If your current quest says to Pull the Western and Eastern levers then use the step 40 profile If your current quest says to "Enter the Waterlogged Passage from the Ancient Waterway" then use step 52 profile
Be aware that though it is rare there is sometimes a rare pack at the end of the bridge that can get involved, so choose your difficulty level appropriately if your worried about losing pool stacks
farming on t2 atm and about the same result as hied 8 iron wolves doctrines but only 1 legendary doin aroint 50 games/h 300k gold/h 100k xp/h
lower ur trigger in trinity and u shouldnt worry about this. i got 1.8M dps anyway though, so i dont care lol
good to hear! yeah its supposed to ignore the rest. they are on blacklist delete <TargetBlacklist actorId="5433 " /> <!--SnakeMan--> if you dont want
This is just as good as Manglemaw but with the upside that the legendary mat it drops is actually useful. With Manglemaw (supposedly) getting nerfed, I expect a lot more people to start using this soon. gj on the profile, OP.
when i use the stepId="52" : the bot stays afk and i got this: ========== Grid segmentation resetting!!! ============ ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15 Profile completed Number of games completed: 3
dude you are a legend ! thx for this so much i run for 30 min find one mat... bot runs for 15 min find 5x LOL! xD
Anyone still using this effectively? If so, what versions of DB, trinity, and QT are you guys using? Thanks! EDIT: Nevermind, found Kevin Spacey's version and am going to try to use that one.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.ACDItem.get_Gold() at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity() at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage() at Zeta.Bot.GameStats.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.Pulsator.(Delegate , Object[] ) does nothing at all with either for me