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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. dthien0511

      dthien0511 New Member

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      Any way to make it open the bounty bag itself if the 4th stash is full?
       
    2. skrhaha

      skrhaha New Member

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      For ppl printing :
      Act 4 Bounties
      Act 4 Bounties
      Act 4 Bounties
      Act 4 Bounties
      Act 4 Bounties
      Act 4 Bounties
      Act 4 Bounties

      after 1st bounty, the workaround is to go back to a good rev. I chose rev70 seems working fine.
       
    3. skrhaha

      skrhaha New Member

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      I like the idea.
      In fact why don't we just let it open soon we got the bag, since most people is experiencing stashing problems. (Or use a flag to control it and make default not open)
       
    4. snakkes

      snakkes New Member

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      Whats the easiest way to use this? The SVN thingy?

      Use the TortoiseSVN or EZUpdater plugin? (You could choose what to use it looks like?)
       
    5. sychotix

      sychotix New Member

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      Yes it is possible, but WAY more work that I'm willing to do for such a small problem. If you are botting for long enough for your 4th page stash to fill up completely without checking in on it, you really should reconsider your botting habbits =P My plugin doesn't handle inventory management, nor townruns. The plugin is mostly there to create tags to make doing bounties possible, not fix every problem that Trinity/DB have lol

      @ skrhaha, that can produce way too many problems. We could possibly open up the item while trying to TP or use a waypoint, or right before leaving a game. This would cause loot to be lost.

      @snakkes, why not both? The EZUpdater plugin is good for occasional updates (or you can manually click it). Using the SVN client is easier for manual updates. Basically up to you.
       
      Last edited: Apr 10, 2014
    6. Nariman Namazov

      Nariman Namazov New Member

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      After compliting bounty in a4 bot still run and explore map, do not port to next bounty...
       
    7. sychotix

      sychotix New Member

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      I am assuming this has something to do with DB's corrupt memory, but I am not entirely sure. One of the major exit conditions is if the current bounty's status is complete. If the current bounty returns some weird information back, who knows what that value might be.
       
    8. taskmanager

      taskmanager New Member

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      That is not even in the DB or Trinity lol
       
    9. Liberty

      Liberty Member

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      def an issue with leaving before it finishes bounties.
       
    10. cossie_topaloglou

      cossie_topaloglou New Member

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      Thank you very much for this awesome profiles!! It works like a charm on act4 for me!
      The only thing I have observed and would like to note, is that sometimes the hero completes all bounties but does not return to town to receive the horadric cache.

      Thanx again for the great work u r doing and know that I will very happily donate till the end of the day : ))

      Cheers!
       
    11. sychotix

      sychotix New Member

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      DB bug, nothing I can do about it.

      @cossie_topaloglou, if you could give me a bit more info, that would be great. Are you 100% sure that it completes all 5, and says that it completes all 5? Does it go back to town first? Is it doing a townrun?

      Also, thanks if you do end up donating! =)
       
    12. nergoza

      nergoza New Member

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      Again, Act4 is not working, I don't get it it was really fine:

      Loaded profile Kill Izual
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
      [Trinity] Loading new profile.
      Loaded profile Act 4 - Loader
      Act 4 Bounties
      [Trinity] Loading new profile.
      Loaded profile Kill Izual
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
      [Trinity][Performance] Execution of the block NavigateTo took 1501.17ms.
      [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
      [Trinity] Loading new profile.
      Loaded profile Act 4 - Loader
      Act 4 Bounties
      [Trinity] Loading new profile.
      Loaded profile Kill Izual
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
      [Trinity][Performance] Execution of the block NavigateTo took 1506.04ms.
       
    13. dthien0511

      dthien0511 New Member

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      Okay. I understand. By the way, it won't take that long to fill up full stash, since my games per hour is 4.3, which means after normal 8-hour sleep we will have 32 bags (28-30 in case there are some unsuccessful runs and Yar has to restart the bot). Trinity has already used first two columns to stash misc stuffs (gems, key from Keywarden, plan (if any), crafting materials), which leaves us only having space for 20-25 bags left.

      Well, just saying. A working profile means alot already :D
       
    14. richardpancer

      richardpancer New Member

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      I've experienced the early leave as well.
      Think I found a fix
      I'll let it run for 2 games, see if it is fixed or not.
       
    15. sychotix

      sychotix New Member

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      Need more info than it just doesn't work.
       
    16. sychotix

      sychotix New Member

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      Would be great. I have yet to reproduce this problem.
       
    17. nergoza

      nergoza New Member

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      Which info you need dear sychotix?
       
    18. sychotix

      sychotix New Member

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      Contextual clues on what might have caused the problem. Which part of the profile was it stuck on for example? The Kill Izual profile goes through multiple areas and is not a simple "Explore Everything" tag.
       
    19. Dantil

      Dantil Member

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      Act4. Izual quest still has issues with bridges.
      Gotteshand version works like a charm.
       
    20. Dantil

      Dantil Member

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      It happens when bot have to cross bridge from west to east,
       
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