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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Zimble

      Zimble Member

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      Perfect example of a good report. Looks like that class/gender combo might have a larger collision. Do you have destructibles turned on? Sometimes there are those little nodules on the bridge in the right array to disrupt the pathing.

      Try turning on the mapviewer (info dumping tab) while the bot is stopped, enable render explorer nodes, and look for the area where the bot is stuck. If there are red boxes, the box tolerance/size needs to be changed.
       
      Last edited: Apr 7, 2014
    2. skrhaha

      skrhaha New Member

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      whats your bag per hour running a4?
       
    3. Zimble

      Zimble Member

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      Mine is 4-5/h on T1 using a 1.2m dps wiz
       
    4. Nilyum

      Nilyum New Member

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      How i can download Quest tools, 1.5.21 +, i don't find him in plugin section ?
       
    5. motsmots

      motsmots Member

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      What happens when bot runs out of room in bag 4 to store cashes?
       
    6. sychotix

      sychotix New Member

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      Either use the EZUpdater plugin or manually update it via the SVN.
       
    7. HB1835D72

      HB1835D72 Member

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      Yep i got it couple hours ago :)
       
    8. HB1835D72

      HB1835D72 Member

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      Well it stands by the Stash and try to put it in a loop. Gotta turn the bot off and either move them or open them and then continue the bot again.
       
    9. stud4fun

      stud4fun New Member

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      My bot is not running with this error;

      Exception when terminating bot thread. System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
      à Zeta.Bot.Logic.OrderBot.(Object )
      à Zeta.TreeSharp.Decorator.CanRun(Object context)
      à Zeta.TreeSharp.Decorator..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.PrioritySelector..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.PrioritySelector..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.Common.HookExecutor.Run(Object context)
      à Zeta.TreeSharp.Action.RunAction(Object context)
      à Zeta.TreeSharp.Action..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.PrioritySelector..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.Bot.BotMain.()
       
    10. Akudo

      Akudo New Member

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      Update on progress for ACTII

      Ohman47, is coding the profiles and I provide the coordinates:

      [​IMG]

      [​IMG]

      I have run all the quests over and over again, to get coordinates for all of the caves, shrines and especially kill quests trying to specify what area they are spawning in to make the profiles much more direct (so it won't just clear the entire map, but instead go directly to the quest)
       
    11. nedudej

      nedudej New Member

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      Akudo awesome work :) can i ask u for current version of act2 bounty? i only have 02 version but it seems that list in google-docs have some more quest
       
    12. sychotix

      sychotix New Member

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      Sounds good, hope it works out! I'm working on trying to get a tag to handle Shrine/Chest events more cleanly.
       
    13. Kyx

      Kyx Member

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      *********
      apparently against the rules to release compiled binaries...
      *********

      oh after reading the whole thread, how can i make DB store stuff where i want it? like craft mats in tab 3, gems in tab 2 etc? what file would i need to edit for this?



      PS this is much easier then a huge guide that people dont understand, every windows pc has a program on it that can do this, type iexpress in your startmenu bar and hit enter, follow the steps and done. (read more about it here: How To Make An "EXE" Installation File)
       
      Last edited: Apr 7, 2014
    14. NoWayLol

      NoWayLol New Member

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      The google doc page is getting so many cuncurrent viewers that it loads a basic version of it to save bandwidth for them. I guess that's an achievement of such haha. =P
       
    15. pootn

      pootn New Member

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      the storage is a trinity/db setup you cant fix it...rrix might be able to fix it with new update
       
    16. speculoos

      speculoos Member

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      Man this is great but your data is not complete at all i have made over 1500 act 2 only bounties and i see a lot of other spot for caves and such. But if this is not complete then that's a great start :D

      This is much more complete Dahlgur Oasis map - Diablo Wiki http://diablo.incgamers.com/wp-content/uploads/2012/07/act_2_master_map_medium2.jpg
       
      Last edited: Apr 7, 2014
    17. SIL3N7

      SIL3N7 Active Member

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      Does the EzUpdater Over wright it self when updated.? I think the file that we can edit so it downloads the updates for this gets over written and the lines removed after update.
       
    18. NoWayLol

      NoWayLol New Member

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      DemonBuddy needs to be closed when you edit EZUpdater, or when you close it, it overwrites with whats in memory.
       
    19. Kyx

      Kyx Member

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      cool, thanks
       
    20. sychotix

      sychotix New Member

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      Releasing compiled binaries is against buddy rules I think =P
       
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