugged. When you extend the dot it totally bugs out. If you extend it 3 times sometimes 3 ticks are added (and this is how it should work!).
      But in general 5 ticks(!) are added to the current dot. The GUI sometimes even shows an extension of 6 or 7 ticks.
      Very often Rip will suddenly fall off with >1-4 seconds remaining when 6 or 7 ticks were added.

      Simc modelled the extensions to give 2-2-1 addiotional ticks. And so i did with Superbad. This helps to deal with the dot a little better.
       
    19. honormech

      honormech New Member

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      Mad props for the fast replies and updates. Thumbs up for you brotha!
       
    20. Inclusive

      Inclusive New Member

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      everyday i use this cr it seems to perform better and better. keep up the awesome work!
       
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